Editing Scum: Clued Up
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Unsurprisingly, his "friends" decided that they'd kill him and take the money for themselves. This is where the game begins. | Unsurprisingly, his "friends" decided that they'd kill him and take the money for themselves. This is where the game begins. | ||
− | As may be fairly obvious, the inspiration for this scenario is the board game '''Cluedo''' | + | As may be fairly obvious, the inspiration for this scenario is the board game '''Cluedo''', though the up-front twist is that everybody knows how the murder took place - the goal is actually finding the money! |
− | This | + | This ties us back to the piratical themes of the Scum game as well: |
− | * This is a treasure hunt in the classic sense, | + | * This is a treasure hunt in the classic sense, and buried loot in a hidden location. |
* The "Hall" represents safe port - the tower block where Scum can go home, lock their doors, and hide from the world. | * The "Hall" represents safe port - the tower block where Scum can go home, lock their doors, and hide from the world. | ||
− | * The "Black Spot" is the same as the | + | * The "Black Spot" is the same as the Loot - once you're carrying the loot, there's no safe haven, there's no place to hide! Are you scared yet? |
* The story naturally starts with a "mutiny". The deceased Darryl is as close as we'll get to a pirate captain, and his death leaves a power struggle in the ranks! | * The story naturally starts with a "mutiny". The deceased Darryl is as close as we'll get to a pirate captain, and his death leaves a power struggle in the ranks! | ||
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==Scenario Structure== | ==Scenario Structure== |