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:'''Medium Sized and Speed''': base 25 feet a round. </br>
 
:'''Medium Sized and Speed''': base 25 feet a round. </br>
 
:'''Dark Vision''': dwarfs can see up to 60ft in the dark per the PHB pg. 183.</br>  
 
:'''Dark Vision''': dwarfs can see up to 60ft in the dark per the PHB pg. 183.</br>  
:'''Hardy''': dwarfs gain one additional Hit Dice back after a long rest (up to max HD). They also add double their Constitution bonus (instead of just Constitution bonus) back when they take a Heroic Recovery and with any Hit Dice recovery rolls after a Short or Long Rest. They can take their Heroic Recovery as a Bonus action (instead of an Action). Finally add +2 to Wound Damage Threshold total and an additional +2 bonus to recovering from the '''''Reeling''''' condition.</br>  
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:'''Hardy''': dwarfs gain one additional Hit Dice back after a long rest (up to max HD). They also add double their Constitution bonus (instead of just Constitution bonus) back when they take a Heroic Recovery and with any Hit Dice recovery rolls after a Short or Long Rest. They can take their Heroic Recovery as a Bonus action (instead of an Action). Finally add +2 to Wound Damage Threshold total and an additional +1 bonus to recovering from the '''''Reeling''''' condition.</br>  
 
:'''Resistance''': dwarfs have advantage on saving throws against toxins, poisons and disease and resistance on any damage that they would suffer from such attacks.</br>
 
:'''Resistance''': dwarfs have advantage on saving throws against toxins, poisons and disease and resistance on any damage that they would suffer from such attacks.</br>
  

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