Difference between revisions of "Secundus the Gladiator"

From RPGnet
Jump to: navigation, search
(Secundus the Gladiator)
Line 10: Line 10:
 
*CHA 11
 
*CHA 11
  
=skills=
 
*Athletics STR+DEX  50%
 
*Brawn STR+SIZ  35%
 
*Culture (Own) INT x2 66%
 
*Dance DEX+CHA 26%
 
*Drive DEX+POW 28%
 
*Evade DEX x2  60%
 
*Evaluate INT+CHA 26%
 
*First Aid INT+DEX 36%
 
*Influence CHA x2 36%
 
*Insight INT+POW  60%
 
*Lore (Regional) INT x2 66%
 
*Perception INT+POW 50%
 
*Persistence POW x2 50%
 
*Resilience CON x2  70%
 
*Ride DEX+POW 50%
 
*Sing CHA+POW 18%
 
*Sleight DEX+CHA 26%
 
*Stealth DEX+INT  60%
 
*Swim STR+CON 32%
 
*Unarmed STR+DEX  50%
 
  
=advanced skills=
 
*Gambling int+pow 28%
 
*Lore Law int+ cha 50%
 
*Lore Tactics 26%
 
*Language (---.) 76%
 
*Play instrument dex+cha 26%
 
*Track int+ con  60%
 
*Seduction 26%
 
*Smithing dex +int 36%
 
*Streetwise pow + cha 40%
 
*Survival pow + con 50%
 
 
=weapons/combat skills=
 
 
*2H Axe 34%
 
*1H Axe & Shield 90%
 
*Spear 34%
 
*Javelin 39%
 
*Dagger 39%
 
*Polearms 90%
 
*Sword 44%
 
*Whip xx%
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"

Revision as of 05:34, 27 July 2011

Secundus the Gladiator

  • STR 17
  • INT 11
  • WIS 11
  • DEX 14
  • CON 16
  • CHA 11


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H Battle axe m m 1d6+1 4 8 90% bleed ... ... 1
2H Battle axe m m 1d8+1 4 8 35% bleed/sunder ... ... -
Spear m L 1d8+1 4 5 34% impale ... ... 2
Javelin - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Dagger S S 1d4+1 6 8 39% bleed/impale ... ... 0
Bill L VL 1d8+2 6 10 90% entangle/impale/sunder ... ... 4
War sword M M 1d8 6 8 44% impale/bleed ... ... ...
Buckler M S 1D3 6 8 90% ... ... ... 1
Isagra (Whip) x x xdx x x xx% ... ... ... x
  • Total weapon ENC:5 or 6 if you have a javelin


Hit Points and Armour

  • wear armour (conx2) 32%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head Kurbul 3 5 -0
16-18 Left Arm Kurbul 3 4 -0
13-15 Right Arm Kurbul 3 4 -0
10-12 Chest Kurbul 3 7 -0
07-09 Abdomen Kurbul 3 6 -0
04-06 Left Leg Kurbul 3 5 -0
01-03 Right Leg Kurbul 3 5 -0
  • Total Armour ENC = (Total AP)/6 = = '--
  • Armour Penalty = 0 (as near as I can work out)

special abilities

  • Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
  • Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
  • Cauterise 1 Stitch +10% to stop bleeding.
  • Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
  • Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.

equipment

  • You have the basic gear of a trusted Reeve newly made free.
  • Travelling clothes,
  • leather armour [Kurbul available],
  • Buckler,
  • Bill,
  • Battle axe,
  • 2 Javelins.
  • Slate and chalk,
  • Small tent,
  • Bedroll,
  • Belt knife.
  • money
    • 400 shillings
    • 30 shillings in purse [a gift from your last lord],