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==No grudges==
 
==No grudges==
  
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In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a grudges through character death. Each new player character is considered a blank slate, nothing to do with that player's previous characters.  
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In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a grudge between players. Each player character is considered a blank slate, nothing to do with that player's previous characters.  
 
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The '''Pisshead''' attribute shows how well you can handle your alcohol. A low attribute in this means you're likely to start acting like a twat after a couple of pints, and will be on the floor after four.  
 
The '''Pisshead''' attribute shows how well you can handle your alcohol. A low attribute in this means you're likely to start acting like a twat after a couple of pints, and will be on the floor after four.  
  
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The '''Stoner''' attribute marks how well you can handle your drugs, especially weed. A low attribute in this means you're likely to fall asleep after smoking a joint, or start dancing like someone's dad when you've popped an E.
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In contrast, the '''Stoner''' attribute marks how well you can handle your drugs, especially weed. A low attribute in this means you're likely to fall asleep after smoking a joint, or start dancing like someone's dad when you've popped an E.
  
 
'''Shrapnel''' is spare change - the loose coins you carry in your pocket. In game terms, each point you have in shrapnel is two or three quid, but the game system doesn't demand that you keep track of money in pounds and pence. After all, if you're planning your finances precisely, you're probably not Scum. Instead, shrapnel is checked against like any other attribute, to see if you can afford stuff (like beer and plastic fashion accessories).
 
'''Shrapnel''' is spare change - the loose coins you carry in your pocket. In game terms, each point you have in shrapnel is two or three quid, but the game system doesn't demand that you keep track of money in pounds and pence. After all, if you're planning your finances precisely, you're probably not Scum. Instead, shrapnel is checked against like any other attribute, to see if you can afford stuff (like beer and plastic fashion accessories).
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Second, name your character. A first name (Darryl, Tracey, Mikey) is plenty, or a nickname (Spooney, Longboy, Asbo) is a reasonable alternative. Don't try to get too cool or clever here - players and GMs should smack down anyone who thinks to hard about this.  
 
Second, name your character. A first name (Darryl, Tracey, Mikey) is plenty, or a nickname (Spooney, Longboy, Asbo) is a reasonable alternative. Don't try to get too cool or clever here - players and GMs should smack down anyone who thinks to hard about this.  
  
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A smart arsed middle classed player, for example, might think up the nickname "MC Escher" to play off his DJing and his love of surrealism, but the correct response from the other ''Scum'' should then be ''"u wot?"'' and ''"stop poncing about, you ponce!"''
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A smart arsed middle classed player, for example, might think up the nickname "MC Escher" to play off his DJing and his love of surrealism, but the correct response from the other Scum should then be ''"u wot?"'' and ''"stop poncing about, you ponce!"''
  
  

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