Editing Scratch:Vehicles

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Vehicles are similar to characters, but they cannot be healed by healing ability, and they do not automatically recover hit points between battles. Vehicles cannot do a basic attack, hold or throw object, but they can ''ram'', which causes 5 damage. If the target of the ram attack has at least 10 but no more than 19 toughness, the attacking vehicle takes 1 damage. If the target has at least 20 toughness, the attacking vehicle takes 2 damage.
 
Vehicles are similar to characters, but they cannot be healed by healing ability, and they do not automatically recover hit points between battles. Vehicles cannot do a basic attack, hold or throw object, but they can ''ram'', which causes 5 damage. If the target of the ram attack has at least 10 but no more than 19 toughness, the attacking vehicle takes 1 damage. If the target has at least 20 toughness, the attacking vehicle takes 2 damage.
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Combat involving vehicles takes place on a larger scale. Characters and vehicles can be separated into different groups that are too far apart for normal long range attacks like shooting and blasting. Vehicles can easily move between groups, but characters can only move between groups by riding vehicles or escaping.
  
 
===Vehicle Abilities===
 
===Vehicle Abilities===
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A vehicle's defense is either 10 plus the movement ability it is currently using or 10 plus the best ability level from the following list: stalking, autopilot, targeting and countermeasures.  
 
A vehicle's defense is either 10 plus the movement ability it is currently using or 10 plus the best ability level from the following list: stalking, autopilot, targeting and countermeasures.  
 
(Stamina is not used for vehicle defense.)
 
(Stamina is not used for vehicle defense.)
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Combat involving vehicles takes place on a larger scale. Characters and vehicles can be separated into different groups that are too far apart for normal long range attacks like shooting and blasting. Vehicles can easily move between groups, but characters can only move between groups by riding vehicles or escaping.
 
  
 
At the beginning of it's turn, before performing any action, a vehicle can stay in it's current group, move to another group containing an ally or an enemy, or split from everyone else to form a new group by itself.
 
At the beginning of it's turn, before performing any action, a vehicle can stay in it's current group, move to another group containing an ally or an enemy, or split from everyone else to form a new group by itself.

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