Difference between revisions of "Secundus the Gladiator"

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(Secundus the Gladiator)
(special abilities)
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=special abilities=
 
=special abilities=
*Bearing Witness 1 ''Nose for truth''. +5% on any social skill when attempting to detect falsehoods.
+
*none
*Bladesharp 2 ''Open a Wedge'', +2 Dam vs rigid armour and shields types.
 
*Cauterise 1 ''Stitch'' +10% to stop bleeding.
 
*Fanaticism 1 ''Stand and fight!'' +10% against any effect that would cause him to run, collapse in fear, etc.
 
*Thunder's Voice 1 ''Loud'': Can be heard at double the normal distance when desired.
 
  
 
=equipment=
 
=equipment=

Revision as of 05:36, 27 July 2011

Secundus the Gladiator

  • STR 17
  • INT 11
  • WIS 11
  • DEX 14
  • CON 16
  • CHA 11


Weapon Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Gladius m m 1d6+1 4 8 90% bleed ... ... 1
Gladius m m 1d8+1 4 8 35% bleed/sunder ... ... -
Pugio m L 1d8+1 4 5 34% impale ... ... 2
Trident - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Net S S 1d4+1 6 8 39% bleed/impale ... ... 0

special abilities

  • none

equipment

  • You have the basic gear of a trusted Reeve newly made free.
  • Travelling clothes,
  • leather armour [Kurbul available],
  • Buckler,
  • Bill,
  • Battle axe,
  • 2 Javelins.
  • Slate and chalk,
  • Small tent,
  • Bedroll,
  • Belt knife.
  • money
    • 400 shillings
    • 30 shillings in purse [a gift from your last lord],