Difference between revisions of "Ser Peter Selmy"

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(Possessions, Magical)
(Possessions, Mundane)
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Coin purse
 
Coin purse
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 +
Banner (depicting...)
  
 
==Possessions, Treasure==
 
==Possessions, Treasure==

Revision as of 12:34, 12 July 2016

Ser Peter Selmy is the last public member of his family. The Alliance is good for all in it. It is not insulated from the evils of inter-House politics. House Selmy was used as a pawn in a scheme between a human Archduke and a halfling Duke in the latest jockeying for the High King's successor. The current High King is getting on in years. They used House Selmy to propose a known loser, Duke Jonathan of the East Marches. Peter's family was unaware of his religious intolerance. For supporting him, Selmy's family lost trade and social standing. The combination of which bankrupted them. They sold off what they could or gave it to other families, mainly the Archduke of _______ and the Duke of _______. Peter lost contact with his family by their lack of communication, he thinks.

Ser Peter was already a squire to a Pegasus knight when this occurred. The knight let Peter out of his service upon recommendation of a local lord. Peter wandered to the east. He still had two loyal servants. He came upon a Free Count. This Count had lost goods, peasants, and his daughter to a goblin raid. Single-handedly, Peter rescued the count's daughter, most of his goods, and the surviving peasants. The Count knighted Peter on the spot. Since then, Ser Peter has gallivanted about the countryside in the east. He picked up a squire, a fourth son of a baron.


Stat Block

STR DEX CON INT WIS CHA
16 10 14 8 14 12
+3 +0 +2 -1 +2 +1
  • Level: 1
  • Race: Human
  • Class: Fighter
    • Battlemaster
  • Alignment: Lawful Good
  • Background: Noble (Knight)
  • Proficiency bonus: +2
  • Total Hit Points: 12
  • Passive Perception: 14
  • Armor Class: 18

Proficiencies and Skills

  • Acrobatics (Dex) +0
  • Animal Handling (Wis) +4
  • Arcana (Int) -1
  • Athletics (Str) +5
  • Deception (Cha) +1
  • History (Int) +1
  • Insight (Wis) +2
  • Intimidation (Cha) +1
  • Investigation (Int) -1
  • Medicine (Wis) +2
  • Nature (Int) -1
  • Perception (Wis) +4
  • Performance (Cha) +1
  • Persuasion (Cha) +1
  • Religion (Int) -1
  • Sleight of Hand (Dex) +0
  • Stealth (Dex) +0
  • Survival (Wis) +2


  • Saving Throws: Strength, Constitution
  • Languages: Common, Halfling
  • Tools: none
  • Training: ---
  • Weapons and Armor: Simple weapons, Martial weapons, all armor, shields

Spells and Features and Feats

  • Fighting Style: Dueling - +2 damage when using a one-handed weapon.
  • Second Wind: once per encounter regain 1d10+level in HP.
  • Shield Master
    • Can push another down with shield if using attack action
    • Can evade with shield
    • Can add shield bonus to Dex saves

Weapons and Armor

  • Longsword
    • +5 to hit
    • 1d8+3 damage
  • Handaxe x2
    • +5 to hit in melee
    • 1d6+3 damage
    • +2 to hit at range
    • 1d6+3 damage
    • Range 20/60
  • Chain armor
    • AC 16
  • Shield
    • AC +2

Retainers and Mounts

Jaime, the squire

Branson, the groom

Carson, the valet

Possessions, Mundane

Explorer's pack

Fine clothes

Signet ring

Scroll of pedigree

Coin purse

Banner (depicting...)

Possessions, Treasure

Gold: 25

Silver: 0

Possessions, Party Loot

Possessions, Magical


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