Scratch:Pace

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A turn lasts a few seconds, but up to a minute of time can pass between two character's turns. The maximum time that can pass between turns is 120 seconds divided by the number of characters. The time between turns also depends on the pace of the encounter.

Frantic encounters last a few minutes with no time between turns. Frantic encounters include ambushes in tight spaces and arguments that break into fights. Characters in frantic encounters are usually too desperate or confused to conserve energy and maneuver carefully.

Normal encounters last five to ten minutes with up to 30 seconds divided by the number of characters between turns. Normal encounters are quick, intense fights where the action is limited to a small area.

Chase encounters last about 15 minutes with up to 60 seconds divided by the number of characters between turns. Chase encounters can take place in sprawling settings where characters spend more time running around than fighting. Chase encounters can also be sport fights where competitors pace themselves more conservatively than they might when fighting for their lives.

Hunt encounters last about 30 minutes with up to 120 seconds divided by the number of characters between turns. Hunt encounters take place in large settings with lots of cover and places to hide, like a forest, mansion or factory.

The following table shows the number of seconds which can pass between turns, depending on the pace of the encounter and the number of characters.

characters 2 3 4 5 6 7 8 9 10 11 12
frantic (4 min) 0 0 0 0 0 0 0 0 0 0 0
normal (8 min) 15 10 8 6 5 4 4 3 3 3 3
chase (15 min) 30 20 15 12 10 9 8 7 6 6 5
hunt (30 min) 60 40 30 24 20 17 15 13 12 11 10