Editing Scum: The Core Rules

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===Simple Build-Ups===
 
===Simple Build-Ups===
  
* '''You spend half an hour doing something simple to build yourself up.'''
+
* You spend half an hour doing something simple to build yourself up.
  
 
In this circumstance you add +1 to one attribute, and all it costs you is that half-hour. Bear in mind that almost all scenarios run to a clock of some sort, so doing this is more of a problem than you might think.
 
In this circumstance you add +1 to one attribute, and all it costs you is that half-hour. Bear in mind that almost all scenarios run to a clock of some sort, so doing this is more of a problem than you might think.
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===Fast Build Ups===
 
===Fast Build Ups===
  
* '''You spend a few minutes to build yourself up, but this is a high risk activity.'''
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* You spend a few minutes to build yourself up, but this is a high risk activity.
  
 
In this circumstance you add +1 to one attribute, but you have to pass an attribute test of some sort, or you don't gain this benefit.
 
In this circumstance you add +1 to one attribute, but you have to pass an attribute test of some sort, or you don't gain this benefit.
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===Complex Build Ups===
 
===Complex Build Ups===
* '''You spend half an hour to build yourself properly up, but this is a high risk activity.'''
+
* You spend half an hour to build yourself properly up, but this is a high risk activity.
  
 
In this circumstance you add +4 split out amongst one or more attributes, but you have to pass at least two attribute tests of some sort, or you don't gain any benefit.
 
In this circumstance you add +4 split out amongst one or more attributes, but you have to pass at least two attribute tests of some sort, or you don't gain any benefit.
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The above two complex build up are presumed to be generaly available to chavs to do as much as they like. Other complex build-ups can be improvised by the players during the game (for example, mugging someone to get some more shrapnel).
 
The above two complex build up are presumed to be generaly available to chavs to do as much as they like. Other complex build-ups can be improvised by the players during the game (for example, mugging someone to get some more shrapnel).
 
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=Half an Hour at a Time=
 
=Half an Hour at a Time=
  

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