Editing Scum: The Scum Maker
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 26: | Line 26: | ||
==No grudges== | ==No grudges== | ||
β | In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a | + | In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a grudge between players. Each player character is considered a blank slate, nothing to do with that player's previous characters. |
<br><br><br><br> | <br><br><br><br> | ||
Line 82: | Line 82: | ||
The '''Pisshead''' attribute shows how well you can handle your alcohol. A low attribute in this means you're likely to start acting like a twat after a couple of pints, and will be on the floor after four. | The '''Pisshead''' attribute shows how well you can handle your alcohol. A low attribute in this means you're likely to start acting like a twat after a couple of pints, and will be on the floor after four. | ||
β | + | In contrast, the '''Stoner''' attribute marks how well you can handle your drugs, especially weed. A low attribute in this means you're likely to fall asleep after smoking a joint, or start dancing like someone's dad when you've popped an E. | |
'''Shrapnel''' is spare change - the loose coins you carry in your pocket. In game terms, each point you have in shrapnel is two or three quid, but the game system doesn't demand that you keep track of money in pounds and pence. After all, if you're planning your finances precisely, you're probably not Scum. Instead, shrapnel is checked against like any other attribute, to see if you can afford stuff (like beer and plastic fashion accessories). | '''Shrapnel''' is spare change - the loose coins you carry in your pocket. In game terms, each point you have in shrapnel is two or three quid, but the game system doesn't demand that you keep track of money in pounds and pence. After all, if you're planning your finances precisely, you're probably not Scum. Instead, shrapnel is checked against like any other attribute, to see if you can afford stuff (like beer and plastic fashion accessories). | ||
Line 100: | Line 100: | ||
Second, name your character. A first name (Darryl, Tracey, Mikey) is plenty, or a nickname (Spooney, Longboy, Asbo) is a reasonable alternative. Don't try to get too cool or clever here - players and GMs should smack down anyone who thinks to hard about this. | Second, name your character. A first name (Darryl, Tracey, Mikey) is plenty, or a nickname (Spooney, Longboy, Asbo) is a reasonable alternative. Don't try to get too cool or clever here - players and GMs should smack down anyone who thinks to hard about this. | ||
β | A smart arsed middle classed player, for example, might think up the nickname "MC Escher" to play off his DJing and his love of surrealism, but the correct response from the other | + | A smart arsed middle classed player, for example, might think up the nickname "MC Escher" to play off his DJing and his love of surrealism, but the correct response from the other Scum should then be ''"u wot?"'' and ''"stop poncing about, you ponce!"'' |