Difference between revisions of "Scratch:Fencing Skills"
(Created page with 'Fencing skills using fighting SP with a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing a…') |
|||
Line 1: | Line 1: | ||
− | Fencing skills | + | '''fencing''' ( fighting SP): |
+ | Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts. | ||
− | '''cut and thrust''' ( fighting SP close range fencing attack): | + | :'''cut and thrust''' ( fighting SP close range fencing attack): |
− | *injured: 1 attack, 1 damage. | + | :*injured: 1 attack, 1 damage. |
− | *healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust). | + | :*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust). |
− | '''parry and riposte''' ( fighting SP close range fencing counterattack, prepared) | + | :'''parry and riposte''' ( fighting SP close range fencing counterattack, prepared): If you successfully defend against an attack, you can immediately counter with a 1 damage attack. |
− | If you successfully defend against an attack, | ||
− | you can immediately counter with a 1 damage attack. | ||
− | '''lunge''' ( fighting SP close range fencing piercing attack, prepared) | + | :'''lunge''' ( fighting SP close range fencing piercing attack, prepared) |
− | *injured: 1 attack, 1 damage. | + | :*injured: 1 attack, 1 damage. |
− | *healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust). | + | :*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust). |
− | *each attack has +2 to hit. | + | :*each attack has +2 to hit. |
− | '''throw sword''' ( fighting SP long range fencing attack, prepared) | + | :'''throw sword''' ( fighting SP long range fencing attack, prepared): 2 damage, and you cannot use that sword until you spend a turn picking it up. |
− | 2 damage, and you cannot use that sword until you spend a turn picking it up. | ||
− | '''defensive stance''' ( fighting SP close range fencing attack) | + | :'''defensive stance''' ( fighting SP close range fencing attack) |
− | *injured: 1 damage, you get +1 to defense until your next turn. | + | :*injured: 1 damage, you get +1 to defense until your next turn. |
− | *healthy: 1 damage, you get +2 to defense until your next turn. | + | :*healthy: 1 damage, you get +2 to defense until your next turn. |
− | '''back edge cut''' ( fighting SP close range fencing attack, prepared, requires double-edged blade) | + | :'''back edge cut''' ( fighting SP close range fencing attack, prepared, requires double-edged blade): Follow up any attack with another attack that does 1 damage. |
− | Follow up any attack with another attack that does 1 damage. | ||
− | '''flurry of blows''' ( fighting SP close range fencing attack, prepared, requires two swords) | + | :'''flurry of blows''' ( fighting SP close range fencing attack, prepared, requires two swords): 3 attacks, 1 damage each. Press one enemy, or whirl about fighting enemies all around you. If all 3 attacks succeed, you can do a 4th attack. |
− | 3 attacks, 1 damage each. | ||
− | Press one enemy, or whirl about fighting enemies all around you. | ||
− | If all 3 attacks succeed, you can do a 4th attack. | ||
− | '''coup-de-grace''' ( fighting SP close range fencing attack, prepared) | + | :'''coup-de-grace''' ( fighting SP close range fencing attack, prepared): 3 damage, possibly impaling or decapitating your opponent. If the attack fails, the enemy still takes 1 damage. |
− | 3 damage, possibly impaling or decapitating your opponent. | ||
− | If the attack fails, the enemy still takes 1 damage. | ||
− | '''dueling''' (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn. | + | :'''dueling''' (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn. |
− | '''parry''' (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent. | + | :'''parry''' (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent. |
Revision as of 08:40, 16 May 2011
fencing ( fighting SP): Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.
- cut and thrust ( fighting SP close range fencing attack):
- injured: 1 attack, 1 damage.
- healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust).
- parry and riposte ( fighting SP close range fencing counterattack, prepared): If you successfully defend against an attack, you can immediately counter with a 1 damage attack.
- lunge ( fighting SP close range fencing piercing attack, prepared)
- injured: 1 attack, 1 damage.
- healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust).
- each attack has +2 to hit.
- throw sword ( fighting SP long range fencing attack, prepared): 2 damage, and you cannot use that sword until you spend a turn picking it up.
- defensive stance ( fighting SP close range fencing attack)
- injured: 1 damage, you get +1 to defense until your next turn.
- healthy: 1 damage, you get +2 to defense until your next turn.
- back edge cut ( fighting SP close range fencing attack, prepared, requires double-edged blade): Follow up any attack with another attack that does 1 damage.
- flurry of blows ( fighting SP close range fencing attack, prepared, requires two swords): 3 attacks, 1 damage each. Press one enemy, or whirl about fighting enemies all around you. If all 3 attacks succeed, you can do a 4th attack.
- coup-de-grace ( fighting SP close range fencing attack, prepared): 3 damage, possibly impaling or decapitating your opponent. If the attack fails, the enemy still takes 1 damage.
- dueling (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn.
- parry (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent.