Editing Scum: The Core Rules

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Most '''Scum''' stories run for a fixed time period - for example, from 6pm to 6am on one night. The GM will narrate this game in half hour blocks.
 
Most '''Scum''' stories run for a fixed time period - for example, from 6pm to 6am on one night. The GM will narrate this game in half hour blocks.
  
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For example, at the start of a game with the above timeframe, the GM may state that all the players are at the local pub at 6pm. A short scene will be roleplayed out, with everyone decidinghow they spend that half hour, and then everyone can state where they're headed next.
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For example, at the start of a game with the above timeframe, the GM may state that all the players are at the local pub at 6pm. A short scene will be roleplayed out, and then everyone can state where they're headed next.
  
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Its also worth noting that generally the "Estate" consists of a small number of fixed locations (6 to 12, generally) and that most of the action will take place in these locations.  
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Its also worth noting that generally the "Estate" consists of a small number of fixed locations (6 to 12, generally) and that most of the action will take place in these locations.
  
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The ''Scum'' will set off, then arrive at their new locations at 6:30pm. We don't worry about travel time, as the estate is a small scale setting.
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The ''Scum'' will set off, then arrive at their new locations at 6:30pm.  
  
 
Note that its perfectly allowable to state that you are "following" another Scum and going where they are going. The only way this can be avoided is by their being sneaky (i.e. passing a '''Sneaky Bastard''' check as detailed in the [[Scum: Other Stuff]] section).
 
Note that its perfectly allowable to state that you are "following" another Scum and going where they are going. The only way this can be avoided is by their being sneaky (i.e. passing a '''Sneaky Bastard''' check as detailed in the [[Scum: Other Stuff]] section).
  
 
[[Category:Scum|The Core Rules]]
 
[[Category:Scum|The Core Rules]]

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