Editing Shadowjack's GURPS House Rules
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Under the Abstract Wealth rules, you always suffer a "tapped out" penalty based on your self-control number: | Under the Abstract Wealth rules, you always suffer a "tapped out" penalty based on your self-control number: | ||
− | * sc16-: none | + | ** sc16-: none |
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Computer Operation ==== | ==== Computer Operation ==== | ||
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Under the Abstract Wealth rules, the cost depends on the type of purchase you must make each month: | Under the Abstract Wealth rules, the cost depends on the type of purchase you must make each month: | ||
− | * ''Cheap'' [-1] | + | ** ''Cheap'' [-1] |
− | * ''Normal'' [-5] | + | ** ''Normal'' [-5] |
− | * ''Expensive 1'' [-10] | + | ** ''Expensive 1'' [-10] |
− | * ''Expensive 2'' [-15] | + | ** ''Expensive 2'' [-15] |
− | * ''Expensive 3'' [-20] | + | ** ''Expensive 3'' [-20] |
− | For another way to represent a character who's paying off debts, consider simply increasing Time Worked. | + | For another way to represent a character who's paying off debts, consider simply increasing Time Worked. |
==== Default Skills ==== | ==== Default Skills ==== | ||
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==== Enemies ==== | ==== Enemies ==== | ||
− | Remember that Enemies are after you ''specifically''; those acquired due to your job or social standing are just part of the territory, and go away if you change careers. | + | Remember that Enemies are after you ''specifically''; those acquired due to your job or social standing are just part of the territory, and go away if you change careers. The exception is if you are ''especially'' notorious (e.g. Most Wanted), or if one of them is after you for personal reasons. |
==== Erotic Art ==== | ==== Erotic Art ==== | ||
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This disadvantage has a self-control number. The job penalty is based on the self-control number: | This disadvantage has a self-control number. The job penalty is based on the self-control number: | ||
− | * sc16- (Quirk): -1 | + | ** sc16- (Quirk): -1 |
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Lifestyle ==== | ==== Lifestyle ==== | ||
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==== Literature ==== | ==== Literature ==== | ||
− | This skill requires specialization by period, culture, and/or subject, akin to History or Law. There are also similar variant skills for other artistic media: Art History, Cinema, Folklore, Ludology, Musicology | + | This skill requires specialization by period, culture, and/or subject, akin to History or Law. There are also similar variant skills for other artistic media: Art History, Cinema, Folklore, Ludology, Musicology. |
==== Logistics/TL ==== | ==== Logistics/TL ==== | ||
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This disadvantage has a self-control number. The self-control penalty is based on the self-control number: | This disadvantage has a self-control number. The self-control penalty is based on the self-control number: | ||
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Manic-Depressive ==== | ==== Manic-Depressive ==== | ||
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This disadvantage has a self-control number. The reaction modifier is based on the self-control number: | This disadvantage has a self-control number. The reaction modifier is based on the self-control number: | ||
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Miserliness ==== | ==== Miserliness ==== | ||
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Reluctant Killer has been split off from the other forms of Pacifism. Most people have this at base level. | Reluctant Killer has been split off from the other forms of Pacifism. Most people have this at base level. | ||
− | * ''Hardened Killer'' [10]: No penalties or rolls needed; you may kill freely. | + | ** ''Hardened Killer'' [10]: No penalties or rolls needed; you may kill freely. |
− | * ''Desperate Killer'' [5]: self-control 15, -2 penalty. | + | ** ''Desperate Killer'' [5]: self-control 15, -2 penalty. |
− | * ''Reluctant Killer'' [0]: self-control 12, -4 penalty. | + | ** ''Reluctant Killer'' [0]: self-control 12, -4 penalty. |
− | * ''Very Reluctant Killer'' [-5]: self-control 9, -6 penalty. | + | ** ''Very Reluctant Killer'' [-5]: self-control 9, -6 penalty. |
− | * ''Extremely Reluctant Killer'' [-10]: self-control 6, -8 penalty. | + | ** ''Extremely Reluctant Killer'' [-10]: self-control 6, -8 penalty. |
− | You may buy off the attack penalty as a technique, | + | You may buy off the attack penalty as a technique, Combat Training, but the self-control roll and Fright Check rules remain. If you eliminate the penalty entirely, then you may Aim at the target normally. |
==== Roping ==== | ==== Roping ==== | ||
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This disadvantage has a self-control number. The reaction penalty is based on the self-control number: | This disadvantage has a self-control number. The reaction penalty is based on the self-control number: | ||
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Student of the Arcane ==== | ==== Student of the Arcane ==== | ||
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This disadvantage has a self-control number. The added work time and the reaction penalty are based on the self-control number: | This disadvantage has a self-control number. The added work time and the reaction penalty are based on the self-control number: | ||
− | * sc15-: -1 penalty, +25% time | + | ** sc15-: -1 penalty, +25% time |
− | * sc12-: -2 penalty, +50% time | + | ** sc12-: -2 penalty, +50% time |
− | * sc9-: -3 penalty, +75% time | + | ** sc9-: -3 penalty, +75% time |
− | * sc6-: -4 penalty, +100% time | + | ** sc6-: -4 penalty, +100% time |
==== Xenolinguistics ==== | ==== Xenolinguistics ==== |