Editing Scratch:Vehicles

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The bounty hunters Chokestar and Flipfire pursue outlaws with the Sadisto - a War Bird 1000 which bears the scars of bounties it's crew has collected over the years. The Sadisto is a standard War Bird 1000, but Chokestar operates the vehicle, adding his piloting ability to the Sadisto's grapple, stalking and spaceflight abilities, and Flipfire is the vehicle's gunner, adding her shooting ability to the Sadisto's guns and missiles abilities.
 
The bounty hunters Chokestar and Flipfire pursue outlaws with the Sadisto - a War Bird 1000 which bears the scars of bounties it's crew has collected over the years. The Sadisto is a standard War Bird 1000, but Chokestar operates the vehicle, adding his piloting ability to the Sadisto's grapple, stalking and spaceflight abilities, and Flipfire is the vehicle's gunner, adding her shooting ability to the Sadisto's guns and missiles abilities.
  
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'''Chokestar''' ''(13 defense, 1 stamina)'': bounty hunter who wears dark-colored gear that conceals his identity; likes to take his targets quickly and by surprise<br>
 +
''2 piloting'': also a spacecraft pilot<br>
 +
''2 wrestling'': non-lethal weapons expert with stun gun<br>
 +
''3 stalking'': crafty stealth techniques to bring in live bounties<br>
 +
''3 toughness''
  
Chokestar (13 defense, 1 stamina): bounty hunter who wears dark-colored gear that conceals his identity; likes to take his targets quickly and by surprise
+
'''Flipfire''' ''(12 defense, 2 stamina)'': medic and commando turned mercenary<br>
 
+
''2 shooting'': bayoneted assault rifle<br>
2 piloting: also a spacecraft pilot
+
''1 healing'': medic training<br>
 
+
''2 fighting'': acrobatic fighting style<br>
2 wrestling: non-lethal weapons expert with stun gun
+
''1 acrobatics'': leaps between fallen comrades as she attempts to revive them<br>
 
+
''4 toughness'': light body armor.
3 stalking: crafty stealth techniques to bring in live bounties
 
 
 
3 toughness
 
 
 
 
 
Flipfire (12 defense, 2 stamina): medic and commando turned mercenary
 
 
 
2 shooting: bayoneted assault rifle
 
 
 
1 healing: medic training
 
 
 
2 fighting: acrobatic fighting style
 
 
 
1 acrobatics: leaps between fallen comrades as she attempts to revive them
 
 
 
4 toughness: light body armor.
 
 
 
 
 
Sadisto (15 defense, 8 stamina): civilian class security shuttle
 
 
 
1 stalking (3 with Chokestar as pilot): security sensors that detect unexpected activity.
 
 
 
1 grapple (3 with Chokestar as pilot): tow cable
 
 
 
3 spaceflight (5 with Chokestar as pilot): high speed thrusters and great maneuverability
 
 
 
3 guns (5 with Flipfire as gunner): gatling guns
 
 
 
2 missiles (4 with Flipfire as gunner): light homing torpedoes
 
 
 
2 range: life support capable of supporting three crew members for two months
 
 
 
16 toughness
 
  
 +
'''Sadisto''' ''(15 defense, 8 stamina)'': civilian class security shuttle<br>
 +
''1 stalking (3 with Chokestar as pilot)'': security sensors that detect unexpected activity.<br>
 +
''1 grapple (3 with Chokestar as pilot)'': tow cable<br>
 +
''3 spaceflight (5 with Chokestar as pilot)'': high speed thrusters and great maneuverability<br>
 +
''3 guns (5 with Flipfire as gunner)'': gatling guns<br>
 +
''2 missiles (4 with Flipfire as gunner)'': light homing torpedoes<br>
 +
''2 range'': life support capable of supporting three crew members for two months<br>
 +
''16 toughness''
  
 
The notorious mutant-cyborg outlaw Breakhelm X-19 uses the Final Horizon - A K90 Light Freighter he captured thirteen months ago - for piracy and smuggling. Aside from new secret rooms and compartments added for smuggling purposes, the Final Horizon is a standard K90 Light Freighter. Breakhelm X-19 adds his piloting ability to the vehicle's spaceflight ability and his shooting ability to the vehicle's guns ability.
 
The notorious mutant-cyborg outlaw Breakhelm X-19 uses the Final Horizon - A K90 Light Freighter he captured thirteen months ago - for piracy and smuggling. Aside from new secret rooms and compartments added for smuggling purposes, the Final Horizon is a standard K90 Light Freighter. Breakhelm X-19 adds his piloting ability to the vehicle's spaceflight ability and his shooting ability to the vehicle's guns ability.
  
 +
'''Breakhelm X-19''' ''(13 defense, 3 stamina)'': notorious mutant-cyborg outlaw, wanted for piracy and industrial sabotage<br>
 +
''4 shooting'': cyborg targeting provides deadly accuracy with his sidearm and ship weapons.<br>
 +
''4 fighting'': retractable blades for industrial emergencies and self defense<br>
 +
''1 piloting'': targeting system also helps pilot spacecraft<br>
 +
''6 toughness'': armored cybernetic body
  
Breakhelm X-19 (13 defense, 3 stamina): notorious mutant-cyborg outlaw, wanted for piracy and industrial sabotage
+
'''Final Horizon''' ''(12 defense, 15 stamina)'': industrial-class cargo ship with artificial centrifugal-force gravity in most of the inhabitable areas<br>
 
+
''1 guns (5 with Breakhelm X-19 as gunner)'': small lasers for deflecting debris can also be used for self defense<br>
4 shooting: cyborg targeting provides deadly accuracy with his sidearm and ship weapons.
+
''1 spaceflight (2 with Breakhelm X-19 as pilot)''<br>
 
+
''4 range'': meant for transporting medium sized loads or large numbers of personnel for long range trips<br>
4 fighting: retractable blades for industrial emergencies and self defense
+
''30 toughness''
 
 
1 piloting: targeting system also helps pilot spacecraft
 
 
 
6 toughness: armored cybernetic body
 
 
 
 
 
Final Horizon (12 defense, 15 stamina): industrial-class cargo ship with artificial centrifugal-force gravity in most of the inhabitable areas
 
 
 
1 guns (5 with Breakhelm X-19 as gunner): small lasers for deflecting debris can also be used for self defense
 
 
 
1 spaceflight (2 with Breakhelm X-19 as pilot)
 
 
 
4 range: meant for transporting medium sized loads or large numbers of personnel for long range trips
 
 
 
30 toughness
 
 
 
  
 
Combat begins as Chokestar and Flipfire catch up with outlaw Breakhelm X-19. Each vehicle is in it's own separate group. The Sadisto rolls a 7 for initiative for a total of 37 after adding 10 times it's 3 stalking ability. The Final horizon rolls 13 and has no stalking ability. So the Sadisto goes first.
 
Combat begins as Chokestar and Flipfire catch up with outlaw Breakhelm X-19. Each vehicle is in it's own separate group. The Sadisto rolls a 7 for initiative for a total of 37 after adding 10 times it's 3 stalking ability. The Final horizon rolls 13 and has no stalking ability. So the Sadisto goes first.

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