Difference between revisions of "Scratch:Quickness Skills"

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(Created page with ''''take cover''' (4 SP action, requires shooting): You do a standard shooting attack except that you have a -2 to hit, and whether or not the attack succeeds you have +2 defense …')
 
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'''take cover''' (4 SP action, requires shooting): You do a standard shooting attack except that you have a -2 to hit, and whether or not the attack succeeds you have +2 defense until your next turn.
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'''run for cover''' (3 Quickness SP action): When you ''take cover'' you can simultaneously ''evade'' using quickness instead of getting +2 defense.
  
'''sniping''' (3 SP action, requires shooting, replaces take cover): You do a standard shooting attack except that you have a -2 to hit, and whether or not the attack succeeds you have +3 defense until your next turn.
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'''charge''' (3 Quickness SP effect, requires fighting): +1 damage to this character's first fighting attack before the target's first turn.
  
'''charge''' (3 SP effect, requires fighting): +1 damage to this character's first fighting attack before the target's first turn.
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'''rescue''' (2 Quickness SP reaction): When an ally is successfully hit by an opponent, you may choose to take that damage instead and skip your next turn. You cannot use this skill if you are disabled.
 
 
'''rescue''' (2 SP effect): When an ally is successfully hit by an opponent, you may choose to take that damage instead and skip your next turn. You cannot use this skill if you are disabled.
 

Revision as of 08:30, 19 April 2011

run for cover (3 Quickness SP action): When you take cover you can simultaneously evade using quickness instead of getting +2 defense.

charge (3 Quickness SP effect, requires fighting): +1 damage to this character's first fighting attack before the target's first turn.

rescue (2 Quickness SP reaction): When an ally is successfully hit by an opponent, you may choose to take that damage instead and skip your next turn. You cannot use this skill if you are disabled.