Editing Scratch:Vehicles

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'''Repair''' allows vehicle to fix itself outside of combat. Vehicles usually have a chance to repair themselves between battles, typically at the beginning of each travel turn. A successful repair roll (difficulty 10) increases an injured vehicle's hit points to half of it's toughness (rounded down) plus 1. A successful repair roll restores a healthy vehicle to maximum hit points (toughness.)
 
'''Repair''' allows vehicle to fix itself outside of combat. Vehicles usually have a chance to repair themselves between battles, typically at the beginning of each travel turn. A successful repair roll (difficulty 10) increases an injured vehicle's hit points to half of it's toughness (rounded down) plus 1. A successful repair roll restores a healthy vehicle to maximum hit points (toughness.)
  
'''Grapple''' allows a vehicle to do a shoving or boarding attack. Grapple can only be used to attack vehicles in the same group. A boarding attack allows any of the characters riding the attacking vehicle to board the target vehicle. A successful shoving attack delays a target until the end of it's next turn. Also, when a vehicle is shoved, roll a twenty-sided die for each character aboard the vehicle. If the roll is equal to or greater than the character's defense, the character takes 1 damage. A vehicle that is delayed from being shoved cannot be boarded.
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'''Grapple''' allows a vehicle to do a shoving or boarding attack. Grapple can only be used to attack vehicles in the same group. A boarding attack allows any of the characters riding the attacking vehicle to board the target vehicle. A shoving attack makes a target skip it's next turn. Also, when a vehicle is shoved, roll a twenty-sided die for each character aboard the vehicle. If the roll is equal to or greater than the character's defense, the character takes 1 damage. A vehicle that has to skip it's next turn because of being shoved cannot be boarded. An injured vehicle must skip it's next turn after grappling.
After an injured vehicle uses grapple it is delayed until the end of it's next turn.
 
  
'''Guns''' allows a vehicle to attack one vehicle or character in the same group, causing 5 damage if it is successful.
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'''Guns''' allows a vehicle to attack one vehicle or character in the same group, causing 5 damage if it is successful. An injured vehicle must skip it's next turn after using guns.
After an injured vehicle uses guns it is delayed until the end of it's next turn.
 
  
'''Missiles''' allows a vehicle to attack one vehicle in the same group or another group, causing 5 damage if it is successful.  
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'''Missiles''' allows a vehicle to attack one vehicle in the same group or another group, causing 5 damage if it is successful. An injured vehicle must skip it's next turn after using missiles.
After an injured vehicle uses missiles it is delayed until the end of it's next turn.
 
  
'''Bombs''' allows a vehicle to attack all of the vehicles in any group, causing 5 damage to each vehicle successfully attacked.  
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'''Bombs''' allows a vehicle to attack all of the vehicles in any group, causing 5 damage to each vehicle successfully attacked. A healthy vehicle must skip it's next turn after using bombs. An injured vehicle cannot use bombs.
After an injured vehicle uses bombs it is delayed until the end of it's next turn.
 
  
'''Countermeasures''' allows a vehicle to attack all of the enemy vehicles in the same group, delaying each enemy successfully attacked until the end of the enemy's next turn.
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'''Countermeasures''' allows a vehicle to attack all of the enemy vehicles in the same group, forcing each enemy successfully attacked to skip a turn. An injured vehicle must skip it's next turn after using countermeasures.
After an injured vehicle uses countermeasures it is delayed until the end of it's next turn.
 
  
 
'''Autopilot''' allows a vehicle to maneuver without a pilot.
 
'''Autopilot''' allows a vehicle to maneuver without a pilot.

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