Editing Setting

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
The '''setting''' of a [[campaign]] is, in simplest terms, the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] [[Fantasy]] campaign it might be the world of Yrth.
+
The setting of a [[campaign]] is, in simplest terms, where it takes place. For a historical campaing, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] Fantasy campaign it might be the world of Yrth.
  
In [[role-playing game]]s (RPGs), setting is usually presented as an atlas or encyclopedia of the |area where the [[player character]]s (PCs) are expected to be, with lists of important people the PCs might meet and locations they can explore.  The game tries to create a fictional reality and [[player]]s are expected to create [[character]]s to suit it rather than vice versa.  More flexible [[GM]]s will tweak details of the world to suit the players' [[character concept]]s, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as ''[[Tékumel]]'' or ''[[Glorantha]]'' allows the players to feel that their characters are experiencing and exploring something larger than themselves
+
Many [[roleplaying game]] publishers also publish settings for use with their products. These include the Yrth setting for GURPS Fantasy and the World of Greyhawk supplement for ''[[Dungeons & Dragons]]''. Some games integrate the setting with the rules. Examples include ''[[Vampire: The Masquerade]]'' and ''[[Star Wars]]''.
  
Many RPG publishers also publish settings for use with their products. These include the Yrth setting for ''GURPS Fantasy'' and the ''[[World of Greyhawk]]'' [[supplement]] for ''[[Dungeons & |Dragons]]''. Many other games include setting and rules in the same book. Examples include ''[[Vampire: The Masquerade]]'' and ''[[Star Wars]]''.
 
 
Setting and [[game system|system]] are commonly held to be the two halves of an RPG, though this dichotomy is sometimes difficult to apply neatly.  Some games, such as ''[[D&D]]'' and ''[[Sorcerer]]'', have no explicit setting, but the rules naturally give rise to a particular kind of game that fails outside of certain settings.  Others, like ''[[Nobilis]]'', have rules so specific to their setting that they are impossible to use for anything notably different without extensive reworking.
 
 
[[Category:Terminology]]
 
[[Category:Terminology]]
 
==Chronological List of Published Fantasy RPG Settings==
 
 
{| border="1"
 
|+ Overview
 
|-
 
|'''Setting Name''' || '''Year of Publication as RPG Setting''' || '''Name of Initial Publication'''
 
|-
 
|Blackmoor
 
|1972
 
|Issue #13 of the Domesday Book, July 1972
 
|-     
 
|Gorree                
 
|1974
 
|-
 
|Tekumel                
 
|1975    
 
|Empire of the Petal Throne
 
|-
 
|Trollworld        
 
|1975    
 
|Tunnels & Trolls
 
|-
 
|Greyhawk        
 
|1975    
 
|Supplement I
 
|-
 
|Edwyr                
 
|1975
 
|-
 
|Hellsgate        
 
|1975
 
|-
 
|Tirien                
 
|1975
 
|-
 
|Ryth                
 
|1975
 
|-
 
|Bigglestone's Cursed City & Environs (Name?)
 
|1975
 
|-
 
|Wilderlands        
 
|1976    
 
|City-State Maps "I"
 
|-
 
|Baylor       
 
|1976    
 
|Palace of the Vampire Queen
 
|-
 
|Stormgate        
 
|1976
 
|-
 
|Gramarye/Busyrane     
 
|1976
 
|-
 
|Arduin                
 
|1977
 
|-
 
|Greenlands        
 
|1977
 
|-
 
|Glorantha        
 
|1978    
 
|RuneQuest
 
|-
 
|Cidri                
 
|1978    
 
|The Fantasy Trip
 
|-
 
|Midkemia        
 
|1979    
 
|Cities
 
|-
 
|Known World/Mystara
 
|1981    
 
|X1 Isle of Dread
 
|-
 
|Thieves' World
 
|1981
 
|-
 
|Harn                
 
|1983    
 
|Columbia Games Publication
 
|-
 
|Ravenloft        
 
|1983    
 
|I6 Ravenloft
 
|-
 
|Palladium World        
 
|1983    
 
|Palladium Fantasy
 
|-
 
|Middle-Earth        
 
|1984    
 
|Middle Earth Role Playing
 
|-
 
|Dragonlance        
 
|1984    
 
|DL1 Dragons of Despair
 
|-
 
|Forgotten Realms
 
|1985    
 
|???"Into the Forgotten Realms" Dragon March 1985
 
|-
 
|Warhammer             
 
|1987    
 
|Warhammer Fantasy Roleplay
 
|}
 
 
Other Early Settings
 
Kalibruhn
 
Aquaria
 
Hyboria
 
Bunnies & Burrows?
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)