Shardworld:Main Page

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This is the hub page for Shardworld, a home-brew fantasy setting designed to reflect the classic fantasy setting, with several major changes and alterations to genre standard tropes, cliches, and conventions. It uses 13th Age's Archmage Engine and aspects of its core setting, with a few additions.

The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.

Summary of Setting and Changes


Cast of Characters

Player Characters

The figures destined to change the Shardworld forever.


NPCs

Any NPCs important enough to warrant mention. Icons of Shardworld are written up elsewhere, in the Traveler's Guide.


Setting Details

Cosmology-How the Shardworld came to be the way it is, and the primordial forces, gods, and even stranger things that influence it.

Traveller's Guide to The Continent-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.

Other Shards-Everything known about the other Shards(planes by another name) that complete the Shardworld.

Icons-The Icons of the 7th Age, whose will and whims guide history.


System Details

The new race(s) and class added to the core 13th Age, along with details as to how core races fit into the setting.

Races-The varied races of the Continent and their corresponding rules.

Wellspring Knight-A new class. A martial sect composed of those born with a connection to the Wellspring Engine, an ancient arcanotech edifice from the last age. Wellspring Knights cast spells like other classes, and use a new resource called Charge to fuel their spells and martial attacks.


Links

13th Age SRD-The SRD for 13th Age.

Archmage Engine]-The engine that fuels 13th Age.

Character Sheet-A blank, fillable character sheet.