Session One 10-7-05

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The group finds themselves assembled in the hospitality room of a private airport. Each of these six heroes has been recruited and interviewed over the last several months. They all share a general distrust of existing super groups—corporate and government—and a strong desire to do good. They are met by Abbey Relihan who explains that they’ve been chosen by their anonymous patron to join a new independent super team. They’ll be paid well and also given significant material support. Their patron has begun to make arrangement with a number of Midwestern cities so that the team can move between them, fighting crime in a number of places. The sole exception to this is, of course, Chicago a city dominated by several major Anarch groups. As the briefing nears its end, Relihan is called out by a phone call.

As they introduce themselves to one another, they begin to hear noise from the rest of the airport. Moving into the hallway, they see people thronged around TV monitors. The news begins to come in of a superhuman disaster. A colossal battle between two Anarch Teams, Ravage and Synistry, and a host of superheroes led by the superteam Frontline has resulted in a massive explosion, leaving dozens and dozens of Bloodliners dead. The reports are sketchy, but it appears that the Anarchs intent was a break in at Lockdown, the super containment facility located in the South Dakota plains. Relihan returns, shaken and asks the team to board a waiting aircraft.

In flight, Relihan puts a new proposal to them. With the devastation of Ravage and Synistry, the situation has shifted in Chicago. She expects there to be a jockeying position among Anarchs there. She also sees an opportunity to wrest control of the city from those villainous groups. It will be dangerous, but should they accept, they can be the first Chicago superhero team in decades. All agree and they head in. Relihan explains that they have access to an old Sentrymen base located in Downtown, abandoned after that group’s disbanding. From the airport, the team is whisked to the facility, now being pulled out of mothballs by the group’s new technicians and support staff. On the ride, the team decides on the name The Untouchables, to honor the spirit and history of their new city. Shutdown, oldest of the group, is elected leader.

After a brief tour, the group picks up their first event—a bank robbery by a well armed gang a few blocks away. They head over in the team’s vehicle arriving on scene within minutes. Inside they see a hostage situation. Roaming Wolf makes his way up the building to come in from behind while Onyx creates a distraction by shattering the reinforced glass of the front windows. Cruel Butterfly and Grey move in quickly to take out criminals in the main lobby while Shutdown provides support. Roaming Wolf engages those who take cover behind the counter. Meanwhile, on the street, Bolt spots the gang’s driver and dispatches him quickly. As he speeds back to his teammates, he sees a team of figures swooping out of the sky—Super Villains!

Bolt alerts the rest of his team and engages the enemy—a group known as the Enforcers. They’ve arrived on the scene in the hopes of looting the criminals. Despite having only just met, the team works together well under Shutdown’s authority. With a brief exception when the villainess Crasher possesses Onyx, they manage to take them down speedily. The local A-SWAT team arrives as they wrap up. They’re clearly not please with the presence of superhero team in Chicago, but avoid coming to blows. The group returns to their new base with the knowledge of a job well done.

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