Difference between revisions of "Secundus the Gladiator"

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(Corbin the Crow (Corbin of Wighthorp))
(Secundus the Gladiator)
Line 3: Line 3:
 
=Secundus the Gladiator=
 
=Secundus the Gladiator=
  
*STR 16 +1
+
*STR 17
*CON 16  +2
+
*INT 11
*SIZ 11
+
*WIS 11
*INT 18
+
*DEX 14
*POW 10
+
*CON 16
*DEX 18  +1
+
*CHA 11
*CHA 08
 
  
 
=skills=
 
=skills=

Revision as of 05:33, 27 July 2011

Secundus the Gladiator

  • STR 17
  • INT 11
  • WIS 11
  • DEX 14
  • CON 16
  • CHA 11

skills

  • Athletics STR+DEX 50%
  • Brawn STR+SIZ 35%
  • Culture (Own) INT x2 66%
  • Dance DEX+CHA 26%
  • Drive DEX+POW 28%
  • Evade DEX x2 60%
  • Evaluate INT+CHA 26%
  • First Aid INT+DEX 36%
  • Influence CHA x2 36%
  • Insight INT+POW 60%
  • Lore (Regional) INT x2 66%
  • Perception INT+POW 50%
  • Persistence POW x2 50%
  • Resilience CON x2 70%
  • Ride DEX+POW 50%
  • Sing CHA+POW 18%
  • Sleight DEX+CHA 26%
  • Stealth DEX+INT 60%
  • Swim STR+CON 32%
  • Unarmed STR+DEX 50%

advanced skills

  • Gambling int+pow 28%
  • Lore Law int+ cha 50%
  • Lore Tactics 26%
  • Language (---.) 76%
  • Play instrument dex+cha 26%
  • Track int+ con 60%
  • Seduction 26%
  • Smithing dex +int 36%
  • Streetwise pow + cha 40%
  • Survival pow + con 50%

weapons/combat skills

  • 2H Axe 34%
  • 1H Axe & Shield 90%
  • Spear 34%
  • Javelin 39%
  • Dagger 39%
  • Polearms 90%
  • Sword 44%
  • Whip xx%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H Battle axe m m 1d6+1 4 8 90% bleed ... ... 1
2H Battle axe m m 1d8+1 4 8 35% bleed/sunder ... ... -
Spear m L 1d8+1 4 5 34% impale ... ... 2
Javelin - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Dagger S S 1d4+1 6 8 39% bleed/impale ... ... 0
Bill L VL 1d8+2 6 10 90% entangle/impale/sunder ... ... 4
War sword M M 1d8 6 8 44% impale/bleed ... ... ...
Buckler M S 1D3 6 8 90% ... ... ... 1
Isagra (Whip) x x xdx x x xx% ... ... ... x
  • Total weapon ENC:5 or 6 if you have a javelin


Hit Points and Armour

  • wear armour (conx2) 32%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head Kurbul 3 5 -0
16-18 Left Arm Kurbul 3 4 -0
13-15 Right Arm Kurbul 3 4 -0
10-12 Chest Kurbul 3 7 -0
07-09 Abdomen Kurbul 3 6 -0
04-06 Left Leg Kurbul 3 5 -0
01-03 Right Leg Kurbul 3 5 -0
  • Total Armour ENC = (Total AP)/6 = = '--
  • Armour Penalty = 0 (as near as I can work out)

special abilities

  • Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
  • Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
  • Cauterise 1 Stitch +10% to stop bleeding.
  • Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
  • Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.

equipment

  • You have the basic gear of a trusted Reeve newly made free.
  • Travelling clothes,
  • leather armour [Kurbul available],
  • Buckler,
  • Bill,
  • Battle axe,
  • 2 Javelins.
  • Slate and chalk,
  • Small tent,
  • Bedroll,
  • Belt knife.
  • money
    • 400 shillings
    • 30 shillings in purse [a gift from your last lord],