Difference between revisions of "ShaintarAdventures GreyRangers:Main Page"

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(2. Character Information)
 
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The party currently consists of the following adventurers:
 
The party currently consists of the following adventurers:
 
 
<b>Martin Dorneld, Human Sorcerer from Galea</b>
 
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
|1D6
 
| Fighting
 
|1D6
 
| Sorcery
 
| Heroic
 
| Power Points: 10
 
|-
 
| Agility
 
| 1D6
 
| Healing
 
| 1D6
 
| Extra Power
 
| Overconfidence
 
|-
 
| Spirit
 
| 1D6
 
| Knowledge (Legends)
 
| 1D6
 
|
 
| Loyal
 
|-
 
| Vigor
 
| 1D6
 
| Knowledge (Magic)
 
| 1D10
 
|-
 
| Smarts
 
| 1D10
 
| Sorcery
 
| 1D10
 
|-
 
|
 
|
 
| Riding
 
| 1D6
 
|-
 
| Parry
 
| 5
 
| Guts
 
| 1D4
 
|-
 
| Toughness
 
| 5 (+1 Armour)
 
| Notice
 
| 1D4
 
|-
 
| Charisma
 
| 0
 
|}
 
<br>
 
''XP:5''<br>
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Martin Dorneld]
 
 
''Principles:'' Cantrips, Phantasms, Nicoli's Lightning Storm (+2 AP vs metal armour), Dorneld Bat-Signal, Warrior's Gift
 
 
''Equipment''<br>
 
Standard Grey Ranger survival gear
 
<br>
 
Money:
 
<br>
 
 
''Weapons and Armour''<br>
 
Family Longsword:
 
Damage: Str + 1D8
 
Wt: 8
 
<br>
 
 
Everwood Talisman
 
<br>
 
 
Full Leather Armour:
 
Armour: +1,
 
CSP: -4,
 
Wt: 15
 
<br>
 
 
 
<br>
 
<br>
 
 
'''Erron Field, Human Rogue from the Malakar Dominion'''<br>
 
<br>
 
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
|1D6
 
| Fighting
 
|1D8
 
| Alertness (Adaptable)
 
| Enemy (Lords of the Red Oak)
 
|
 
|-
 
| Agility
 
| 1D8
 
| Shooting
 
| 1D6
 
|
 
| Wanted
 
|-
 
| Spirit
 
| 1D6
 
| Survival 
 
| 1D8
 
|
 
| Delusional ("The Lords are EVERYWHERE!)
 
|-
 
| Vigor
 
| 1D6
 
| Tracking
 
| 1D8
 
|-
 
| Smarts
 
| 1D8
 
| Guts
 
| 1D6
 
|-
 
|
 
|
 
| Stealth
 
| 1D8
 
|-
 
| Parry
 
| 6 (+1 w/ bracers, +1 w/ buckler)
 
| Climbing
 
| 1D4
 
|-
 
| Toughness
 
| 5 (+1 Armour)
 
| Notice
 
| 1D6
 
|-
 
| Charisma
 
| 0
 
|}
 
<br>
 
''XP: 5''<br>
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Erron Field]
 
 
''Equipment''<br>
 
Standard Ranger Survival Gear
 
<br>
 
Money:
 
<br>
 
 
''Weapons and Armour''<br>
 
Bow:
 
Damage: 2D6,
 
Range: 12/24/48,
 
Wt: 3
 
<br>
 
 
Dagger:
 
Damage: Str + 1d4,
 
Wt: 1
 
<br>
 
 
Sabre:
 
Damage: Str +1d6,
 
Wt: 2
 
<br>
 
 
Full Leather Armour:
 
Armour: +1,
 
CSP: -4,
 
Wt: 15
 
<br>
 
 
<br><br>
 
 
'''Kaltha, Brinchie Ex-Thief from Camden'''<br>
 
<br>
 
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
|1D6
 
| Fighting
 
|1D8
 
| Acrobat
 
| Heroic (Honour Grik's memory)
 
|
 
|-
 
| Agility
 
| 1D12
 
| Shooting
 
| 1D4
 
| Ambidextrous
 
| Enemy (Pursuit by Grik's Gather and old thieving "friends")
 
|-
 
| Spirit
 
| 1D4
 
| Guts 
 
| 1D4
 
| Quick
 
| Poverty
 
|-
 
| Vigor
 
| 1D6
 
| Stealth 
 
| 1D8
 
| Natural Claws (Str + 1D4)
 
| Outsider (Racial, -2 Charisma)
 
|-
 
| Smarts
 
| 1D4
 
| Climbing 
 
| 1D4
 
| Two Fisted
 
| Needs Action (Racial)
 
|-
 
|
 
|
 
| Streetwise
 
| 1D4
 
|-
 
| Parry
 
| 7 (Includes Acrobat)
 
| Notice
 
| 1D4
 
|-
 
| Toughness
 
| 5 (+1 Armour)
 
| Throwing
 
| 1D6
 
|-
 
| Charisma
 
| -2
 
| Lockpicking
 
| 1D6
 
|}
 
<br>
 
''XP: 5''<br>
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Kaltha]
 
 
''Equipment''<br>
 
Standard Grey Ranger survival gear
 
<br>
 
Money:
 
<br>
 
 
''Weapons and Armour''<br>
 
Rrka (Brinchie Shortsword):
 
Damage: Str + 1D6,
 
Parry: +1 (If used defensively),
 
Wt: 4
 
<br>
 
 
Lo-sska (Brinchie Longsword):
 
Damage: Str + 1D8,
 
Wt: 8
 
<br>
 
 
Full Leather Armour:
 
Armour: +1,
 
CSP: -4,
 
Wt: 15
 
<br>
 
 
Bracers:
 
Parry: +1
 
Wt: 12
 
<br>
 
 
<br><br>
 
 
 
'''Damon Starborn, aka Damon D'Avenant, Alakar Fencer from Parts Unknown'''<br>
 
 
<br>
 
<br>
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
|1D6
 
| Fighting
 
|1D8
 
| Fencer
 
| Code of Honour
 
|
 
|-
 
| Agility
 
| 1D8
 
| Shooting
 
| 1D6
 
| Heritage (Alakar)
 
| Enemy (Father's prize student/Damon's Rival, Eric Renault)
 
|-
 
| Spirit
 
| 1D6
 
| Guts 
 
| 1D6
 
| Low-Light Vision
 
| Loyal
 
|-
 
| Vigor
 
| 1D6
 
| Stealth 
 
| 1D6
 
| Keen Fae Senses
 
| Weakness (Black Iron and Blood Steel)
 
|-
 
| Smarts
 
| 1D6
 
| Healing 
 
| 1D4
 
| Fae Beauty
 
| Enemy (All Shayakar and Childer)
 
|-
 
|
 
|
 
| Survival 
 
| 1D4
 
|-
 
| Parry
 
| 6
 
| Notice
 
| 1D6
 
|-
 
| Toughness
 
| 5 (+0 Armour)
 
| Taunt
 
| 1D6
 
|-
 
| Charisma
 
| +1
 
| Tracking
 
| 1D4
 
|-
 
|
 
|
 
| Persuasion
 
| 1D6
 
|}
 
 
<br>
 
<br>
''XP: 5''<br>
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Damon]
 
  
''Equipment''<br>
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character02 Erron Field, Human Rogue from the Malakar Dominion]
Standard Ranger Survival Gear, backpack, trail rations, oil and whetstone, 3 torches, flint and steel, canteen, bedroll and blanket, 
 
 
<br>
 
<br>
 
Money: 60 copper coins
 
 
<br>
 
<br>
''Weapons and Armour''<br>
 
  
Bow (Gift from Mother):
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character03 Kaltha, Brinchie Ex-Thief from Camden]
Damage: 2D6,
 
Range: 12/24/48,
 
Wt: 3
 
 
<br>
 
<br>
 
Quiver: 20 arrows
 
 
<br>
 
<br>
  
Cavalier's Parrying Dirk:
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character05 Kenssei vo Trasshka, Dregordian Paladin from Dregordia]
Damage: Str + 1D4,
 
Parry: +1 if used defensively,
 
Wt: 2
 
 
<br>
 
<br>
 
Rapier:
 
Damage: Str + 1D4,
 
Parry: +1
 
Wt: 3
 
 
<br>
 
<br>
  
Dagger (x2):
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character06 Corbin Dallas, Human warrior from the Wildlands]
Damage: Str + 1D4
 
Wt: 1 (each)
 
 
<br>
 
<br>
 
Bracers:
 
Parry: +1
 
Wt: 12
 
<br>
 
 
<br><br>
 
 
 
'''Kenssei vo Trasshka, Dregordian Paladin from Dregordia'''<br>
 
<br>
 
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
| 1D6
 
| Fighting
 
| 1D10
 
| Champion (Paladin)
 
| Heroic
 
|
 
|-
 
| Agility
 
| 1D6
 
| Guts
 
| 1D8
 
| Natural Claws (Str + 1D4)
 
| Enemy (Ss'larik vo Trasshka, isolationist noble)
 
|-
 
| Spirit
 
| 1D8
 
| Ride 
 
| 1D6
 
| Tail (Str + 1D4, non-lethal)
 
| Loyal
 
|-
 
| Vigor
 
| 1D8
 
| Persuasion 
 
| 1D6
 
| Noble
 
| Code of Honour
 
|-
 
| Smarts
 
| 1D6
 
| Swim (Racial) 
 
| 1D6
 
| Detect Darkness and Flame creatures at will
 
| Vow (Church of Light)
 
|-
 
|
 
|
 
| Healing
 
| 1D4
 
|
 
| Battle Rage (Racial)
 
|-
 
| Parry
 
| 7
 
| Knowledge (Politics)
 
| 1D4
 
| Trademark Weapon (Kayakor)
 
| Weakness: Cold
 
|-
 
| Toughness
 
| 6 (+3 Armour, +5 Ranged)
 
 
|
 
|
 
| Outsider (Racial)
 
|-
 
| Charisma
 
| 0 (+2 to Faithful)
 
|}
 
<br>
 
''XP: 5''<br>
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Kenssei vo Trasshka]
 
 
''Equipment''<br>
 
Standard Grey Ranger survival gear
 
<br>
 
 
Money:
 
<br>
 
 
''Weapons and Armour''<br>
 
Kayakor "Ssada":
 
Damage: Str + 1D10,
 
Parry: +1,
 
Reach: 1,
 
Hands: 2,
 
Note: AP 1
 
Wt: 20
 
<br>
 
 
Longsword:
 
Damage: Str + 1D8,
 
Wt: 8
 
<br>
 
 
Mace:
 
Damage: Str + 1D6,
 
Note: AP 1 vs Plate or Rigid armour,
 
Wt: 8
 
<br>
 
 
Lance:
 
Damage: Str + 1D10,
 
Reach: 2,
 
Hands: 2,
 
Note: AP 1,
 
Mounted Weapon,
 
Wt: 10
 
<br>
 
 
Dregordian Scale Armour:
 
Armour: +3
 
CSP: -4
 
Wt: 15
 
<br>
 
 
Full Helm:
 
Notice: -2
 
CSP: -2
 
<br>
 
 
Kite Shield:
 
Parry: +2
 
Armour: +2 vs Ranged Attacks
 
Wt: 20
 
<br>
 
 
 
 
<br><br>
 
<br><br>
  
Line 628: Line 90:
 
<br>
 
<br>
 
==4. Our Adventures Thus Far==
 
==4. Our Adventures Thus Far==
 +
 +
The Duchy of Deresford is relatively new territory and against all odds prosperous. Duke Osweald is the fifth son of a powerful Olaran noble. He came to the Wildlands with a company of his father's spearmen and a few Knights and soon carved out a territory of his own. The land he claimed wasn't promising on first view, but canny man, the Duke introduced Sheep farming and terracing to get the most of the land and now has built up a very good wool and dye trade. He also discovered ore deposits and operates a number of open copper mines. The wool goes south to the port town of Coastline where it is traded at very good profit and the ore goes north to the Korg Humps where the Dwarves are more than happy to trade for it.
 +
 +
Before Duke Osweald arrived there were just a few goatherds and their families, since his arrival Wildlanders have arrived to farm, mine, trade or serve as soldiers for the Duke. There is of course a large population of Olarans and many families have come from the lands of the Malakar Dominion. The latter come seeking a new, peaceful, and honest life away from the oppression and corruption of the Dominion.
 +
 +
There is one trade town that has grown up around the Duke's Keep and several villages. However, Deresford's, mainly human, population is , for the most part, spread over the hills on small isolated farmsteads.
 +
 +
Our intrepid group, accompanied by a group of fellow Rangers, set out for the Keep. However, on our first night out, Sergeant MacRoth, commander of the expedition and in charge of the final watch of the night, has disappeared!

Latest revision as of 07:53, 6 August 2008

Adventures in Shaintar: The Grey Rangers[edit]

This is the Wiki for the upcoming PBP RPG set in Shaintar, using the Savage Worlds rule set. Hopefully all the useful information will be kept here. That's the plan, at least.

  1. Setting Information
  2. Character Information
  3. Rules and Associated Fun
  4. Our Adventures Thus Far (In Brief)
  5. Misc

1. Setting Information[edit]

The world of Shaintar is described, with a little history and discussion on magic, here: Shaintar

A more comprehensive time-line, with all the details you could ever want about the ancient history of Shaintar, is located here: Time-Line

The map of Shaintar can be seen here: Map

The adventure starts in the city of Kythros, in the Wildlands region of Shaintar. To locate the city, look at the south/central region of the map, southeast of The Elvish Nation, on the shores of lake Vastok (Recommended zoom is 300% or so).

The world of Shaintar features many diverse empires, kingdoms, and oligarchies. A brief (and occasionally not-so-brief) summary of the major players is located in the following list.

The evil human Empire to the north. Expansionist, militaristic, worshiping gods of evil and war... bad guys.

Necromany, undead, and a land forever locked in eternal twilight. Also bad guys.

Think "The Medieval Catholic Church", but add a few more dashes of pure evil. Also bad guys. But with good food.

An entire nation run by criminals, murderers, thieves, and lawyers.

Three quarters of a million humans and dwarves... the first line of defence... our last, best hope for peace, all alone in the night. Think a mix of Germany and Nordic heroes... heavy drinkers, good fighters.

8 princes and 1 princess all striving for survival and glory in the harsh Eternal Desert. The cradle of mankind and home of the fiercest calvary in Shaintar. Some good, some bad... just be careful of the worms.

Half-elven warrior monks and druids snuggled on a paradise island. Home of the only martial art in Shaintar.

An entire nation of upright-walking dinosaurs with opposable thumbs and rules for polite behaviour that would make the Japanese blush. Smack in the middle of a jungle.

Elves. In a nation. There are trees too. Go figure.

  • The Southern Nations

A combination of the following Kingdoms: The Wildlands, the Freelands, Galea, Olara, and the Elvish Nation. A loose confederacy at best, mostly combined to counter the aggressions of their more expansionist Northern neighbours. Sadly, the Wildlands, Freelands and Galea do not have proper write-ups yet... but additional information will be added as it becomes available.

Not a "nation" so much as a "people", the Goblinesh Gathers describes the homes of the Goblin, Orc and Ogre people of Shaintar. Scattered throughout the land and in every nation, the Goblinesh people have no single nation but many similarities.

2. Character Information[edit]

The party currently consists of the following adventurers:

Erron Field, Human Rogue from the Malakar Dominion

Kaltha, Brinchie Ex-Thief from Camden

Kenssei vo Trasshka, Dregordian Paladin from Dregordia

Corbin Dallas, Human warrior from the Wildlands


For Servants, Mounts, and other such information, please see Allies

3. Rules and Associated Fun![edit]

For the "Test Drive" information of Savage Worlds, please go here. Here you will find the basics of the system, including simple character generation and combat examples.
Additionally, the following information may prove very useful to the adventurers of Shaintar:



4. Our Adventures Thus Far[edit]

The Duchy of Deresford is relatively new territory and against all odds prosperous. Duke Osweald is the fifth son of a powerful Olaran noble. He came to the Wildlands with a company of his father's spearmen and a few Knights and soon carved out a territory of his own. The land he claimed wasn't promising on first view, but canny man, the Duke introduced Sheep farming and terracing to get the most of the land and now has built up a very good wool and dye trade. He also discovered ore deposits and operates a number of open copper mines. The wool goes south to the port town of Coastline where it is traded at very good profit and the ore goes north to the Korg Humps where the Dwarves are more than happy to trade for it.

Before Duke Osweald arrived there were just a few goatherds and their families, since his arrival Wildlanders have arrived to farm, mine, trade or serve as soldiers for the Duke. There is of course a large population of Olarans and many families have come from the lands of the Malakar Dominion. The latter come seeking a new, peaceful, and honest life away from the oppression and corruption of the Dominion.

There is one trade town that has grown up around the Duke's Keep and several villages. However, Deresford's, mainly human, population is , for the most part, spread over the hills on small isolated farmsteads.

Our intrepid group, accompanied by a group of fellow Rangers, set out for the Keep. However, on our first night out, Sergeant MacRoth, commander of the expedition and in charge of the final watch of the night, has disappeared!