Difference between revisions of "Scratch:Spraying Skills"

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(Created page with 'Firearm skills use shooting SP and require a handgun or a long gun like a rifle or shotgun. Firearms have a lot of range, but they also make a very loud noise which draws attent…')
 
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'''quick draw''' (2 shooting SP archery, throwing or firearm effect): Whenever you attack an enemy before her first turn, you roll twice and choose the best roll. If the attack normally allows you to roll twice, you can roll three times and choose the best roll. If the attack normally requires you to roll twice and choose the worst roll, you only roll once.  
 
'''quick draw''' (2 shooting SP archery, throwing or firearm effect): Whenever you attack an enemy before her first turn, you roll twice and choose the best roll. If the attack normally allows you to roll twice, you can roll three times and choose the best roll. If the attack normally requires you to roll twice and choose the worst roll, you only roll once.  
  
'''rapid fire''' (4 shooting SP long range archery or firearm attack, prepared): 2 attacks''' (same target), standard shooting damage
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'''rapid fire''' (4 shooting SP long range archery or firearm attack, prepared): 2 attacks (same target), standard shooting damage
  
 
'''rifle butt''' (2 shooting SP close range firearm attack): You must be using a long gun, like a rifle or shotgun. Perform a delay action but add your shooting ability level to the attack roll.
 
'''rifle butt''' (2 shooting SP close range firearm attack): You must be using a long gun, like a rifle or shotgun. Perform a delay action but add your shooting ability level to the attack roll.

Revision as of 14:08, 13 April 2011

Firearm skills use shooting SP and require a handgun or a long gun like a rifle or shotgun. Firearms have a lot of range, but they also make a very loud noise which draws attention even when you take measures to muffle the sound.

TODO: Firearms often cause crushing damage.

aim (2 shooting SP firearm, crossbow or archery action): A shooting attack on your next turn does 1 extra damage and you can roll twice and choose the best roll.

bayonet (2 shooting SP close range firearm attack): Your firearm must have a bayonet attached. Perform a basic attack but add your shooting ability level to the attack roll.

bullseye (2 shooting SP long range firearm, crossbow or archery attack): Take your time to make every shot count. Roll twice and choose the best roll. Standard shooting damage. You must skip your next turn, even when you are healthy.

interception (2 shooting SP long range firearm, crossbow or throwing attack): When a character tries to attack you with a close range attack, you can attack them first with a standard shooting attack, then you must skip your next turn.

long range shot (4 shooting SP long range firearm, crossbow or archery attack, prepared): At the beginning of combat, before ordinary turns begin, you can do one standard shooting attack against an enemy who is visible from a long way off before the battle begins. If the encounter requires you to start off at close range (like a fight that breaks out in an enclosed space) you may not use this attack. When more than one character can attack before ordinary turns begin, they go in the order of their ordinary turns.

pistol whip (2 shooting SP close range firearm attack): You must be using a handgun. Perform a delay action but add your shooting ability level to the attack roll.

point blank shot (4 shooting SP long range firearm or crossbow attack): If you are using a grid, attack an enemy within 4 spaces. If you are not using a grid, attack an enemy who has tried to attack you with a close range attack. Roll twice and use the better roll. Standard shooting damage.

prone position ( shooting SP firearm or crossbow)

quick reload ( shooting SP firearm)

quick draw (2 shooting SP archery, throwing or firearm effect): Whenever you attack an enemy before her first turn, you roll twice and choose the best roll. If the attack normally allows you to roll twice, you can roll three times and choose the best roll. If the attack normally requires you to roll twice and choose the worst roll, you only roll once.

rapid fire (4 shooting SP long range archery or firearm attack, prepared): 2 attacks (same target), standard shooting damage

rifle butt (2 shooting SP close range firearm attack): You must be using a long gun, like a rifle or shotgun. Perform a delay action but add your shooting ability level to the attack roll.

snap shot (2 shooting SP long range archery or firearm attack): Whenever you do a snap shot, you roll twice and choose the worst roll. If you are healthy you can attack twice. If you are injured you do not have to skip a turn. Snap shot does standard shooting damage.

snipe ( shooting SP firearm) You must be using a firearm with very long range, like a rifle.

trick shot (4 shooting SP long range firearm or crossbow attack, prepared): 1 attack, 1 damage (2 damage if it is automatically successful,) the target skips a turn and drops one of her weapons. Roll twice and use the best result. If the attack is successful you can choose one weapon the target is carrying. The target drops that weapon. If the attack is not successful, the target takes 1 damage, but does not skip a turn or drop a weapon.

weak point (8 shooting SP long range attack firearm or crossbow attack, prepared): A shooting attack that causes 5 damage (7 if it is automatically successful.)