Editing Scum: Other Stuff

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 37: Line 37:
 
'''Fast Actions''' take a few minutes or less, and conceivably a ''Scum'' could attempt multiple actions of this type within a half-hour scene.
 
'''Fast Actions''' take a few minutes or less, and conceivably a ''Scum'' could attempt multiple actions of this type within a half-hour scene.
  
'''Standard Actions''' take half an hour or so. A Scum attempting this sort of action would take a whole half-hour scene to do so, though he'll still have time to change locations at the end of the scene as normal.
+
''Standard Actions''' take half an hour or so. A Scum attempting this sort of action would take a whole half-hour scene to do so, though he'll still have time to change locations at the end of the scene as normal.
  
'''Slow Actions''' take longer than half an hour. The GM should divide slow actions into two or more Standard Actions that must be completed to achieve success at the slow action. For example, fixing up a car could be a one hour slow action - one half hour standard action to steal the parts needed, and one half hour standard action to fit the parts.
+
''Slow Actions''' take longer than half an hour. The GM should divide slow actions into two or more Standard Actions that must be completed to achieve success at the slow action. For example, fixing up a car could be a one hour slow action - one half hour standard action to steal the parts needed, and one half hour standard action to git the parts.
  
 
Note that failing an action doesn't normally stop you from trying again, and with slow actions you can keep retrying the various standard actions that make it up until all are passed. However, because the game system has attributes diminishing with each test and because tests can  take up precious time, its generally a bad idea to be too pig-headedly stubborn in trying again and again.
 
Note that failing an action doesn't normally stop you from trying again, and with slow actions you can keep retrying the various standard actions that make it up until all are passed. However, because the game system has attributes diminishing with each test and because tests can  take up precious time, its generally a bad idea to be too pig-headedly stubborn in trying again and again.
Line 45: Line 45:
 
==Modifiers==
 
==Modifiers==
  
The '''Scum''' system believes in keeping things simple and keeping the core test simple and unmodified.
+
The '''Scum''' system believes in keeping things simple and keeping the core test simple.
  
 
Sometimes, however, the GM will want to represent that a task is especially easy or difficult. To do this, he can offer +X or -X modifiers to the roll. A plus modifier will make the task harder, a minus modifier will make it easier.
 
Sometimes, however, the GM will want to represent that a task is especially easy or difficult. To do this, he can offer +X or -X modifiers to the roll. A plus modifier will make the task harder, a minus modifier will make it easier.
Line 55: Line 55:
 
GMs are discouraged from handling equipment in this way - instead, treat the acquisition of equipment as a "Build Up" action, and its benefits can be reflected in the attribute gains a player gets from the build-up.
 
GMs are discouraged from handling equipment in this way - instead, treat the acquisition of equipment as a "Build Up" action, and its benefits can be reflected in the attribute gains a player gets from the build-up.
 
<br><br><br>
 
<br><br><br>
 
 
='''Nutter''' actions=
 
='''Nutter''' actions=
 
==PvE actions==
 
==PvE actions==
Line 67: Line 66:
 
* Smacking about some old geezer for a laugh.
 
* Smacking about some old geezer for a laugh.
  
Its always worth bearing in mind that you're playing ''Scum'' (vaguely unhealthy teenage boys and girls) rather than superheroes, so the GM can always veto any actions beyond the capabilities of such people. For example, no Scum, no matter how strong, is going to be able to muscle his way through a properly secured metal bulkhead.
+
Its always worth bearing in mind that you're playing ''Scum'' (vaguely unhealthy teenage boys and girls) rather than superheroes, so the GM can always veto any actions beyond the capabilities of such people. For example, no Scum, no matter how strong, is going to be able to muscle his way through a properly secured metal door.
  
 
==PvP actions==
 
==PvP actions==
Line 98: Line 97:
 
==PvP actions==
 
==PvP actions==
  
In PvP, the most common action a character will take is to ''be sneaky''. As detailed in the [[Scum: Hurting People|Hurting People]] section, this involves taking a '''Sneaky Bastard''' test, and if successful means that the Scum can make one location move secretly. Note that all secret movement takes place before all open movement, to give would be pursuers a fighting chance of finding the sneaky Scum!
+
In PvP, the most common action a character will take is to ''be sneaky''. As detailed in the [[Scum: Hurting People|Hurting People]] section, this involves taking a '''Sneaky Bastard''' test, and if successful means that the Scum is effectively unfindable by other players for the next hour.
  
Though the other players might know what he is up to (there are no secret dice rolls and no secret narration in this game) they can't directly follow him.
+
Though the other players might know what he is up to (there are no secret actions in this game) they can't interact with him unless the sneaky Scum wants to be found. Note that if the sneaky Scum interacts with other Scum in any other way (including the various actions below) he is considered to have revealed himself, and can be found normally.
  
 
Other '''Sneaky Bastard''' PvP actions might include:
 
Other '''Sneaky Bastard''' PvP actions might include:
Line 107: Line 106:
 
* Keeping an eye on someone. ''(standard action: successful test means the target can't succeed in any '''Sneaky Bastard''' actions for the next half hour.)''
 
* Keeping an eye on someone. ''(standard action: successful test means the target can't succeed in any '''Sneaky Bastard''' actions for the next half hour.)''
 
<br><br><br>
 
<br><br><br>
 
 
='''Well Shaggable''' actions=
 
='''Well Shaggable''' actions=
 
==PvE actions==
 
==PvE actions==
Line 119: Line 117:
  
 
As always, its worth keeping a sense of proportion here. Even if you have a 10 in this attribute, you're still playing an ordinary teenager, not a master seducer. Its also worth noting that certain people will be entirely immune to your charms to some degree - you're not going to get a High Court Judge to give you a snog no matter how handsome or pretty you might be.
 
As always, its worth keeping a sense of proportion here. Even if you have a 10 in this attribute, you're still playing an ordinary teenager, not a master seducer. Its also worth noting that certain people will be entirely immune to your charms to some degree - you're not going to get a High Court Judge to give you a snog no matter how handsome or pretty you might be.
 
Note also that anything a boy/male can do to a girl/female target, a girl/female can do to a boy/male target, and vice versa.
 
  
 
==PvP actions==
 
==PvP actions==
Line 128: Line 124:
 
Other '''Well Shaggable''' PvP actions might include:
 
Other '''Well Shaggable''' PvP actions might include:
  
* (Female) Getting a bloke to give you his stuff. ''(fast action: successful test means you get to take some of their stuff - for example, steal 1 point of Drugs.)''
+
* Getting a bloke to give you his stuff. ''(fast action: successful test means you get to take some of their stuff - for example, steal 1 point of Drugs.)''
* (Male) Getting a girl to do something for you. ''(standard action: successful test means the target agrees to undertake one action for you, subject to GM approval.)''
+
* Getting a girl to do something for you. ''(standard action: successful test means the target agrees to undertake one action for you, subject to GM approval.)''
 
<br><br><br>
 
<br><br><br>
 
='''Good Mate''' actions=
 
='''Good Mate''' actions=
 
==PvE actions==
 
==PvE actions==
 
In PvE, the '''Good Mate''' attribute is useful for any tests of social interaction relating to the same gender.
 
 
Examples of PvE '''Good Mate''' actions:
 
* (Male) Being polite and nice to the policeman so he let's you off with a warning.
 
* (Female) Getting the girl in the chip shop to give you free chips.
 
* (Male) Getting other guys to stand you to a round of drinks in the pub.
 
* (Female) Getting drunk girls to show you their breasts (for a laugh, obviously).
 
 
As you can see, aside from getting sex, the ''Good Mate'' attribute does all the same things for same gender interactions as ''Well Shaggable'' does for opposite gender interactions.
 
 
 
==PvP actions==
 
==PvP actions==
 
In PvP, the most common '''Good Mate''' action will take is to persuade another Scum that you're friends, so he doesn't stab you!
 
 
Other '''Good Mate''' PvP actions might include:
 
 
* (Female) Getting a girl to "lend" you her stuff. ''(fast action: successful test means you get to take some of their stuff - for example, steal 1 point of Drugs.)''
 
* (Male) Getting a guy to do something for you. ''(standard action: successful test means the target agrees to undertake one action for you, subject to GM approval.)''
 
 
Note that aside from setting which skill you use in which situation, the game doesn't differentiate between the social skills of boy Scum and girl Scum.
 
<br><br><br>
 
 
='''I'll Cut Ya!''' actions=
 
='''I'll Cut Ya!''' actions=
 
==PvE actions==
 
==PvE actions==
 
In PvE, the '''I'll Cut Ya!''' attribute has two main applications. First, it determines your ability to justify antisocial and psychotic behaviour to yourself (or "finding your balls" as Scum would put it). Second, it determines your ability to aggravate, intimidate and annoy other people.
 
 
Examples of PvE '''I'll Cut Ya!''' actions:
 
* Getting your dad to smack you in the face, to give you something to show the social worker.
 
* Getting the landlord to chuck you out of the pub, to impress your mates.
 
* Shouting at a girl on the street so that she cries.
 
* Persuading yourself that its not your fault that you're Scum, and that its all unfair.
 
 
Its worth noting that '''"I'll Cut Ya!"''' is very much a measure of how much of a little c**t you are, and the fact that Player Characters value this as a positive quality is going to be a big part of why its necessary for Players themselves to not feel too attached or to overly identify with their characters. GMs may sometimes need to remind the players: this is a game, and the characters you're playing are not ''you''. Just as its okay in most games to play a character that casually murders, loots and steals, so too is it okay in this game to play a total c**t.
 
 
 
==PvP actions==
 
==PvP actions==
 
In PvP, the most common '''I'll Cut Ya!''' action is to convince yourself that murdering your friends is justified. Pleasant, eh?
 
 
Other '''I'll Cut Ya!''' PvP actions might include:
 
 
* Threatening a mate with a knife, so he gives you his stuff. ''(fast action: successful test means you get to take some of their stuff - for example, steal 1 point of Drugs.)''
 
* Bitching about someone behind their back to make them less popular. (standard action: successful test means the target loses a point of "Good Mate".)
 
<br><br><br>
 
 
 
='''Not bovvered''' actions=
 
='''Not bovvered''' actions=
 
==PvE actions==
 
==PvE actions==
 
This is a bit of an odd-skill, as it is effectively your ability to do nothing, and to tell the world that you aren't worth victimising.
 
 
In PvE, the '''Not bovvered''' attribute rarely has any applications.
 
 
Examples of PvE '''Not bovvered''' actions:
 
* Keep playing computer games while your dad beats up your mum, so he ignores you.
 
* Avoiding the social pressure to come on a joyride, and instead going to the pub.
 
* Walking past the emos on the street corner without making a rude comment or eye contact.
 
 
'''Not bovvered''' is probably the attribute that the GM will ask you to test reactively most often.  That is, something will happen, and unless you pass the test your character feels he has to react to it. Note though that a player can always choose to not make a test, but just fail it instead. That way, at least, he doesn't have to spend any attribute points.
 
 
 
==PvP actions==
 
==PvP actions==
 
In PvP, the most common '''not bovvered''' action is to be dismissive of someone who has turned up to kill you. You literally don't give them any attention, and they leave you alone as a result. It turns out mum was right - if you ignore bullies they ''do'' go away, for a while.
 
 
Other '''not bovvered''' PvP actions might include:
 
 
* Not doing something you agreed to. ''(Quick action: counteracts a successful ''Good Mate'' or ''Well Shaggable'' check that convinced you to do something.)''
 
<br><br><br>
 
 
 
='''Pisshead''' actions=
 
='''Pisshead''' actions=
 
+
==PvE actions==
'''Pisshead''' is a purely reactive skill, which you are forced to test whenever you have a significant amount of alcohol.
+
==PvP actions==
 
 
If you succeed in a '''Pisshead''' check, then you are holding your beer nicely, and don't suffer any detrimental effects of drinking... yet.
 
 
 
If you fail a '''Pisshead''' check, then the alcohol starts to affect you in a negative way. These might include any of the following (one effect per failed roll):
 
 
 
* Losing -1 from TWO attributes of the GM's choice due to beered-up behaviour, vomiting, etc. (typically ''Sneaky Bastard, Good Mate, Well Shaggable or Not Bovvered'').
 
* Passing out, and having a kip. You lose the next half hour and any other Scum with you can nick your stuff.
 
* Taking a random action of the GM's choice.
 
* Being carted off to accident and emergency or a police cell (and thus being taken out of the game). This normally happens only if your ''Pisshead'' attribute and one other attribute is already at zero.
 
<br><br><br>
 
 
='''Stoner''' actions=
 
='''Stoner''' actions=
 
+
==PvE actions==
'''Stoner''' is a purely reactive skill, which you are forced to test whenever you have a significant amount of drugs.
+
==PvP actions==
 
 
If you succeed in a '''Stoner''' check, then you are holding off the drug effects nicely, and don't suffer any detrimental effects... yet.
 
 
 
If you fail a '''Stoner''' check, then the drugs starts to affect you in a negative way. These might include any of the following (one effect per failed roll):
 
 
 
* Losing -1 from TWO attributes of the GM's choice due to drugged-up behaviour, paranoia, hallucinations, excessive mellow etc. (typically ''Nutter, Good Mate, Well Shaggable or I'll cut ya'').
 
* Passing out, and having a kip. You lose the next half hour and any other Scum with you can nick your stuff.
 
* Taking a random action of the GM's choice.
 
* Being carted off to accident and emergency or a police cell (and thus being taken out of the game). This normally happens only if your ''Pisshead'' attribute and one other attribute is already at zero.
 
<br><br><br>
 
 
='''Shrapnel''' actions=
 
='''Shrapnel''' actions=
 
==PvE actions==
 
==PvE actions==
 
In PvE, the '''Shrapnel''' attribute is handy when you need to buy stuff. Usually this will be related to a ''Build Up'' action of some sort.
 
 
Examples of other PvE '''Shrapnel''' actions:
 
* Buying a key item that the game scenario requires.
 
* Buying flowers for a girl. No game effect, it just means you're a soppy bastard.
 
 
'''Shrapnel''' and '''Drugs''' are probably the most important ''build-up'' attributes, so don't waste your resources!
 
 
 
==PvP actions==
 
==PvP actions==
 
In PvP, the most common '''shrapnel''' action is buy drinks for someone to divert them from killing you, as detailed in the [[Scum: Hurting People|Hurting People]] section. 
 
 
Other '''shrapnel''' PvP actions might include:
 
 
* Buying stuff off another Scum. ''(Quick action: Target gains +1 Shrapnel, but -1 to one Attribute, and you gain +1 to that Attribute.)''
 
* Paying someone to do something for you. ''(standard action: successful test means the target agrees to undertake one action for you, subject to GM approval. The target gains +1 Shrapnel.)''
 
<br><br><br>
 
 
='''Drugs''' actions=
 
='''Drugs''' actions=
 
+
==PvE actions==
In PvE, the '''Drugs''' attribute is used when you want to see if you've got any drugs on you. Usually this will be related to a ''Build Up'' action of some sort.
 
 
 
Examples of other PvE '''Drugs''' actions:
 
* Bartering for a key item that the game scenario requires.
 
* Sharing a joint with the bus driver so he lets you on for free.
 
 
 
'''Shrapnel''' and '''Drugs''' are probably the most important ''build-up'' attributes, so don't waste your resources!
 
 
 
 
==PvP actions==
 
==PvP actions==
  
In PvP, the most common '''drugs''' action is share drugs with someone to divert them from killing you, as detailed in the [[Scum: Hurting People|Hurting People]] section. 
 
 
Other '''drugs''' PvP actions might include:
 
 
* Bartering for stuff off another Scum. ''(Quick action: Target gains +1 Drugs, but -1 to one Attribute, and you gain +1 to that Attribute.)''
 
* Paying someone to do something for you. ''(standard action: successful test means the target agrees to undertake one action for you, subject to GM approval. The target gains +1 Drugs.)''
 
 
Sharp-eyed players will note that ''Drugs'' and ''Shrapnel'' work pretty similarly. The main difference is in what other attributes they are linked to.
 
 
Using ''Drugs'', for example, usually leads to a ''Stoner'' test, and can build up ''Sneaky Bastard, Good Mates, and Not Bovvered''.
 
 
In contrast using ''Shrapnel'', for example, usually leads to a ''Pisshead'' test, and can build up ''Nutter, Well Shaggable, and "I'll Cut Ya!"''.
 
 
Shrapnel, of course, has the downside that it needs a pub, off-license or other alcohol-selling location to turn it into beer, but has the advantage that you can spend it in ordinary shops.
 
  
 
[[Category:Scum|Other Stuff]]
 
[[Category:Scum|Other Stuff]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)