Shadowwalkers: John Hanrahan

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John Hanrahan :: Null

Avatar Icon 001.png

Character Quote

Attributes d6 Arrow03.png

Physical Attributes

DEXTERITY d8

STRENGTH d10

Mental Attributes

PERCEPTION d6

REASON d6

Social Attributes

AFFINITY d6

WILLPOWER d8

Roles and Knacks d4Arrow03.png

FIXER d10

Organized Investigations d6

INFLUENCER d6

PERFORMER d6

RESEARCHER d4

SCRAPPER d10

Catholic Charities Athletic League Heavyweight Champion d10
Improvised Weapons d6

Distinctions/SFX d8

Null d8

When John was young, his foster brother Carl fell under the sway of a middling reenage Adept. But even a middling Adept is a problem for a scrappy high school kid just trying to get by. He asked around for some help, and eventually one of his cousin's friends suggested a ritual that he had read in some dusty old tome. A few candles and chalk-lines and chants later, and John found that he had less to worry about from the supernatural powers that infest New Trinadad.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png to represent your distinction.

United Metalworkers Shop Steward d8

John has spent his whole working life (including summers and weekends in high school) working in the New Trinadad Steel Mill. Over time, he's worked his way up to be the shop steward of the casting house - where the molten steel is poured into various molds and forms to make shippable product. Of course, being a union official in New Trinadad means more than just filling out grievance forms; it means protecting your people and their livelihood against the endless stream of criminals and monsters seeking to exert their own influence.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png to represent your distinction.
Check002.png I'll Talk to the Supervisor: Spend 1 PP to step up or double Fixer when attempting to resolve trouble with organized authority.

Family Man d8

Ma and Pa Hanrahan are both gone, but John has somewhere between 7 and 13 siblings, depending on exactly what combination of biology and circumstance the counter thinks qualifies. All of them (and their families) still live in New Trinadad. Following in his parents' footsteps, John himself is married to Maria Henriquez, and they have three biological children and a rotating cast of formal and informal foster children in their own home. And all of this doesn't take into account the truly staggering number of Hanrahan and Henriquez aunts, uncles, cousins, and chosen family. If you speak to someone in a working class area of New Trinadad, there's a pretty good chance they're either related to John or are good friends with somebody who is.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png to represent your distinction.
Check002.png Swapping Favor: Create a d8 Asset for the remainder of the scene representing help from a family member. Also Create a d8 Complication representing a reciprocal obligation.

Power Set

Power 1 d10

Power 2 d8

Power 3 d8

SFX: Spend a pp to perform a single power in a high stakes action without needing to roll the dice.

Limits

Stress Tracks

Mortal Stress

d4 ||| D0a.png d6 ||| D0a.png d8 ||| D0a.png d10 ||| D0a.png d12 ||| D0a.png TAKEN OUT ||| D0a.png D0Ba.png

Psychic Stress

d4 ||| D0a.png d6 ||| D0a.png d8 ||| D0a.png d10 ||| D0a.png d12 ||| D0a.png TAKEN OUT ||| D0a.png D0Ba.png

Spiritual Stress

d4 ||| D0a.png d6 ||| D0a.png d8 ||| D0a.png d10 ||| D0a.png d12 ||| D0a.png TAKEN OUT ||| D0a.png D0Ba.png

Bio/Background

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