Difference between revisions of "Scum: A Bit Dicey"

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=Five Rules=
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=Game Concepts=
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There are two simple game concepts to grasp for the game '''Scum''': ''Every action has a cost'' and ''Just roll one dice.''
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==Every Action Has a Cost==
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This is important.
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Every time you '''test an attribute''' you must '''reduce it by one'''.
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The net result of this is that if you do things, then your ability to do those sort of things reduces.
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How do we justify this in-setting?
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* '''Nutter''' - After you've stabbed a few people you get worried about getting caught. You might even (gasp) start getting pangs of conscience and regret knifing someone. Also, killing people is tiring, innit?
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* '''Sneaky Bastard''' - You sneak around too much you get sloppy. You get cocky because you think you're getting away with stuff. You get careless, because you're not concentrating. Or, you get nervous, because you worry its all going to go wrong any minute.
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* '''Well Shaggable''' - If everyone knows you're handing it out on a plate, no-one wants it off you any more.
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* '''Good mate''' - You can only tell someone they can trust you so much before they start wondering why you keep saying that...
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* '''I'll cut ya!''' - Sooner or later, people are just gonna ignore you, and your shouting becomes background noise.
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* '''Not bovvered.''' - Your temper will run out sooner or later, and then you will be bothered...
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* '''Pisshead''' - Weird thing is, the more you drink, the more drunk you get. Strange, huh?
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* '''Stoner''' - And the more weed you smoke, the more stoned you get. Duh.
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* '''Shrapnel''' - The more times you fish change out of your pocket, the less likely you'll find any later.
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* '''Drugs''' - The more joints you smoke, the fewerr are on you. Didn't school teach you this stuff?
  
 
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[[Category:Scum|A Bit Dicey]]
 
[[Category:Scum|A Bit Dicey]]

Revision as of 04:28, 7 March 2009

Scum: Main Page --> Scum: A Bit Dicey



Game Concepts

There are two simple game concepts to grasp for the game Scum: Every action has a cost and Just roll one dice.

Every Action Has a Cost

This is important.

Every time you test an attribute you must reduce it by one.

The net result of this is that if you do things, then your ability to do those sort of things reduces.

How do we justify this in-setting?

  • Nutter - After you've stabbed a few people you get worried about getting caught. You might even (gasp) start getting pangs of conscience and regret knifing someone. Also, killing people is tiring, innit?
  • Sneaky Bastard - You sneak around too much you get sloppy. You get cocky because you think you're getting away with stuff. You get careless, because you're not concentrating. Or, you get nervous, because you worry its all going to go wrong any minute.
  • Well Shaggable - If everyone knows you're handing it out on a plate, no-one wants it off you any more.
  • Good mate - You can only tell someone they can trust you so much before they start wondering why you keep saying that...
  • I'll cut ya! - Sooner or later, people are just gonna ignore you, and your shouting becomes background noise.
  • Not bovvered. - Your temper will run out sooner or later, and then you will be bothered...
  • Pisshead - Weird thing is, the more you drink, the more drunk you get. Strange, huh?
  • Stoner - And the more weed you smoke, the more stoned you get. Duh.
  • Shrapnel - The more times you fish change out of your pocket, the less likely you'll find any later.
  • Drugs - The more joints you smoke, the fewerr are on you. Didn't school teach you this stuff?