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* Vandalising a mailbox.
 
* Vandalising a mailbox.
 
* Smashing up someone's living room.
 
* Smashing up someone's living room.
* Smacking about some old geezer for a laugh.
 
  
 
Its always worth bearing in mind that you're playing ''Scum'' (vaguely unhealthy teenage boys and girls) rather than superheroes, so the GM can always veto any actions beyond the capabilities of such people. For example, no Scum, no matter how strong, is going to be able to muscle his way through a properly secured metal bulkhead.
 
Its always worth bearing in mind that you're playing ''Scum'' (vaguely unhealthy teenage boys and girls) rather than superheroes, so the GM can always veto any actions beyond the capabilities of such people. For example, no Scum, no matter how strong, is going to be able to muscle his way through a properly secured metal bulkhead.
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The most common PvP use of '''Nutter''' is to stab another player with your knife (and yes, it should go without saying that all ''Scum'' carry knives). Of course, as detailed in the [[Scum: Hurting People|Hurting People]] section, this isn't something you can do easily - you need to psyche yourself up first, not be distracted, then have the guts to stick the blade in.
 
The most common PvP use of '''Nutter''' is to stab another player with your knife (and yes, it should go without saying that all ''Scum'' carry knives). Of course, as detailed in the [[Scum: Hurting People|Hurting People]] section, this isn't something you can do easily - you need to psyche yourself up first, not be distracted, then have the guts to stick the blade in.
  
However, the above rules only relate to ''"serious"'' violence, that is when a Scum is trying to hospitalise his opponent with his knife. More ''"casual"'' violence is far less of a big deal psychologically, and indeed is part of Scum everyday life. Examples might include:
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However, the above rules only relate to ''"serious"'' violence, that is when a Scum is trying to hospitalise his opponent with his knife. More ''"casual"'' violence is far less  
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of a big deal, and indeed is part of Scum everyday life. Examples might include:
  
* Mugging a mate. ''(fast action: successful test means you get to take some of their stuff - for example, steal 1 point of Drugs.)''
 
* Beating someone up. ''(standard action: successful test means the victim is taken out of action for the next hour.)''
 
* Wrestling the girl into the understair cupboard, to lock her up there. ''(standard action: successful test means the victim is locked in there till she can break out, or someone lets her out.)''
 
 
Players (as opposed to player characters) should be evry aware that PvP casual violence  is likely to cause a degree of offence. Don't be surprised if the girl you locked in the cupboard decides she wants to murder you in revenge, and don't be surprised if the other players don't stop her!
 
 
GMs should also be aware how dark and gritty they want their games to get, and what their player's comfort zones are. The rules as written could easily be used to allow player characters to perpetrate sexual assaults on other player characters, but stories of this sort are probably a little darker than most are comfortable with. '''The GM, and any player, always has the right to say that they don't feel comfortable with the way the game is going, and it is the GM's job to fix this.'''
 
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='''Sneaky Bastard''' actions=
 
='''Sneaky Bastard''' actions=
 
==PvE actions==
 
==PvE actions==

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