Difference between revisions of "Scratch:Fencing Skills"

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(Created page with 'Fencing skills using fighting SP with a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing a…')
 
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Fencing skills using fighting SP with a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.
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'''fencing''' ( fighting SP):
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Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.
  
'''cut and thrust''' ( fighting SP close range fencing attack):
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:'''cut and thrust''' ( fighting SP close range fencing attack):
*injured: 1 attack, 1 damage.
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:*injured: 1 attack, 1 damage.
*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust).
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:*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust).
  
'''parry and riposte''' ( fighting SP close range fencing counterattack, prepared)
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:'''parry and riposte''' ( fighting SP close range fencing counterattack, prepared): If you successfully defend against an attack, you can immediately counter with a 1 damage attack.
If you successfully defend against an attack,  
 
you can immediately counter with a 1 damage attack.
 
  
'''lunge''' ( fighting SP close range fencing piercing attack, prepared)
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:'''lunge''' ( fighting SP close range fencing piercing attack, prepared)
*injured: 1 attack, 1 damage.
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:*injured: 1 attack, 1 damage.
*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust).
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:*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust).
*each attack has +2 to hit.
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:*each attack has +2 to hit.
  
'''throw sword''' ( fighting SP long range fencing attack, prepared)
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:'''throw sword''' ( fighting SP long range fencing attack, prepared): 2 damage, and you cannot use that sword until you spend a turn picking it up.
2 damage, and you cannot use that sword until you spend a turn picking it up.
 
  
'''defensive stance''' ( fighting SP close range fencing attack)
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:'''defensive stance''' ( fighting SP close range fencing attack)
*injured: 1 damage, you get +1 to defense until your next turn.
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:*injured: 1 damage, you get +1 to defense until your next turn.
*healthy: 1 damage, you get +2 to defense until your next turn.
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:*healthy: 1 damage, you get +2 to defense until your next turn.
  
'''back edge cut''' ( fighting SP close range fencing attack, prepared, requires double-edged blade)
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:'''back edge cut''' ( fighting SP close range fencing attack, prepared, requires double-edged blade): Follow up any attack with another attack that does 1 damage.
Follow up any attack with another attack that does 1 damage.
 
  
'''flurry of blows''' ( fighting SP close range fencing attack, prepared, requires two swords)
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:'''flurry of blows''' ( fighting SP close range fencing attack, prepared, requires two swords): 3 attacks, 1 damage each. Press one enemy, or whirl about fighting enemies all around you. If all 3 attacks succeed, you can do a 4th attack.
3 attacks, 1 damage each.  
 
Press one enemy, or whirl about fighting enemies all around you.
 
If all 3 attacks succeed, you can do a 4th attack.
 
  
'''coup-de-grace''' ( fighting SP close range fencing attack, prepared)
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:'''coup-de-grace''' ( fighting SP close range fencing attack, prepared): 3 damage, possibly impaling or decapitating your opponent. If the attack fails, the enemy still takes 1 damage.
3 damage, possibly impaling or decapitating your opponent.
 
If the attack fails, the enemy still takes 1 damage.
 
  
'''dueling''' (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn.
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:'''dueling''' (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn.
  
'''parry''' (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent.
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:'''parry''' (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent.

Revision as of 08:40, 16 May 2011

fencing ( fighting SP): Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.

cut and thrust ( fighting SP close range fencing attack):
  • injured: 1 attack, 1 damage.
  • healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust).
parry and riposte ( fighting SP close range fencing counterattack, prepared): If you successfully defend against an attack, you can immediately counter with a 1 damage attack.
lunge ( fighting SP close range fencing piercing attack, prepared)
  • injured: 1 attack, 1 damage.
  • healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust).
  • each attack has +2 to hit.
throw sword ( fighting SP long range fencing attack, prepared): 2 damage, and you cannot use that sword until you spend a turn picking it up.
defensive stance ( fighting SP close range fencing attack)
  • injured: 1 damage, you get +1 to defense until your next turn.
  • healthy: 1 damage, you get +2 to defense until your next turn.
back edge cut ( fighting SP close range fencing attack, prepared, requires double-edged blade): Follow up any attack with another attack that does 1 damage.
flurry of blows ( fighting SP close range fencing attack, prepared, requires two swords): 3 attacks, 1 damage each. Press one enemy, or whirl about fighting enemies all around you. If all 3 attacks succeed, you can do a 4th attack.
coup-de-grace ( fighting SP close range fencing attack, prepared): 3 damage, possibly impaling or decapitating your opponent. If the attack fails, the enemy still takes 1 damage.
dueling (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn.
parry (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent.