Difference between revisions of "Shardworld:Main Page"

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[[Category: 13th Age]]
 
[[Category: 13th Age]]
  
This is the hub page for Shardworld, a home-brew fantasy setting designed to reflect the classic fantasy setting, with several major changes and alterations to genre standard tropes, cliches, and conventions. It uses 13th Age's Archmage Engine and aspects of its core setting, with a few additions.
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This is the hub page for Shardworld, a home-brew fantasy setting designed for use with the 13th Age RPG. My goal with Shardworld is to put my own spin on the "stereotypical d20 setting", inspired by the worlds of the Kingkiller Chronicles, A Song of Ice and Fire, Warhammer Fantasy, Eberron, the general D&D paradigm, and more. It began as an adaptation of 13th Age's default Dragon Empire setting, and evolved from there.
  
 
The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.
 
The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.
  
[[Shardworld/Summary|Summary of Setting and Changes]]
 
  
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[[Shardworld/Summary|Setting Summary]]
  
=Cast of Characters=
 
  
'''Player Characters'''
 
  
The figures destined to change the Shardworld forever.
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=Setting Details=
  
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[[Shardworld/Cosmology|Cosmology]]-The creation myth of the Shardworld, the laws that govern the world, the nature of divinity and a brief summary of well-known shards.
  
'''NPCs'''
 
  
Any NPCs important enough to warrant mention. Icons of Shardworld have their own page.
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[[Shardworld/History|History]]-A brief history of the past ages,
  
  
=Setting Details=
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[[Shardworld/Icons|Icons]]-The Icons of the 7th Age, whose will and whims guide history.
 
 
[[Shardworld/Cosmology|Cosmology]]-How the Shardworld came to be the way it is, and the primordial forces, gods, and even stranger things that influence it.
 
 
 
[[Shardworld/Travel_Guide|Traveller's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
 
  
[[Shardworld/Other_Shards|Other Shards]]-Everything known about the other Shards(planes by another name) that complete the Shardworld.
 
  
[[Shardworld/Icons|Icons]]-The Icons of the 7th Age, whose will and whims guide history.
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[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
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*[[Shardworld/Addendum_1|Addendum I, Divinity, Folklore, and Philosophy]]-The varied beliefs of the Continent's peoples, and brief summaries of the known gods.
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*[[Shardworld/Addendum_2|Addendum II, Culture, Commerce, and Travel]]-The traditions and structure of the Continent's civilizations, and how to get from one to another.
  
  
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[[Shardworld/Races|Races]]-The varied races of the Continent and their corresponding rules.
 
[[Shardworld/Races|Races]]-The varied races of the Continent and their corresponding rules.
  
[[Shardworld/Wellspring_Knight|Wellspring Knight]]-A new class. A martial sect composed of those born with a connection to the Wellspring Engine, an ancient arcanotech edifice from the last age. Wellspring Knights cast spells like other classes, and use a new resource called Charge to fuel their spells and martial attacks.
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[[Shardworld/Wellspring_Knight|Wellspring Knight]]-A new class. A martial sect composed of those born with a connection to the Wellspring Engine, an ancient arcanotech edifice from the 3rd Age. Wellspring Knights cast spells like other classes, and use a new resource called Charge to fuel their spells and martial attacks.
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[[Shardworld/Errata|Errata]]-House rules, approved supplementary and third party material, new pieces of equipment, and general commentary on how the 13th Age system fits into the Shardworld.
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=Cast of Characters=
 +
 
 +
'''Player Characters'''
 +
 
 +
The figures destined to change the Shardworld forever.
 +
 
 +
 
 +
'''NPCs'''
 +
 
 +
Any NPCs important enough to warrant mention. Icons of Shardworld have their own page.
  
  
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[http://www.13thagesrd.com/| 13th Age SRD]-The SRD for 13th Age.
 
[http://www.13thagesrd.com/| 13th Age SRD]-The SRD for 13th Age.
  
[http://www.pelgranepress.com/?p=13316| Archmage Engine]]-The engine that fuels 13th Age.
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[http://www.pelgranepress.com/?p=13316| Archmage Engine]-The rule system behind 13th Age.
  
 
[http://pelgranepress.com/site/wp-content/uploads/2014/06/Santys-Fillable-13th-Age-CS-V5.pdf| Character Sheet]-A blank, fillable character sheet.
 
[http://pelgranepress.com/site/wp-content/uploads/2014/06/Santys-Fillable-13th-Age-CS-V5.pdf| Character Sheet]-A blank, fillable character sheet.
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[http://13thage.org/| Vault of the 13th Age]-A collection of fan-made material for 13th Age.

Latest revision as of 22:22, 21 October 2015


This is the hub page for Shardworld, a home-brew fantasy setting designed for use with the 13th Age RPG. My goal with Shardworld is to put my own spin on the "stereotypical d20 setting", inspired by the worlds of the Kingkiller Chronicles, A Song of Ice and Fire, Warhammer Fantasy, Eberron, the general D&D paradigm, and more. It began as an adaptation of 13th Age's default Dragon Empire setting, and evolved from there.

The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.


Setting Summary


Setting Details[edit]

Cosmology-The creation myth of the Shardworld, the laws that govern the world, the nature of divinity and a brief summary of well-known shards.


History-A brief history of the past ages,


Icons-The Icons of the 7th Age, whose will and whims guide history.


Traveler's Guide to The Continent-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.


System Details[edit]

The new race(s) and class added to the core 13th Age, along with details as to how core races fit into the setting.

Races-The varied races of the Continent and their corresponding rules.

Wellspring Knight-A new class. A martial sect composed of those born with a connection to the Wellspring Engine, an ancient arcanotech edifice from the 3rd Age. Wellspring Knights cast spells like other classes, and use a new resource called Charge to fuel their spells and martial attacks.

Errata-House rules, approved supplementary and third party material, new pieces of equipment, and general commentary on how the 13th Age system fits into the Shardworld.


Cast of Characters[edit]

Player Characters

The figures destined to change the Shardworld forever.


NPCs

Any NPCs important enough to warrant mention. Icons of Shardworld have their own page.


Links[edit]

13th Age SRD-The SRD for 13th Age.

Archmage Engine-The rule system behind 13th Age.

Character Sheet-A blank, fillable character sheet.

Vault of the 13th Age-A collection of fan-made material for 13th Age.