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[[File:Shatterbound.jpg]] [[File:Eric3.jpg]][[File:Vander42.jpg]]
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[[File:Shatterbound.jpg]]
  
=='''“SHATTER BOUND”'''==
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“SHATTER BOUND” The Armor of King Eric (58 points)
''The Armor of King Eric'' (58 points)
 
 
(Vander’s Signature Item)
 
(Vander’s Signature Item)
'''*Qualities'''
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*Qualities
 
**Item Vitality:2 points; Chaos Vitality  
 
**Item Vitality:2 points; Chaos Vitality  
 
**Item Movement:4 points; Engine Speed. 5 points; Transfer Quality (up to 60mph running speed)
 
**Item Movement:4 points; Engine Speed. 5 points; Transfer Quality (up to 60mph running speed)
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**Intelligence: 2 points; Able to Speak & Sing (equivalent; non-conversational)
 
**Intelligence: 2 points; Able to Speak & Sing (equivalent; non-conversational)
 
**Psychic Defense:4 points; Psychic Barrier,5 points; Transfer Quality (at the will of the Wearer)
 
**Psychic Defense:4 points; Psychic Barrier,5 points; Transfer Quality (at the will of the Wearer)
'''*Powers'''
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*Powers
 
**Movement in Shadow: 4 points; Shadow Seek
 
**Movement in Shadow: 4 points; Shadow Seek
 
**Item Healing: 8 points; Extraordinary Regeneration  
 
**Item Healing: 8 points; Extraordinary Regeneration  
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**Item Shape Shifting: 8 points; Special (12 distinct Forms)
 
**Item Shape Shifting: 8 points; Special (12 distinct Forms)
  
'''*Appearance:''' Black metal plates of a wide variety and sections of chain-mail webbing.   
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*Appearance:  Black metal plates of a wide variety and sections of chain-mail webbing.   
 
(Notes: May NOT take the Form of a helm! The Codpiece Form is extremely graphic and anatomically correct.)
 
(Notes: May NOT take the Form of a helm! The Codpiece Form is extremely graphic and anatomically correct.)
  
'''*The 12 Forms of Shatter Bound:'''
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*The 12 Forms of Shatter Bound:
 
**Full Body, Over-lapping Plates & Woven Chain Mail (pictured above)
 
**Full Body, Over-lapping Plates & Woven Chain Mail (pictured above)
 
**Modern Day Shadow Earth Tactical
 
**Modern Day Shadow Earth Tactical
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**Vorpal Collar/Gorget  
 
**Vorpal Collar/Gorget  
 
**Boots, Grieves & Knee Cops; Pair
 
**Boots, Grieves & Knee Cops; Pair
 
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*The Armor’s Shape Shift Power is not Shape Shift for the whole item, strictly speaking.  The Armor is a large collection of individual plates Shifting from shape to shape to create the interlocked final shape of its twelve Forms.  It adjusts to fit the wearer's size and can maintain 12 distinct Forms including (but not limited to) Vambrace, Boots, Vorpal Collar, form fitting under-clothes armor, Full body armor, etc.
'''*The Armor’s Shape Shift Power''' is not Shape Shift for the whole item, strictly speaking.  The Armor is a large collection of individual plates Shifting from shape to shape to create the interlocked final shape of its twelve Forms.  It adjusts to fit the wearer's size and can maintain 12 distinct Forms including (but not limited to) Vambrace, Boots, Vorpal Collar, form fitting under-clothes armor, Full body armor, etc.
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*Physical Qualities:  Allows the wearer to run as fast as a horse or vehicle; top speed 60 mph.  The Armor’s Resistance to Damage transfers to the wearer at half power (Resistant to Guns) when damage is applied to areas not physically covered by the armor.  The Armor also transfers a wide range of Environmental Immunities to the wearer including; immunity to poison, immunity to intoxication, immunity to lack of oxygen, and the wearer can also breathe under water.  It also provides immunity to variations of heat and cold from 300 below Zero to 800 above.  If the wearer depends on the suit for an extended period of exertion, the wearer may face a required period of sleep.
 
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*Personality:  The Armor is not sentient, strictly speaking, but understands basic commands and will aggressively seek its primary wearer if separated. The Armor understands when it is loaned by its wielder and remembers its primary wearer.  It has a highly developed sense of self-preservation if separated from the primary wearer and will Shift Shadow in the direction of its primary wearer.   
'''*Physical Qualities:''' Allows the wearer to run as fast as a horse or vehicle; top speed 60 mph.  The Armor’s Resistance to Damage transfers to the wearer at half power (Resistant to Guns) when damage is applied to areas not physically covered by the armor.  The Armor also <big>MAY</big> transfer a wide range of Environmental Immunities to the wearer including; immunity to poison, immunity to intoxication, immunity to lack of oxygen, and the wearer can also breathe under water.  It also provides immunity to variations of heat and cold from 300 below Zero to 800 above.  If the wearer depends on the suit for an extended period of exertion, the wearer may face a required period of sleep.
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<big>Fair warning-The Armor may not be sentient, but it has a flaw in its character</big>
'''*Personality:''' The Armor is not sentient, strictly speaking, but understands basic commands and will aggressively seek its primary wearer if separated. The Armor understands when it is loaned by its wielder and remembers its primary wearer.  It has a highly developed sense of self-preservation if separated from the primary wearer and will Shift Shadow in the direction of its primary wearer.  
 
   
 
'''<big>Fair warning-The Armor may not be sentient, but it has a flaw in its character</big>'''
 
 
 
Shatterbound and Galis are paired items.
 
 
 
=='''Galis'''==
 
 
 
[[File:Galis11.jpg|350 px]] [[File:Eric3.jpg]][[File:arloxedra.jpg|225 px]]
 
 
 
'''King Eric's Blade''
 
'''Qualities'''
 
**Item Vitality:2 points; Chaos Vitality
 
**Item Movement:4 points; Engine Speed. (Fly 120mph)
 
**Item Stamina: 4 points; Endless Stamina. Transfer 5
 
**Extraordinary Damage: 8 points; Invulnerable to all Conventional Weapons. 
 
**Intelligence: 4 points; IQ 17/Ego 17. Willing partner.
 
**Psychic Defense:4 points; Psychic Barrier,5 points; Transfer Quality (at the will of the Wearer)
 
'''*Powers'''
 
**Movement in Shadow: 4 points; Shadow Seek
 
**Item Healing: 8 points; Extraordinary Regeneration. 5 points; Transfer Half-Power (Regeneration 4 on wearer)
 
**Item Shape Shifting: 8 points; Special (12 distinct Forms)
 
***Shapes of Galis:broadsword, Gladius, scramasax, greatsword, Javlin,
 
**Ability 1 pip -Call to Hand
 
 
 
=='''Broach of Emerald Hearts'''==
 
[[File:Emerald1.jpg]][[File:Eric3.jpg]][[File:Derek.jpg]]
 
 
 
'''Qualities'''
 
*Amber Vitality:4 Pip Transfer 5 pips
 
*Engine speed :4 pips transfer 5 pips
 
*Tongues: 4 Pips
 
*Extraordinary Sensitivity; 4 Pips transfer 5
 
*Psyche Boost:4 Pips Transfer 5
 
'''Powers'''
 
*Found in Shadow:4 pips
 
*Regeneration:4 Pips Transfer 10 Pips
 
*N/N Forms: broach, Ring, Belt buckle, Hat pin, Stone in gold cage
 
*Rack Spells: 12
 
*Ability :1 Pip Bound to Galis & Shatterbound-Know where the wielder of either is.
 
*Ability :1 Pip  Call to Hand
 
*Ability :1 Pip  memory of Faiella.  broach sings songs in Faiella's voice.
 
*Ability :4 Pip Transport to wearer's chosen/primary Home.
 
*Ability :4 Pips Proof against Possession.
 
 
 
 
 
Given to Faiella by Oberon as a Wedding present.  One her deathbed she gave it to Eric.  When Eric died Derek was in Shadow.  Oberon came to him and gave him the broach.
 

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