Difference between revisions of "Sena"

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A character in the [https://wiki.rpg.net/index.php/Fabula_Ultima_Dawn_Approaches Fabula Ultima: Dawn Approaches] game.
 
A character in the [https://wiki.rpg.net/index.php/Fabula_Ultima_Dawn_Approaches Fabula Ultima: Dawn Approaches] game.
  
=Senae=
+
=Sena=
  
 
'''Quick Reference'''<br>
 
'''Quick Reference'''<br>

Revision as of 07:39, 24 February 2023

A character in the Fabula Ultima: Dawn Approaches game.

Sena

Quick Reference
Current HP: 65
Current MP: 50
Current IP: 6

Character Details

Name: Sena
Identity: Adopted Elven Soldier of the Adamant Wall
Theme: Belonging
Origin: Kardan City/Unknown
Pronouns: She/Her

Bonds

Attributess

DEX d6
INS d8
MIG d10
WLP d8

FP: 3
HP: 65 Crisis: 32
MP: 50
IP: 6

INIT MOD: -3
DEF: 15
M.DEF: 12

Level and Classes

Level: 5
Chimerist 1 (Spell Mimic)
Guardian 2 (Defensive Mastery 1; Dual Shieldbearer)
Weaponmaster 2 (Bone Crusher; Counterattack)

Equipment

Runic Shield x2
Bronze Plate

Zenit: ??

Skills

Spell Mimic [1]
When you see a creature belonging to the beast, monster or plant Species cast a spell, you may immediately choose to learn that spell as a Chimerist spell of your own: if you do, record the Species of the creature you learned it from.
When you first acquire this Skill, choose 【INS + WLP】 or 【MIG + WLP】. From now on, your offensive (r) Chimerist spells will use the chosen Attributes for the Magic Check, regardless of the Attributes used by the creature you learned the spell from.
You may have up to 【SL + 2】 different Chimerist spells memorized this way. If you want to memorize a new Chimerist spell but are already at your limit, you must forget one of your old spells and replace it with the new spell.

Defensive Mastery [1]
As long as you have a shield or a martial armor equipped, all damage you suffer is reduced by 【SL】 (applied before damage Affinities).

Dual Shieldbearer
You may now equip a shield in your main hand slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee brawling weapon:
Twin Shields: Accuracy 【MIG + MIG】 Damage 【HR + 5】 physical
Deals extra damage equal to your 【SL】 in defensive mastery (above).

Bone Crusher [1]
When you hit one or more targets with a melee attack that would deal damage, you may have the attack deal no damage. If you do, choose one option:

  • inflict dazed on each target hit by the attack
  • inflict weak on each target hit by the attack; or
  • each target hit by the attack loses 【SL × 10】 Mind Points.

Describe your maneuver!

Counterattack
After an enemy hits or misses you with a melee attack, if the Result of their Accuracy Check was an even number, you may perform a free attack against that enemy (after their attack has been fully resolved). This attack must be a melee attack and must have that enemy as its only target; treat your High Roll (HR) as 0 when calculating damage dealt by this attack.


Background

Elves shouldn’t belong in cities. The urban sprawl weakens their magic. But more and more Elven children roam the streets anyway. Nobody quite knows where they come from. War orphans? Victims of expansionism? Or maybe Elves are just driven to seek new environments. Regardless, these urban foundlings have carved out a niche for themselves.

Sena is one such Elf. She doesn’t remember where she came from. None of the children do. She just awoke in a grimy alley. Thankfully, Sena proved an adept scavenger. Her physiology adapted to the harsh surroundings. But she didn’t have to scavenge for long. Her pointed ears caught the eye of some wandering mercenaries: Vaya and Ikara, of the Adamant Wall. The pair liked the idea of having an Elven apprentice. Sena could (theoretically) use magic; And would (hopefully) live a lot longer than humans. The young Elf gratefully accepted their offer.

Over the coming years, Sena trained hard. She worked to master the Adamant Wall’s signature style. Her martial skills grew steadily. So did the bond between her, Vaya and Ikara. The pair of adults soon became mothers to Sena. Once she was old enough, the trio fought side by side. They took on jobs to pay their way; And (whenever possible) spite the Empire. Despite the risk to her life, Sena was happy and content. Why did those days have to end?

It all happened without warning. Sena left the tavern to get some supplies. When she came back, her mothers were gone. The inkeeper said that Imperial soldiers had burst in, and hauled them away. Sena hunted frantically for a trail; But could find no hint of where Vaya and Ikara had been taken. She was alone again.

Now Sena has a new path. She’s no longer a mercenary. Now she seeks an end to the Empire. But she hasn’t become a grim, brooding soldier. That would be an insult to her mothers. They taught her to enjoy life, even in the dark times. Sena does her best to stay in high spirits. She wants to make new friends; Find a place to belong; And maybe, if she’s really lucky, some day be reunited with her family.

Q&A

“What is the price your character paid for insubordination?”

My family. Maybe twice, for all I know. Nobody has any idea why so many amnesiac Elven children appear in cities. I wouldn't be at all surprised to find that the Empire was responsible.


“Which factions promised you their help? Which factions might oppose you?”

Same answer for both: Mercenaries. Many of them have no love for the Empire. I've met plenty who, like me and my mothers, will fight back whenever they get the chance. They're principled, decent people.

But that's just the ones I've vetted personally. Every new mercenary is a roll of the dice. Even some of the 'good' ones will abandon their morals for a tempting enough reward. We can certainly find a few reliable recruits. But rallying the guilds and associations as a whole seems impossible. There are just too many people who might sell us out.


“What are your enemies’ crimes, and why is noone else opposing them?”

...Do I really need to say any more? Everyone's covered this point very thoroughly.