Difference between revisions of "Shadow Hills Nick"

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===Saves===
 
===Saves===
Toughness +0/+7, Fortitude +12, Reflex +0, Will +5/+13
+
Toughness +0/+8, Fortitude +12, Reflex +0, Will +5/+13
 
(17pp)
 
(17pp)
  
Line 40: Line 40:
 
====Wellspring of Arcane Might====
 
====Wellspring of Arcane Might====
 
Battle Form 9 (Extra: Second Stage) (Power Feats:Slow Fade 3) (Flaw:Tiring)(Drawbacks: Attack Name)
 
Battle Form 9 (Extra: Second Stage) (Power Feats:Slow Fade 3) (Flaw:Tiring)(Drawbacks: Attack Name)
*Impervious Protection 7
+
*Protection 8
*Perception-ranged Magic (Blast) 8 (Innate) (Alternate Powerx2)
+
*Magic (Blast) 8 (Perception) (Innate) (Subtlex2) (Alternate Powerx3)
**Alternate Power: Penetrating Strike (Innate)
+
** Telekinesis (Perception) 8 (Perception) (innate) (Subtlex2)
**Alternate Power: Penetrating Blast 8 (Innate)  
+
**Alternate Power: Autofire Blast 8 (Innate) (Subtlex2)
Feat: Attack Specialization (Blast) 1 (+2 Attack)
+
**Alternate Power: Penetrating Blast 8 (Innate) (Subtlex2)
 +
Feat: Attack Specialization (Blast) 4 (+8 Attack)
  
 
=====Second Stage of Might=====
 
=====Second Stage of Might=====

Revision as of 21:05, 22 January 2010

Shadow hills main page


Nick.png

Nick

A young Mage, from a House specializing in dimensional magic (called Kungskrona), he has been accepted into Shadow Hills.

Stats

Attributes

Str 8, Dex 10, Con 10, Int 18, Wis 10, Cha 6 (2pp)

Saves

Toughness +0/+8, Fortitude +12, Reflex +0, Will +5/+13 (17pp)

Feats

  • Evasion 2
  • Ritualist
  • Skill Mastery (Knowledge (Arcane Lore), Notice (Spot), Stealth, Diplomacy)
  • Fearless
  • Hide in Plain Sight
  • Luck 4 (+4 Hero Point)
  • Connected (His House)
  • Task Focus (Knowledge (Arcane Lore) - make Rituals)
  • Eidetic Memory

(13pp)

Skills

  • Knowledge (Arcane Lore) +13 (+17)
  • Notice (Spot) +13 (+13)
  • Stealth +13 (+13)
  • Diplomacy +13 (+11)
  • Language 1 (Latin)

(14pp)

Powers

Wellspring of Arcane Might

Battle Form 9 (Extra: Second Stage) (Power Feats:Slow Fade 3) (Flaw:Tiring)(Drawbacks: Attack Name)

  • Protection 8
  • Magic (Blast) 8 (Perception) (Innate) (Subtlex2) (Alternate Powerx3)
    • Telekinesis (Perception) 8 (Perception) (innate) (Subtlex2)
    • Alternate Power: Autofire Blast 8 (Innate) (Subtlex2)
    • Alternate Power: Penetrating Blast 8 (Innate) (Subtlex2)

Feat: Attack Specialization (Blast) 4 (+8 Attack)

Second Stage of Might

Lasts 9 rounds

  • Add Penetrating to Magic (Blast)
    • Alternate Power: Add Alternate Save (Will) to Strike
    • Alternate Power: Add Autofire to Blast
  • Immunity 13 (Entrapment, Interaction Skills, Critical Hits, his own power)

(38pp)

Call the Soldiers of the Shade

  • Summon 5 (Extra: Heroic, Horde, Fanatical) (Feat: Progression 4) (Drawback: Power Loss (When he can't speak to summon them - Uncommon, Major; 3pp)

Summons 25 Shade Soldiers, each built on 75pp (26pp)

Constant Protection with Overwhelming Arcane Might

Mind Shield 10 (10pp)

Movement on Arcane Field

Flight 8 (16pp)

Intense Speed of Knowledge

Quickness (Flaw: One Thing Only (Only making Rituals)) 6 (2pp) (250 times faster)

Guided Hands

Quickness (Flaw: One Thing Only (Only casting Rituals) 3 (1pp) (25 times faster)

Reward of Dedication

Immunity 1 (Trait Effects of Abigail) (1pp)

Drawbacks

  • One-Way Transformation(Very Common, Minor; 3pp)
  • Power Loss (Can't use powers to act against a personally sworn Oath) (Very Common, Moderate; 3pp)
  • Weakness (Whenever in an area completely lacking arcane energy) (Uncommon, Moderate (-1 to all checks, etc.), 5 minutes; 4pp)
  • Vulnerable ("Cold-Wrought Steel") (Common, Moderate; 3pp)
  • His Wealth bonus is only +4 (1pp)

Total: -14pp

Complications

  • Honor (Never break your promises)
  • Obsession (Arcane Knowledge)
  • Responsibility (His House)
  • Self-Assured in his own Arcane power
  • Significant Other (Abibail/"Abby")

Total pp cost

2 + 17 + 13 + 14 + 38 + 26 + 10 + 16 + 2 + 1 + 1 - 14 = 126

Shade Soldiers

PL 5 Shade Soldiers (75pp)

Attributes

Strength 8, Dexterity 12, Constitution 10, Intelligence 8, Wisdom 10, Charisma 10

Saves

Toughness +5, Fortitude +0, Reflex +1, Will +8


Feats

  • Hide in Plain Sight
  • Skill Mastery (Acrobatics, Stealth, Medicine, Notice)
  • Evasion 2
  • Fearless
  • Attack Specialization (Strike) 2 (+4 attack)

Skills

  • Acrobatics +10 (+11)
  • Stealth +10 (+11)
  • Medicine +10 (+10)
  • Notice (Spot) +10 (+10)

Powers

  • Perception-range Blast 5 (Alternate Power 2) (Full Power) (Tiring)
    • Alternate Power: Blast 5 (Will Save) (Full Power)
    • Alternate Power: Vampiric Penetrating Strike 5 (Full Power)
  • Regeneration 9 (Recovery Bonus)
  • Regeneration (Recovery Rate (Bruised)) 3
  • Regeneration (Recovery Rate (Staggered)) 6
  • Regeneration (Recovery Rate (Injured)) 4
  • Healing (Flaw: Empathic) 5 (Persistent)
  • Immunity 12 (Entrapment (grappling, snares or bonds) + Interaction skills + critical hits)
  • Flight 5
  • Mind Shield 8
  • Protection 5

Drawbacks

  • Weakness: Cold Iron (Uncommon, Moderate, 5 minutes; 4pp) (-1 to all checks, attack rolls and Defense)
  • No Wealth Bonus (2pp)

Complications

  • Loyalty (Incredibly loyal to Nick)

Total: 75pp