Editing ShadowRun.DnD5

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 774: Line 774:
 
'''Gambling''' (Charisma): For games of chance and where skill might be involve requires a Charisma (Gambling) opposed check. Some strategic games might include multiple opposed checks. With a Charisma (Gambling) check you can even attempt to influence a totally random games of chance. This is mostly a GM call on a lot of these but a base '''DC15''' is a good starting point.</br>
 
'''Gambling''' (Charisma): For games of chance and where skill might be involve requires a Charisma (Gambling) opposed check. Some strategic games might include multiple opposed checks. With a Charisma (Gambling) check you can even attempt to influence a totally random games of chance. This is mostly a GM call on a lot of these but a base '''DC15''' is a good starting point.</br>
  
'''Gather Information''' (Charisma): This skill represents talking with people face to face (even if via a com). So you have to be around people to gather information. Basic information (local gangs, rumors, location of a business, feel of a neighborhood, etc.) take 1d8 hours and a DC10 check. Mostly this might be hanging out in a local bar or on the street and cost 1d6 x10¥. More specialized information might include the local gang leader, where to find an off-the books garage, personality of a local, etc. takes 2d8 hours with a '''DC15''' and costs 1d6 x25¥. Digging up dirt on a local policluber or elected official, or looking for a secret location of a corps out in the Barrens (that the locals all know about but don’t talk about) should take 1d4 days with a '''DC20''' and cost 1d8 x100¥.</br>
+
'''Gather Information''' (Charisma): This skill represents talking with people face to face (even if via a com). So you have to be around people to gather information. Basic information (local gangs, rumors, location of a business, feel of a neighborhood, etc.) take 1d8 hours and a DC10 check. Mostly this might be hanging out in a local bar or on the street and cost 1d6 x10¥. More specialized information might include the local gang leader, where to find an off-the books garage, personality of a local, etc. takes 2d8 hours with a '''DC15''' and costs 1d6 x25¥. Digging up dirt on a local policluber or elected official, or looking for a secret location of a corps out in the Barrens (that the locals all know about but don’t talk about) should take 1d4 days with a '''DC20''' and cost 1d8 x100¥.
''Greasing the wheels''’ (i.e. paying more) could get you extra information, if it’s available and depending on how sensitive it is or how much worth the person might think it is. Generally for double the basic neyen payout add another equal value of paydirt to the result. For times five the neyen bump the success up to the next level (a 10 becomes a 15, etc.)</br>
+
''Greasing the wheels''’ (i.e. paying more) could get you extra information, if it’s available and depending on how sensitive it is or how much worth the person might think it is. Generally for double the basic neyen payout add another equal value of paydirt to the result. For times five the neyen bump the success up to the next level (a 10 becomes a 15, etc.)
  
 
'''Life Science''' (Intelligence): This skill also covers medical and biological research, etc.</br>
 
'''Life Science''' (Intelligence): This skill also covers medical and biological research, etc.</br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)