Difference between revisions of "Secundus the Gladiator"

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*[http://wiki.rpg.net/index.php/A_Darker_Age wiki]
+
*[http://wiki.rpg.net/index.php/Desert_of_Desolation Desert of Desolation Main Page]
  
 
=Secundus the Gladiator=
 
=Secundus the Gladiator=
  
*STR 17
+
*'''STR 17'''___Hit: +1, Damage: +1, Weight Allowance: +500, Open Doors: 1-3, Bend Bars: 13%<br>
*INT 11
+
*'''INT 11'''___Spells: Add'l Languages: 2 Spell Chance: -- Min Spells: -- Max Spells: --<br>
*WIS 11
+
*'''WIS 11'''___Mental Attack Adj: 0 <br>
*DEX 14
+
*'''DEX 14'''___Reaction Adj: 0 Def Adj:0 <br>
*CON 16
+
*'''CON 17'''___  HP Adj: +3, System Shock: 97%, Resurrection Survival: 98% <br>
*CHA 11
+
*'''CHA 11'''___  Max Hench:  Loyalty: Reaction Adj: <br>
 
+
==statistics==
 
+
*AC:'''-5'''
 +
**(unshielded side:'''-3'''),
 +
**(rear:'''-3''')
 +
HP: '''79''' <br>
 +
Level: '''7''' (75,000xp)<br>
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="200"|Weapon/Shield
+
!width="100"|Paralysis
!width="50"|Size
+
!width="100"|Poison
!width="50"|Reach
+
!width="100"|Death Magic
!width="100"|Damage
+
!width="100"|Petrification
!width="50"|AP
+
!width="100"|Polymorph
!width="50"|HP
+
!width="100"|Rod, Staff, or Wand
!width="70"|Combat %
+
!width="100"|Breath Weapon
!width="150"|Manoeuvres
+
!width="100"|Spell
!width="50"|Range
 
!width="50"|Load
 
!width="50"|ENC
 
|-
 
|1H Battle axe || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1
 
|-
 
|2H Battle axe || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || -
 
|-
 
|Spear || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2
 
|-
 
|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
 
 
|-
 
|-
|Dagger || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0
+
|10||10||10||11||11||12||12||13
|-
 
|Bill || L || VL || 1d8+2 || 6 || 10 || 90% || entangle/impale/sunder || ... || ... || 4
 
|-
 
|War sword || M ||M || 1d8 || 6 || 8 || 44% || impale/bleed || ... || ... || ...
 
|-
 
|Buckler|| M || S || 1D3 || 6 || 8 || 90% || ... || ... || ... || 1
 
|-
 
|Isagra (Whip)|| x || x || xdx || x || x || xx% || ... || ... || ... || x
 
 
|}
 
|}
*Total weapon ENC:5 or 6 if you have a javelin
 
  
 +
Age: '''28'''<br>
 +
Alignment: '''Lawful Neutral'''<br>
 +
Weight: '''5'8"'''<br>
 +
Height: '''184lb''' <br>
 +
Weapon Proficiencies: '''Short Sword''' (Double Specialised)''', Dagger, Trident, Net''' (as 'Whip')<br>
 +
Prior skill: '''Fisher''' (Hook and Line)<br>
  
 +
==special abilities==
 +
*none
 +
 +
=Equipment=
 +
 +
==Weapons==
  
==Hit Points and Armour==
 
*wear armour (conx2)  32%
 
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="90"|Location
+
!width="300"|Weapon
!width="180"|Location Name
+
!width="60"|Bonus: Attack
!width="300"|Armour types
+
!width="60"|Bonus: Damage
!width="50"|A.P.
+
!width="90"|Total Damage S or M
!width="70"|Max H.P.
+
!width="90"|Total Damage L
!width="70"|Damage
+
!width="50"|Weight
 +
!width="50"|Length
 +
!width="50"|Speed Factor
 +
!width="50"|Attacks per Round
 +
 
|-
 
|-
|19-20 || Head || Kurbul || 3 || 5 || -0
+
|Short Sword of Dancing || +5 to +9 || +5 to +9 || 1d6+(+5 to +9) || 1d8+(+5 to +9) || 35gp || 2' || 3 ||
 
|-
 
|-
|16-18 || Left Arm ||Kurbul|| 3 || 4 || -0
+
|Short Sword +3 || +7 || +7 || 1d6+7 || 1d8+7 || 35gp || 2' || 3 ||
 
|-
 
|-
|13-15 || Right Arm ||Kurbul|| 3 || 4 || -0 
+
|Dagger || +1 || +1 || 1d4+1 || 1d3+1 || 10gp || 15" || 2 ||
 
|-
 
|-
|10-12 || Chest || Kurbul || 3 || 7 || -
+
|Trident +3|| +4 || +4 || 1d6+6 || 3d4+5 || 50gp || 6' || 6-8 ||
 
|-
 
|-
|07-09 || Abdomen || Kurbul || 3 || 6 || -0
+
|Net || +1 || +1 || 1-2+1 || 2 || 25gp || 12' || 5-8 ||
|-
 
|04-06 || Left Leg || Kurbul|| 3 || 5 || -0
 
|-
 
|01-03 || Right Leg || Kurbul|| 3 || 5 || -0
 
 
|}
 
|}
*Total Armour ENC = (Total AP)/6 =  = '''--''
 
*Armour Penalty = 0 (as near as I can work out)
 
  
=special abilities=
+
==Kit==
*Bearing Witness 1 ''Nose for truth''. +5% on any social skill when attempting to detect falsehoods.
+
*Sword +3 Int 12 Ego 4 Semi-empathy AL:N Detect shifting room and walls 1" radius
*Bladesharp 2 ''Open a Wedge'', +2 Dam vs rigid armour and shields types.
+
*Sword of Dancing Int 13 Empathy AL:N Detect Large Traps 1" radius, Detect Magic 1 " radius
*Cauterise 1 ''Stitch'' +10% to stop bleeding.
+
*Full plate +4
*Fanaticism 1 ''Stand and fight!'' +10% against any effect that would cause him to run, collapse in fear, etc.
+
*Buckler +1
*Thunder's Voice 1 ''Loud'': Can be heard at double the normal distance when desired.
+
*Scroll of Protection Cold
 +
*Scroll of Protection Traps
 +
*Ring of Truth (left hand)
 +
*Ring of Invisibility (right hand)
 +
*Trident +3
 +
*Dagger and scabbard
 +
*Combat net
  
=equipment=
 
*You have the basic gear of a trusted Reeve newly made free.
 
*Travelling clothes,
 
*leather armour [Kurbul available],
 
*Buckler,
 
*Bill,
 
*Battle axe,
 
*2 Javelins. 
 
*Slate and chalk,
 
*Small tent,
 
*Bedroll,
 
*Belt knife.
 
  
 
*money
 
*money
**400 shillings
+
**1337gp
**30 shillings in purse [a gift from your last lord],
+
 
 +
 
 +
*Great Helmet
 +
*Belt x 2
 +
*Belt pouch, large
 +
*Belt pouch, small x2
 +
*Hob-nailed sandals
 +
*Broad girdle
 +
*Soft rush hat
 +
*Tunic and trews x2
 +
*Horse, riding x2
 +
*Bit and Bridle x2
 +
*Saddle blanket x 2
 +
*Saddle
 +
*Saddle bags, large
 +
*Pack saddle
 +
*Harness
 +
*Backpack, leather
 +
*Case, map or scroll, leather x 2
 +
*Lantern, bullseye
 +
*Lantern, hooded
 +
*Oil flask x 15
 +
*Mirror, small, silver
 +
*Rope, 50'
 +
*Sack, large x 6
 +
*Tinderbox
 +
 
 +
=Backstory=
 +
 
 +
Secundus was a tribal man taken in battle and, as a POW, sold as a slave to a Gladiator lanista (trainer/owner). Narcissus, his owner, and he loathed each other for from the beginning and he was frequently over-matched. He would have died early except one of his barrack-mates, the famous Pallas the Thraex, showed him how to survive.
 +
Eventually, Secundus (he named himself 'Secundus Pallas'; 'Second only to Pallas') was warned by an 'admirer' (gladiators are also sex slaves to high-bred women) that he was to be matched against Pallas in in a 'sans mensa' match; 'no mercy'. That night Pallas killed himself.
 +
The next morning, at training, Secundus armoured himself as in a dream. He walked over to Narcissus and drove his wooden sword into the man's throat. During the ensuing riot and fire the surviving gladiators fanned out and tried to escape. As far as Secundus knows he's the only survivor, and is still hunted by the empire as an escaped slave.
 +
 
 +
Secundus is armoured in a hodge-podge of gladiator armour which is essentially plate mail. His dearest possession is the Thraex helm of Pallas.

Latest revision as of 14:16, 10 August 2011

Secundus the Gladiator[edit]

  • STR 17___Hit: +1, Damage: +1, Weight Allowance: +500, Open Doors: 1-3, Bend Bars: 13%
  • INT 11___Spells: Add'l Languages: 2 Spell Chance: -- Min Spells: -- Max Spells: --
  • WIS 11___Mental Attack Adj: 0
  • DEX 14___Reaction Adj: 0 Def Adj:0
  • CON 17___ HP Adj: +3, System Shock: 97%, Resurrection Survival: 98%
  • CHA 11___ Max Hench: Loyalty: Reaction Adj:

statistics[edit]

  • AC:-5
    • (unshielded side:-3),
    • (rear:-3)

HP: 79
Level: 7 (75,000xp)

Paralysis Poison Death Magic Petrification Polymorph Rod, Staff, or Wand Breath Weapon Spell
10 10 10 11 11 12 12 13

Age: 28
Alignment: Lawful Neutral
Weight: 5'8"
Height: 184lb
Weapon Proficiencies: Short Sword (Double Specialised), Dagger, Trident, Net (as 'Whip')
Prior skill: Fisher (Hook and Line)

special abilities[edit]

  • none

Equipment[edit]

Weapons[edit]

Weapon Bonus: Attack Bonus: Damage Total Damage S or M Total Damage L Weight Length Speed Factor Attacks per Round
Short Sword of Dancing +5 to +9 +5 to +9 1d6+(+5 to +9) 1d8+(+5 to +9) 35gp 2' 3
Short Sword +3 +7 +7 1d6+7 1d8+7 35gp 2' 3
Dagger +1 +1 1d4+1 1d3+1 10gp 15" 2
Trident +3 +4 +4 1d6+6 3d4+5 50gp 6' 6-8
Net +1 +1 1-2+1 2 25gp 12' 5-8

Kit[edit]

  • Sword +3 Int 12 Ego 4 Semi-empathy AL:N Detect shifting room and walls 1" radius
  • Sword of Dancing Int 13 Empathy AL:N Detect Large Traps 1" radius, Detect Magic 1 " radius
  • Full plate +4
  • Buckler +1
  • Scroll of Protection Cold
  • Scroll of Protection Traps
  • Ring of Truth (left hand)
  • Ring of Invisibility (right hand)
  • Trident +3
  • Dagger and scabbard
  • Combat net


  • money
    • 1337gp


  • Great Helmet
  • Belt x 2
  • Belt pouch, large
  • Belt pouch, small x2
  • Hob-nailed sandals
  • Broad girdle
  • Soft rush hat
  • Tunic and trews x2
  • Horse, riding x2
  • Bit and Bridle x2
  • Saddle blanket x 2
  • Saddle
  • Saddle bags, large
  • Pack saddle
  • Harness
  • Backpack, leather
  • Case, map or scroll, leather x 2
  • Lantern, bullseye
  • Lantern, hooded
  • Oil flask x 15
  • Mirror, small, silver
  • Rope, 50'
  • Sack, large x 6
  • Tinderbox

Backstory[edit]

Secundus was a tribal man taken in battle and, as a POW, sold as a slave to a Gladiator lanista (trainer/owner). Narcissus, his owner, and he loathed each other for from the beginning and he was frequently over-matched. He would have died early except one of his barrack-mates, the famous Pallas the Thraex, showed him how to survive. Eventually, Secundus (he named himself 'Secundus Pallas'; 'Second only to Pallas') was warned by an 'admirer' (gladiators are also sex slaves to high-bred women) that he was to be matched against Pallas in in a 'sans mensa' match; 'no mercy'. That night Pallas killed himself. The next morning, at training, Secundus armoured himself as in a dream. He walked over to Narcissus and drove his wooden sword into the man's throat. During the ensuing riot and fire the surviving gladiators fanned out and tried to escape. As far as Secundus knows he's the only survivor, and is still hunted by the empire as an escaped slave.

Secundus is armoured in a hodge-podge of gladiator armour which is essentially plate mail. His dearest possession is the Thraex helm of Pallas.