Difference between revisions of "Shardworld:Main Page"

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[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
 
[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
    [[Shardworld/Addendum_1|Addendum I, Divinity, Folklore, and Philosophy]]-Belief systems of the Continent's peoples.
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    [[Shardworld/Addendum_1|Addendum I, Divinity, Folklore, and Philosophy]]-Belief systems of the Continent's peoples.
    [[Shardworld/Addendum_2|Addendum II, Culture, Commerce, and Travel]]-The traditions of civilization, and how to get from one to another.
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    [[Shardworld/Addendum_2|Addendum II, Culture, Commerce, and Travel]]-The traditions of civilization, and how to get from one to another.
  
  

Revision as of 21:53, 29 September 2015


This is the hub page for Shardworld, a home-brew fantasy setting designed to reflect the classic fantasy setting, with several major changes and alterations to genre standard tropes, cliches, and conventions. It uses 13th Age's Archmage Engine and aspects of its core setting, with a few additions.

The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.


Setting Summary


Setting Details

Cosmology-The creation myth of the Shardworld, the laws that govern the world, the nature of divinity and a brief summary of well-known shards.


History-A brief history of the past ages,


Icons-The Icons of the 7th Age, whose will and whims guide history.


Traveler's Guide to The Continent-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.

   Addendum I, Divinity, Folklore, and Philosophy-Belief systems of the Continent's peoples.
   Addendum II, Culture, Commerce, and Travel-The traditions of civilization, and how to get from one to another.


System Details

The new race(s) and class added to the core 13th Age, along with details as to how core races fit into the setting.

Races-The varied races of the Continent and their corresponding rules.

Wellspring Knight-A new class. A martial sect composed of those born with a connection to the Wellspring Engine, an ancient arcanotech edifice from the 3rd Age. Wellspring Knights cast spells like other classes, and use a new resource called Charge to fuel their spells and martial attacks.

Errata-House rules, approved supplementary and third party material, new pieces of equipment, and general commentary on how the 13th Age system fits into the Shardworld.


Cast of Characters

Player Characters

The figures destined to change the Shardworld forever.


NPCs

Any NPCs important enough to warrant mention. Icons of Shardworld have their own page.


Links

13th Age SRD-The SRD for 13th Age.

Archmage Engine-The rule system behind 13th Age.

Character Sheet-A blank, fillable character sheet.

Vault of the 13th Age-A collection of fan-made material for 13th Age.