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'''FIREARM ACCESSORIES'''</br>
 
'''FIREARM ACCESSORIES'''</br>
 
'''Concealed Hostler''': 50¥, Wt. ½lb. Ankle, shoulder or hip holster that hides under a coat or clothing (adds +4 equipment bonus to users’ Stealth to hide a light firearm or melee weapon on himself). Has space for 4 extra clips.</br>
 
'''Concealed Hostler''': 50¥, Wt. ½lb. Ankle, shoulder or hip holster that hides under a coat or clothing (adds +4 equipment bonus to users’ Stealth to hide a light firearm or melee weapon on himself). Has space for 4 extra clips.</br>
'''Gimbal-Stabilizer Sling''': 750¥, Wt. 15lbs. This shoulder harness and sling is a must for many heavy weapons. It allows a user of a Heavy damage weapon to move and still attack without disadvantage.</br>
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'''Gimbal-Stabilizer Sling: 750¥, Wt. 15lbs. This shoulder harness and sling is a must for many heavy weapons. It allows a user of a Heavy damage weapon to move and still attack without disadvantage.
'''Hidden Arm Sling''': 250¥, Wt. ½lb. Auto-draw sling for a light pistol or knife (max weigh 2lbs). Does not count as an item manipulation to draw or ‘stealth’ such a weapon and can be easily hidden under the user’s clothing sleeve (adds +4 equipment bonus to users’ Stealth to hide a light firearm or melee weapon).</br>
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Hidden Arm Sling: 250¥, Wt. ½lb. Auto-draw sling for a light pistol or knife (max weigh 2lbs). Does not count as an item manipulation to draw or ‘stealth’ such a weapon and can be easily hidden under the user’s clothing sleeve (adds +4 equipment bonus to users’ Stealth to hide a light firearm or melee weapon).
'''Image Scope''': 400¥, Wt. 1lb. Advanced targeting scope. Can take up to 6 other visual enhancements (see below under Visual Enhancements). With Aim maneuver not at disadvantage with long range attacks and long range is doubled but this extreme range attack roll is at disadvantage.</br>
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Image Scope: 400¥, Wt. 1lb. Advanced targeting scope. Can take up to 6 other visual enhancements (see below under Visual Enhancement equipment). With Aim maneuver not at disadvantage with long range attacks and long range is doubled but this extreme range attack roll is at disadvantage.
'''Laser Sight''': 75¥, Wt. ½lb. Add +1 equipment bonus to a Weapon Ranged attack rolls and re-roll all 1’s on damage dice (firearms, bows and crossbows only).</br>
 
'''Smartgun Link''': 500¥, nil weight (requires Smartgun Implant cyberware or Smartgun Goggles). Adds +2 equipment bonus to ranged attack rolls and re-roll all 1’s and 2’s on damage dice. This include a laser sight, and while the effects do not stack, those without the required cybernetic or goggle systems still gain the laser sight bonuses (Restricted).</br>
 
'''Smartgun Goggles''': 750¥, Wt. ½lb. (as Smartgun link) Can be added to an Image Scope (above) or Goggles image devices (see below) requiring 3 enhancements (Restricted).</br>
 
'''Silencer''': 200¥, Wt. ½lb. Disadvantage on '''DC15''' Perception checks, to hear the gun fire but only with semi-auto fire (single or double-tap). (Restricted).</br>
 
'''Suppressor''': 500¥, Wt. ½lb. Disadvantage on '''DC15''' Perception checks, to hear the gun fire including autofire. Includes a flash suppressor also adds same disadvantage with visual perception checks to see the muzzle flash of the firearm. (Restricted).</br>
 
 
 
'''HAND HELD SCANNER'''</br>
 
All require Computer Use proficiency for all checks. Untrained users are at disadvantage. Most checks require an Action to use.</br>
 
'''Atmosphere Sensor''': 1,000¥, Wt. 2lbs. A '''DC15''' check will determines basic weather patterns for next 24 hours within a few miles radius.</br>
 
'''Cybernetic Detector''': 500¥, Wt. 2lbs. This hand-wand unit detects if a subject has implanted cybernetics. The user makes a '''DC15''' (plus target’s Firewall rating) check against targets within 10 feet. If the user beat the '''DC''' by +5, gains targets’ Stain level and basic info on type of ware. Beating the '''DC''' by +10 or more gives more detailed info.</br>
 
'''Electronic/Radio Transition Detector''' (bug detector): Cost 200¥, Wt. 1lb. This hand-wand unit allows the user to make a '''DC15''' check to detect any active radio transmission, active scan, listening devices, etc. within 60 feet. Each 10 feet farther away increase the '''DC''' by +5 (Restricted).</br>
 
'''Explosives Detector''': 500¥, Wt. 2lbs. This hand-wand with a '''DC15''' check to detect most common explosives within 10 feet. Each 5 feet farther away increase the '''DC''' by +5 (Restricted).</br>
 
'''Motion Detector''': 1,000¥, Wt. 4lbs. This hand sensor unit can detect any movement within 60 feet with a '''DC15''' check; each 10 feet farther away increase the '''DC''' by +5. This check ignores all lighting obscure and light cover obscure. Heavy cover obscure imposes disadvantage on check while anything over a foot of solid material blocks it entirely. A targets that uses the Dash action grants advantage to the user’s check while those standing still (Speed 0 with nothing that costs movement) impose disadvantage to check.</br>
 
'''MAD Scanner''': 750¥, Wt. 2lbs. This hand-wand unit to detect concealed weapons, by scanning for various minerals that weapons are most commonly made of. Within 10 feet of the user a '''DC15''' check it will detect any metal weapons, with a +5 '''DC''' it will detect aluminum, etc. and with a +10 DC with detect ceramic ones.</br>
 
'''Olfactory Sensory''': 500¥, Wt. 3lbs. This device will detects and analyzes ‘smells’ within a 30 foot area with a '''DC15''' check (higher DC provide additional analytical details about the chemicals, etc.)</br>
 
'''Sensor Suite''': 2,500¥, Wt. 5lbs. This hand scanner uses advanced optical, chemical, motion, and other active sensors scan that ignores all lighting obscure and light cover obscure in its range. Heavy cover obscure imposes disadvantage on check (anything over a foot of solid material blocks it entirely). Within 150 feet and a '''DC15''' check the user can get basic radio transitions, chemical, mineral ore, atmospheric, environmental (pollutions, etc.) and life-sigh readings. Increase the '''DC''' by +5 for every additional +25ft away targets are. Higher '''DC''' can determine more detailed information.</br>
 
'''Ultrasound Scanner''': 1,000¥, Wt. 3lbs. Using ultrasonic sound waves, this device can ‘paints’ a picture of the surrounding area. This allows the user to ignore all light obscure penalties and heavy obscure caused by lighting out to 120 feet with a '''DC10''' check each round as a bonus action. These waves can be detected by a sonic scanner (or sensor suite).</br>
 
  
 
'''MAGICAL EQUIPMENT'''</br>
 
'''MAGICAL EQUIPMENT'''</br>

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