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For this reason, character generation has been designed to be ultra-fast. With just five D6 rolls, you can make your character. When your player character dies or is hospitalised, the game stops for one or two minutes, and you roll up a new one.
 
For this reason, character generation has been designed to be ultra-fast. With just five D6 rolls, you can make your character. When your player character dies or is hospitalised, the game stops for one or two minutes, and you roll up a new one.
  
''Scum'' breaks from the conventional advice given to players in rpgs in that its generally a bad idea to overly identify with your characters, or to create complex backstories and plot hooks. The ''Scum'' themselves view life as disposable... so should you.
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''Scum'' breaks from the conventional advice given to players in rpgs int hat its generally a bad idea to overly identify with your characters, or to create complex backstories and plot hooks. The ''Scum'' themselves view life as disposable... so should you.
 
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==Introducing new characters==
 
==Introducing new characters==
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==No grudges==
 
==No grudges==
  
In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a grudges through character death. Each new player character is considered a blank slate, nothing to do with that player's previous characters.  
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In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a grudge between players. Each player character is considered a blank slate, nothing to do with that player's previous characters.  
 
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The '''Nutter''' attribute represents how likely you are to hurt someone when you attack them. Its not really skill at fighting (as these are just Scum kids, not martial artists) but more the willingness to stick a knife in someone's gut, or a boot in their face. You use this attribute when you want to hospitalise someone.
 
The '''Nutter''' attribute represents how likely you are to hurt someone when you attack them. Its not really skill at fighting (as these are just Scum kids, not martial artists) but more the willingness to stick a knife in someone's gut, or a boot in their face. You use this attribute when you want to hospitalise someone.
  
The '''Sneaky Bastard''' attribute is used to avoid being detected (i.e. stealth) but also to avoid being the one that stands out (i.e. social camouflage). If you're trying to move unnoticed past a guard dog, you'd use this attribute, but also if you're standing in a police line-up and hoping not to be the one the old granny picks out, you use this attribute.
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The '''Sneaky Bastard''' attribute is used to avoid being detected (stealth) but also to avoid being the one that stands out (social camouflage). If you're trying to move unnoticed past a guard dog, you'd use this attribute, but also if you're standing in a police line-up and hoping not to be the one the old granny picks out, you use this attribute as well.
  
 
The '''Well Shaggable''' attribute describes how sexually appealing you are. This isn't just a case of being good looking - its also a function of fashion sense, of flirtiness and of sexual confidence. The attribute is used whenever you are trying to socialise with Scum of the opposite gender.
 
The '''Well Shaggable''' attribute describes how sexually appealing you are. This isn't just a case of being good looking - its also a function of fashion sense, of flirtiness and of sexual confidence. The attribute is used whenever you are trying to socialise with Scum of the opposite gender.
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The '''Pisshead''' attribute shows how well you can handle your alcohol. A low attribute in this means you're likely to start acting like a twat after a couple of pints, and will be on the floor after four.  
 
The '''Pisshead''' attribute shows how well you can handle your alcohol. A low attribute in this means you're likely to start acting like a twat after a couple of pints, and will be on the floor after four.  
  
The '''Stoner''' attribute marks how well you can handle your drugs, especially weed. A low attribute in this means you're likely to fall asleep after smoking a joint, or start dancing like someone's dad when you've popped an E.
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In contrast, the '''Stoner''' attribute marks how well you can handle your drugs, especially weed. A low attribute in this means you're likely to fall asleep after smoking a joint, or start dancing like someone's dad when you've popped an E.
  
 
'''Shrapnel''' is spare change - the loose coins you carry in your pocket. In game terms, each point you have in shrapnel is two or three quid, but the game system doesn't demand that you keep track of money in pounds and pence. After all, if you're planning your finances precisely, you're probably not Scum. Instead, shrapnel is checked against like any other attribute, to see if you can afford stuff (like beer and plastic fashion accessories).
 
'''Shrapnel''' is spare change - the loose coins you carry in your pocket. In game terms, each point you have in shrapnel is two or three quid, but the game system doesn't demand that you keep track of money in pounds and pence. After all, if you're planning your finances precisely, you're probably not Scum. Instead, shrapnel is checked against like any other attribute, to see if you can afford stuff (like beer and plastic fashion accessories).
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=Names, and other stuff=
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=Names, and other not important stuff=
  
 
First off, flip a coin. If it lands heads, you're playing a "bloke" (that's a male, incidentally), if it lands tails, you're playing a "bird" (a female, in the Scum vernacular...).
 
First off, flip a coin. If it lands heads, you're playing a "bloke" (that's a male, incidentally), if it lands tails, you're playing a "bird" (a female, in the Scum vernacular...).
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Second, name your character. A first name (Darryl, Tracey, Mikey) is plenty, or a nickname (Spooney, Longboy, Asbo) is a reasonable alternative. Don't try to get too cool or clever here - players and GMs should smack down anyone who thinks to hard about this.  
 
Second, name your character. A first name (Darryl, Tracey, Mikey) is plenty, or a nickname (Spooney, Longboy, Asbo) is a reasonable alternative. Don't try to get too cool or clever here - players and GMs should smack down anyone who thinks to hard about this.  
  
A smart arsed middle classed player, for example, might think up the nickname "MC Escher" to play off his DJing and his love of surrealism, but the correct response from the other ''Scum'' should then be ''"u wot?"'' and ''"stop poncing about, you ponce!"''
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A smart arsed middle classed player, for example, might think up the nickname "MC Escher" to play off his DJing and his love of surrealism, but the correct response from the other Scum should then be ''"u wot?"'' and ''"stop poncing about, you ponce!"''
  
  
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Also, avoid over-complex motivations. The GMs will tell you what the motivation of the gang as a whole is at the start of an evening's scenario. If you set up complex hopes and dreams for your character, you're more likely to get upset when you get arbitrarily stabbed by another player character!  
 
Also, avoid over-complex motivations. The GMs will tell you what the motivation of the gang as a whole is at the start of an evening's scenario. If you set up complex hopes and dreams for your character, you're more likely to get upset when you get arbitrarily stabbed by another player character!  
 
 
The ''whole process of character generation'' detailed here should be completed in less than five minutes, and preferably in less than two minutes. If you take longer than that, you're taking too long.
 
 
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[[Category:Scum|The Scum Maker]]
 
[[Category:Scum|The Scum Maker]]

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