Difference between revisions of "Seb"
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Weapons: | Weapons: | ||
− | Sword, 1d8 | + | Sword, 1d8 -wt 60 |
− | Spear, 1d6 | + | Spear, 1d6 -wt 30 |
− | Dagger, 1d4 (10/20/30) | + | Dagger, 1d4 (10/20/30) -wt 10 |
− | Short Bow, 1d6 (50/100/150) | + | Short Bow, 1d6 (50/100/150) -wt 30 |
+ | 20 arrows | ||
+ | 1 silver arrow | ||
+ | |||
+ | |||
+ | Armour: | ||
+ | Chainmail -wt 400 | ||
+ | |||
+ | |||
+ | |||
− | |||
Other: | Other: | ||
− | Backpack | + | Backpack -wt 80 |
Iron Rations, 1 week | Iron Rations, 1 week | ||
Torches, 6 | Torches, 6 | ||
Waterskins, 3 | Waterskins, 3 | ||
Large Sack | Large Sack | ||
+ | |||
</div> | </div> | ||
− | Total Encumbrance: | + | Total Encumbrance: 610 |
- Main Page; [[Keep On The Borderlands]] | - Main Page; [[Keep On The Borderlands]] |
Revision as of 13:57, 10 September 2012
- Main Page; Keep On The Borderlands
Seb Class: Fighter Level: 1 (Veteran) Experience Points: 0 (+5%) Total Hit Points: 6 Armor Class: - Movement: 40'/Round
Attributes: Strength 14 +1 melee, open doors, damage with thrown weapons Intelligence 10 Wisdom 12 Dexterity 16 +2 missiles, -2 armor class, +1 individual initiative Constitution 11 Charisma 12 maximum of 4 retainers with default 7 morale
Valuables
Coins (Starting Money: 120 gp): 3 gp (3)
Equipment
Weapons: Sword, 1d8 -wt 60 Spear, 1d6 -wt 30 Dagger, 1d4 (10/20/30) -wt 10 Short Bow, 1d6 (50/100/150) -wt 30 20 arrows 1 silver arrow
Armour: Chainmail -wt 400
Other: Backpack -wt 80 Iron Rations, 1 week Torches, 6 Waterskins, 3 Large Sack
Total Encumbrance: 610
- Main Page; Keep On The Borderlands