Editing Scratch:Vehicles
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'''Repair''' allows vehicle to fix itself outside of combat. Vehicles usually have a chance to repair themselves between battles, typically at the beginning of each travel turn. A successful repair roll (difficulty 10) increases an injured vehicle's hit points to half of it's toughness (rounded down) plus 1. A successful repair roll restores a healthy vehicle to maximum hit points (toughness.) | '''Repair''' allows vehicle to fix itself outside of combat. Vehicles usually have a chance to repair themselves between battles, typically at the beginning of each travel turn. A successful repair roll (difficulty 10) increases an injured vehicle's hit points to half of it's toughness (rounded down) plus 1. A successful repair roll restores a healthy vehicle to maximum hit points (toughness.) | ||
− | '''Grapple''' allows a vehicle to do a shoving or boarding attack. Grapple can only be used to attack vehicles in the same group. A boarding attack allows any of the characters riding the attacking vehicle to board the target vehicle. A | + | '''Grapple''' allows a vehicle to do a shoving or boarding attack. Grapple can only be used to attack vehicles in the same group. A boarding attack allows any of the characters riding the attacking vehicle to board the target vehicle. A shoving attack makes a target skip it's next turn. Also, when a vehicle is shoved, roll a twenty-sided die for each character aboard the vehicle. If the roll is equal to or greater than the character's defense, the character takes 1 damage. A vehicle that has to skip it's next turn because of being shoved cannot be boarded. An injured vehicle must skip it's next turn after grappling. |
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− | '''Guns''' allows a vehicle to attack one vehicle or character in the same group, causing 5 damage if it is successful. | + | '''Guns''' allows a vehicle to attack one vehicle or character in the same group, causing 5 damage if it is successful. An injured vehicle must skip it's next turn after using guns. |
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− | '''Missiles''' allows a vehicle to attack one vehicle in the same group or another group, causing 5 damage if it is successful. | + | '''Missiles''' allows a vehicle to attack one vehicle in the same group or another group, causing 5 damage if it is successful. An injured vehicle must skip it's next turn after using missiles. |
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− | '''Bombs''' allows a vehicle to attack all of the vehicles in any group, causing 5 damage to each vehicle successfully attacked. | + | '''Bombs''' allows a vehicle to attack all of the vehicles in any group, causing 5 damage to each vehicle successfully attacked. A healthy vehicle must skip it's next turn after using bombs. An injured vehicle cannot use bombs. |
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− | '''Countermeasures''' allows a vehicle to attack all of the enemy vehicles in the same group, | + | '''Countermeasures''' allows a vehicle to attack all of the enemy vehicles in the same group, forcing each enemy successfully attacked to skip a turn. An injured vehicle must skip it's next turn after using countermeasures. |
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'''Autopilot''' allows a vehicle to maneuver without a pilot. | '''Autopilot''' allows a vehicle to maneuver without a pilot. |