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'''''Double Attack'''''. When the behemoth takes an attack Action can make two attacks,. </br> | '''''Double Attack'''''. When the behemoth takes an attack Action can make two attacks,. </br> | ||
'''''Gore/Bite'''''. Melee attack +10 to hit, one target, reach 10ft; Hit 2d8+6 piercing damage and the target must make a DC18 Strength save or be knocked prone. </br> | '''''Gore/Bite'''''. Melee attack +10 to hit, one target, reach 10ft; Hit 2d8+6 piercing damage and the target must make a DC18 Strength save or be knocked prone. </br> | ||
− | '''''Trample/Slam'''''. Melee attack +10 to hit, one target, reach 5ft; Hit 2d8+6 bludgeoning damage.</br> | + | '''''Trample/Slam'''''. Melee attack +10 to hit, one target, reach 5ft; Hit 2d8+6 bludgeoning damage.</br>a |
The '''Behemoth''' (Alligator gigas) resembles a bumpy hippopotamus, but is actually the Awakened form of the common alligator (Alligator mississippiensis). It stands 3 meters tall and is 5 meters long on average. Behemoths are aggressive carnivores and are heavily armored with overlapping scales. It typically resides in subtropical swamps and waterways near the Gulf of Mexico and the Caribbean League. | The '''Behemoth''' (Alligator gigas) resembles a bumpy hippopotamus, but is actually the Awakened form of the common alligator (Alligator mississippiensis). It stands 3 meters tall and is 5 meters long on average. Behemoths are aggressive carnivores and are heavily armored with overlapping scales. It typically resides in subtropical swamps and waterways near the Gulf of Mexico and the Caribbean League. | ||
=== UPGRADES === | === UPGRADES === |