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chiboct
 
=Sempere=
 
=Sempere=
  
Sempere is the largest continent on the planet.  Surrounded on all sides by vast oceans it is teeming with civilizations of all different races, beliefs and structures.  There are civilizations and individual people on the continent who have mapped the whole extent of the land mass but the exact makeup of the continent remains a mystery to 99% of its inhabitants (though many of them couldn’t care less).
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Sempere is the largest continent on the planet.  Surrounded on all sides by vast oceans it is teeming with civilizations of all different races, beliefs and structures.  There are civilizations and individual people on the continent who have mapped the whole extent of the land mass but the exact makeup of the continent remains a mystery to 99% of its inhabitants (though many of them couldn’t care less).
  
 
The continent is roughly split into east and west with limited interaction between the two halves.  This is mostly caused by the Waste, a large expanse of magical wasteland towards centre of the continent.  Legend has it that long ago there were four gods; the Creator (who brings life to the world), the Reaper (who ends life in the world), the Healer (who represents all that is good in the world) and the Devourer (who represents all the evil of the world).  The Healer and the Devourer could not get along and they had a terrible fight on the surface of the world.  The Creator, on seeing this, banished them both, sending them far into the depths of limbo but not before they had wreaked catastrophic damage to the world.  This damaged land became known as the waste and it was at this time that many of the hideous aberrations and monstrosities that now walk the earth were formed.  Some say this was also the birth of magic and that sorcerors and other spontaneous casters tap into the residue of this aeons old battle.
 
The continent is roughly split into east and west with limited interaction between the two halves.  This is mostly caused by the Waste, a large expanse of magical wasteland towards centre of the continent.  Legend has it that long ago there were four gods; the Creator (who brings life to the world), the Reaper (who ends life in the world), the Healer (who represents all that is good in the world) and the Devourer (who represents all the evil of the world).  The Healer and the Devourer could not get along and they had a terrible fight on the surface of the world.  The Creator, on seeing this, banished them both, sending them far into the depths of limbo but not before they had wreaked catastrophic damage to the world.  This damaged land became known as the waste and it was at this time that many of the hideous aberrations and monstrosities that now walk the earth were formed.  Some say this was also the birth of magic and that sorcerors and other spontaneous casters tap into the residue of this aeons old battle.
  
The part of Sempere to the east of the Waste is the prime domain of humans.  Long ago there was a great empire of humanity called the kingdom of Gavilan which was riven by civil war.  From the ashes of this war emerged three countries, Keren, Tomanda and Duatin Erethol.  The Norowin, high elves, also make their home in this part of the world along with their distant tribal cousins the Qualor Ereblis.  In the north and south live human tribal communities, the Suderax in the frozen north and the Plainsmen in the desert south.  Bordering the Waste lies the Kul’Doran Forest, home to the ferocious, introspective cat people and north of them is a dangerous raiding community of gnolls.
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The part of Sempere to the east of the Waste is the prime domain of humans.  Long ago there was a great empire of humanity called the kingdom of Gavilan which was riven by civil war.  From the ashes of this war emerged three countries, Keren, Tomanda and Duatin Erethol.  The Norowin, high elves, also make their home in this part of the world along with their distant tribal cousins the Qualor Ereblis.  In the north and south live human tribal communities, the Suderax in the frozen north and the Plainsmen in the desert south.  Bordering the Waste lies the Kul’Doran Forest, home to the ferocious, introspective cat people and north of them is a dangerous raiding community of gnolls.
  
 
Western Sempere is a much wilder place than the east with new countries and regimes forming all the time.  The easterners (with the exception of the Norowin) know little about this place except for a few snippets.  The island kingdom of Eladan is home to a powerful community of psychics and the sahaugin rule over a northern pirate nation.  Further inland can be found lizardfolk and kobold communities as well as scattered human tribes.  Legend also tells of a strange land populated by immensely powerful and autonomous mages as well as a kingdom of undeath ruled over by an immortal vampire lord.
 
Western Sempere is a much wilder place than the east with new countries and regimes forming all the time.  The easterners (with the exception of the Norowin) know little about this place except for a few snippets.  The island kingdom of Eladan is home to a powerful community of psychics and the sahaugin rule over a northern pirate nation.  Further inland can be found lizardfolk and kobold communities as well as scattered human tribes.  Legend also tells of a strange land populated by immensely powerful and autonomous mages as well as a kingdom of undeath ruled over by an immortal vampire lord.
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==Duatin Erethol==
 
==Duatin Erethol==
  
Duatin Erethol is a border territory, surrounded by enemies.  To the west is the untamed wasteland, consistently spitting out monsters and bands of mutated raiders at the countries borders.  North of  here is the Kul’Doran forest.  Thought he cat people are mostly reclusive they have previously been spark to confrontation with devastating results.  Further north still lie coastal lands abandoned by humans in the dark ages and now populated by large numbers of gnolls.  Orc raiders are a common site in the Thunderline mountains to the south and the Calastus mountains in the east are home to bizarre creatures made almost entirely of rock that don’t take kindly to visitors.
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Duatin Erethol is a border territory, surrounded by enemies.  To the west is the untamed wasteland, consistently spitting out monsters and bands of mutated raiders at the countries borders.  North of  here is the Kul’Doran forest.  Thought he cat people are mostly reclusive they have previously been spark to confrontation with devastating results.  Further north still lie coastal lands abandoned by humans in the dark ages and now populated by large numbers of gnolls.  Orc raiders are a common site in the Thunderline mountains to the south and the Calastus mountains in the east are home to bizarre creatures made almost entirely of rock that don’t take kindly to visitors.
  
 
Unsurprisingly, Eretholiers have little time to worry about much in their lives. Add to the equation above frequent raids by Sahaugin and pirates on the northern shore and setting foot outside civilization in Duatin Erethol means taking your life in your hands. The roads of the country are very well patrolled and maintained as, without a safe means of travel, trade would be impossible. Even so, most people travel on the rivers for speed and security.  
 
Unsurprisingly, Eretholiers have little time to worry about much in their lives. Add to the equation above frequent raids by Sahaugin and pirates on the northern shore and setting foot outside civilization in Duatin Erethol means taking your life in your hands. The roads of the country are very well patrolled and maintained as, without a safe means of travel, trade would be impossible. Even so, most people travel on the rivers for speed and security.  
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==Keren==
 
==Keren==
  
Where Duatin Erethol and Tomanda turned their backs on the ways of ancient Gavilan, Keren has always held itself as the true successor to that great empire.  They seek to emulate Gavilan in every way possible and try and recapture it’s former power.  As such they pump a great deal of funds into architecture, education, road maintenance and the other things the king considers to be “civilized”.  The result is that Keren, of all the Three Countries, has a common populace most heavily taxed and suppressed.  The peasant’s life in Keren is a hard one and a thankless one and many visitors to the country have wondered whether they wouldn’t prefer their money to be spent on irrigation and medicine.
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Where Duatin Erethol and Tomanda turned their backs on the ways of ancient Gavilan, Keren has always held itself as the true successor to that great empire.  They seek to emulate Gavilan in every way possible and try and recapture it’s former power.  As such they pump a great deal of funds into architecture, education, road maintenance and the other things the king considers to be “civilized”.  The result is that Keren, of all the Three Countries, has a common populace most heavily taxed and suppressed.  The peasant’s life in Keren is a hard one and a thankless one and many visitors to the country have wondered whether they wouldn’t prefer their money to be spent on irrigation and medicine.
  
 
Keren is not as military-focussed as Duatin Erethol.  The biggest threat to Kerenese safety comes from the seas as both vicious Suderax raiders, more locally reared pirates and aboleth and sahaugin mean the coastal regions of Keren must be constantly watchful for danger.
 
Keren is not as military-focussed as Duatin Erethol.  The biggest threat to Kerenese safety comes from the seas as both vicious Suderax raiders, more locally reared pirates and aboleth and sahaugin mean the coastal regions of Keren must be constantly watchful for danger.
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The lands of the Qualor Ereblis are mile upon mile of beautiful, unspoilt plains and rolling hills.  The elves are master horse rearers and drive great herds of their animals across this country.  They live nomadic lives, concerned only with their tribe, their horses and their land.  Outside affairs are of very little interest to them except in story.  The storytellers of the Qualor Ereblis are famed throughout the east of Sempere and they are some of the few of the elves to be seen out and about in the world.  These prospective storytellers, as part of their training, travel in the world for 30 years, learning about the stories of other cultures and, hopefully, taking a hand in some stories of their own.
 
The lands of the Qualor Ereblis are mile upon mile of beautiful, unspoilt plains and rolling hills.  The elves are master horse rearers and drive great herds of their animals across this country.  They live nomadic lives, concerned only with their tribe, their horses and their land.  Outside affairs are of very little interest to them except in story.  The storytellers of the Qualor Ereblis are famed throughout the east of Sempere and they are some of the few of the elves to be seen out and about in the world.  These prospective storytellers, as part of their training, travel in the world for 30 years, learning about the stories of other cultures and, hopefully, taking a hand in some stories of their own.
  
There are no cities in these lands, the Qualor Ereblis take their homes with them and theirs is an idyllic life, rarely spoilt by conflict.  Occasional monsters find their way down from the Calastus mountains to the west but most of their eastern border is protected by the Plainsmen.  They are hardy foes in battle though, fighting with wild abandon and impossible grace.  There are ancient tales of a time when the kingdom of Gavilan tried to take the land of the Qualor Ereblis but had to withdraw after heavy losses.  From that time on the kingdom claimed the Qualor Ereblis’ land as their own but never encroached on it again.  The elves didn’t care, they knew who was in charge.
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There are no cities in these lands, the Qualor Ereblis take their homes with them and theirs is an idyllic life, rarely spoilt by conflict.  Occasional monsters find their way down from the Calastus mountains to the west but most of their eastern border is protected by the Plainsmen.  They are hardy foes in battle though, fighting with wild abandon and impossible grace.  There are ancient tales of a time when the kingdom of Gavilan tried to take the land of the Qualor Ereblis but had to withdraw after heavy losses.  From that time on the kingdom claimed the Qualor Ereblis’ land as their own but never encroached on it again.  The elves didn’t care, they knew who was in charge.
  
 
==Suderax==
 
==Suderax==
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The land they come from is every bit as inhospitable as the Doora Desert.  Freezing cold for most of the year, the archipelago experiences a brief summer for a month when the snow mostly melts away to reveal a grey landscape of scree and rubble.  The Suderax live of fish mostly as well as several breeds of goat and cow particularly suited to that lifestyle.  The rest of the food they have is raided or (occasionally) traded.  Their society is tribal, but static.  They have towns and villages, though none as big as any in the Three Countries.   
 
The land they come from is every bit as inhospitable as the Doora Desert.  Freezing cold for most of the year, the archipelago experiences a brief summer for a month when the snow mostly melts away to reveal a grey landscape of scree and rubble.  The Suderax live of fish mostly as well as several breeds of goat and cow particularly suited to that lifestyle.  The rest of the food they have is raided or (occasionally) traded.  Their society is tribal, but static.  They have towns and villages, though none as big as any in the Three Countries.   
  
The only face the “civilized” lands ever sees of the Suderax are their manic raiders but they have their own culture and traditions and life in their villages is passably similar to life in any village anywhere.  Still, their life is hard, constantly competing with the weather, unproductive landscape and the local giants and trolls, who organise frequently and violently to attack Suderax communities.
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The only face the “civilized” lands ever sees of the Suderax are their manic raiders but they have their own culture and traditions and life in their villages is passably similar to life in any village anywhere.  Still, their life is hard, constantly competing with the weather, unproductive landscape and the local giants and trolls, who organise frequently and violently to attack Suderax communities.
  
 
==Tomanda==
 
==Tomanda==
  
The most central of the Three Countries, Tomanda is a theocracy of St Cuthbert.  Toman was a prophet of the just god who, through great force of personality, united the squabbling local barons at the end of the dark ages into one country under the protection of St Cuthbert.  The land is a hospitable one, with more rain than southern Duatin Erethol but milder winters than Keren.  They are a great farming nation, producing vast quantities of grain and cereal that is shipped to neighbouring countries.  Their ruling elite are exclusively religious and, though the other gods are held in high regard, St Cuthbert’s church is the state religion.  Every habitation has a church of St Cuthbert of some size and great amounts of the taxes charged go to the restoration of churches and the spreading of the word of St Cuthbert.
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The most central of the Three Countries, Tomanda is a theocracy of St Cuthbert.  Toman was a prophet of the just god who, through great force of personality, united the squabbling local barons at the end of the dark ages into one country under the protection of St Cuthbert.  The land is a hospitable one, with more rain than southern Duatin Erethol but milder winters than Keren.  They are a great farming nation, producing vast quantities of grain and cereal that is shipped to neighbouring countries.  Their ruling elite are exclusively religious and, though the other gods are held in high regard, St Cuthbert’s church is the state religion.  Every habitation has a church of St Cuthbert of some size and great amounts of the taxes charged go to the restoration of churches and the spreading of the word of St Cuthbert.
  
Missionary knights travel the length and breadth of Sempere, even into the west, bringing word of St Cuthbert’s judgement to the masses.  Tomanda and Duatin Erethol are military allies.  Tomanda has few threats on its borders but acknowledges the fact that Duatin Erethol protects its southern border from the hordes of the Waste and other threats.  Every year, thousands of Tomandan soldiers make their way to Duatin Erethol for a military tour of duty and this fact makes them close allies.  There are still bones of contention among them though, the major two being Duatin Erethol’s primary religion being Heironeous rather than St Cuthbert and the problem of Port Blackheart.
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Missionary knights travel the length and breadth of Sempere, even into the west, bringing word of St Cuthbert’s judgement to the masses.  Tomanda and Duatin Erethol are military allies.  Tomanda has few threats on its borders but acknowledges the fact that Duatin Erethol protects its southern border from the hordes of the Waste and other threats.  Every year, thousands of Tomandan soldiers make their way to Duatin Erethol for a military tour of duty and this fact makes them close allies.  There are still bones of contention among them though, the major two being Duatin Erethol’s primary religion being Heironeous rather than St Cuthbert and the problem of Port Blackheart.
  
 
[[#Sempere|Back To Top]]
 
[[#Sempere|Back To Top]]
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==Last Refuge of the Black Hearted==
 
==Last Refuge of the Black Hearted==
  
Port Blackheart, nest of pirates, home to murderers, thieves and charlatans.  In this city, no-one is your friend and you have to keep your wits about you at all times.  A place of adventure, danger and… opportunity.  A group of unsuspecting individuals are about to find themselves drawn into the dark embrace of a city where law has no meaning and death waits on every street corner.
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Port Blackheart, nest of pirates, home to murderers, thieves and charlatans.  In this city, no-one is your friend and you have to keep your wits about you at all times.  A place of adventure, danger and… opportunity.  A group of unsuspecting individuals are about to find themselves drawn into the dark embrace of a city where law has no meaning and death waits on every street corner.
  
 
===Player Characters===
 
===Player Characters===
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==Buried Gods==
 
==Buried Gods==
  
A chance encounter in the Thunderline mountains leaves 6 teenagers with undreamed of powers but a great responsibility.  In the east, orcs prepare to launch all out war on the sleepy province of Calm Cove but is even this monumental threat merely a front for something much, much bigger…
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A chance encounter in the Thunderline mountains leaves 6 teenagers with undreamed of powers but a great responsibility.  In the east, orcs prepare to launch all out war on the sleepy province of Calm Cove but is even this monumental threat merely a front for something much, much bigger…
  
 
This is a pen and paper game currently being run in the UK.
 
This is a pen and paper game currently being run in the UK.
  
 
[[Sempere#Contents|Back To Top]]
 
[[Sempere#Contents|Back To Top]]

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