Difference between revisions of "Shattered Lands/Teoxihuitle"

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== '''''Feats''''' ==
 
== '''''Feats''''' ==
  
'''Vigorous Spirit''' Your healing spirit heals an additional +4 HP.
+
'''Vigorous Spirit''' Your Healing Spirit heals an additional +4 HP.
  
 
'''Precise Fangs''' When you use your spirit's fangs power, you gain a +2 bonus to the attack roll.
 
'''Precise Fangs''' When you use your spirit's fangs power, you gain a +2 bonus to the attack roll.

Revision as of 16:55, 7 November 2010

General Info

Eyes: Stormy Hair: Unkempt Height: Short, for an Elf Weight: Hermit-Thin

MAX HP 51 Bloodied 25 Surge Value 12 Surge per Day 9

Initiative 4

Speed 7

Miscellaneous Vision or Senses Low Light Vision

Defenses

AC 19= 10+3(1/2 LvL)+5(Armor+Ability)+1 (Enhancement)

Fort 17= 13+2 (Ability)+ 1(Class)+1 (Enhancement)

REF 17= 13+3 (Ability)+ 1 (Enhancement)

Will 19= 13+4 (Ability) +1 (Class) +1 (Enhancement)

Ability Scores

Ability Bonus(B) [B+1/2 LvL]

STR 11 (+0) [+3] INT 16 (+3) [+6]

CON 14(+2) [+5] WIS 19 (+4) [+7]

DEX 12(+1) [+4] CHA 8 (-1) [+2]

SKILLz

Trained

Heal(WIS) +12 (+17 to cure disease)

Insight (WIS) +12

Nature (WIS) +14 (+19 for Monster Knowledge Checks)

Perception (WIS) +14

Passive

Insight(Wis) 22

Perception (Wis) 24

'Class and Racial Features'

'ELF'

Elven Weapon Proficiency Proficient with Longbows and Shortbows

Group Awareness Non-Elf allies within 5 squares of you gain +1 to perception checks.

Elven Accuracy Gain the Elven Accuracy Encounter power.

Fey Origin Your origin is fey, not mortal.

Wild Step Ignore difficult terrain when shifting.


'SHAMAN'

Stalker Spirit Allies adjacent to your spirit companion adds your Intelligence Modifier (+3) to damage rolls against bloodied foes.

Feats

Vigorous Spirit Your Healing Spirit heals an additional +4 HP.

Precise Fangs When you use your spirit's fangs power, you gain a +2 bonus to the attack roll.

Wild Sage +5 feat bonus to Nature checks to identify natural creatures. In addition, you gain the ritual "Portend Weather" and - once per day - you can perform the ritual without a ritual book and without expending components.

Herbalist +5 bonus to heal checks to treat disease. In addition, you master the "Enchant Fruit" ritual and can perform it without a ritual book (Though you must still expend components).

@-WILLs

Note Powers with the word "Spirit" in them require that your companion spirit be present in the battle.

Spirit's Fangs
Opportunity Attack, Implement, Primal, Spirit
Range: Melee Spirit 1
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting.
Attack: +11 vs. Reflex
Hit: 1d10+6 damage.

Stalker's Strike
Standard Action, Implement, Primal, Spirit
Range: Melee Spirit 1
Attack: +9 vs. Fortitude. If the Target is bloodied, gain a +3 to the attack.
Hit: 1d10+6 damage. Until the end of your next turn, your spirit companion can flank with you and your allies.

Call Spirit Companion
Minor Action, Conjuration, Primal
Range: Close Burst 20
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious, untill you dismiss it (a minor action), or until you use this power again. The spirit occupies 1 square. Enemies cannot move through this space, but allies can. When you take a move action you can also move the spirit a number of squares equal to your speed (7).
The spirit can be targetted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage equal to 13 or higher, the spirit disappears, and you take 8 damage. Otherwise, the spirit is unaffected by the attack.

Spirit of the Tempest
Standard Action, Implement, Primal, Thunder
Range: Melee 1
Attack: +9 vs. Fortitude.
Hit: 1d8+6 thunder damage.
Effect: One ally within 2 squares of you or your spirit companion can make a saving throw.

Encounters

Elven Accuracy
Free Action
Effect: Reroll an attack roll, use the second result, even if it's lower.

Healing Spirit
Minor Action, Healing, Primal
Range: Close Burst 5.
Target: You or One ally in burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion - other than the initial target - regains 2d6 hit points.
Special: You can use this power twice an encounter, but only once per round.

Speak with Spirits
Minor Action, Primal
Effect: During this turn you gain a +4 bonus to your next skill check.

Call to the Ancestral Warrior
Standard Action, Implement, Primal, Spirit
Range: Melee Spirit 1
Target: One Creature
Attack: +9 vs. Reflex
Hit: 1d10+6 damage. Until the end of your next turn, you and your allies gain a +2 bonus to all defenses while adjacent to your spirit companion.

Spring Renewal Strike
Standard Action, Healing, Implement, Primal, Spirit
Range: Melee Spirit 1
Target: One Creature
Attack: +9 vs. Fortitude
Hit: 2d8+6 damage, and one ally adjacent to your spirit companion can spend a healing surge.

Healer's Gift
Standard Action, Healing
Range: Melee 1
Target: One Dying Creature
Effect: The target may spend a healing surge.

Daily

Wrath of the Spirit World
Standard Action, Implement, Primal, Psychic
Range: Close Burst 2
Target: Each enemy in burst and each enemy adjacent to your spirit companion.
Attack: +9 vs. Will
Hit: 3d6+6 psychic damage, and you knock the target prone.
Miss: Half damage.

War Chief's Blessing
Standard action, Implement, Primal
Range: Ranged attack, 10 squares
Target: One Creature
Attack: +9 vs. Will
Hit: 2d10+6 damage.
Miss: Half Damage.
Effect: Until the end of the encounter, you and your allies gain a +2 bonus to attack rolls against the target.

Everlasting Flame's Strength
Minor action, Fire, Healing, Primal
Range: Ranged 5
Target: One Ally
Effect: Until the end of the encounter, whenever the target reduces an enemy to 0 HP, the target gains 5 HP, and each enemy adjacent to him or her takes 2 fire damage.

GEAR

Adventurer's Kit

Mace (Regular ol' mace, 1d8 damage.. nothing special)

Leather Armor of Resistance +1, (Magical Leather Armor, grants RESIST 5 Fire)

Magic Totem +2, +2d6 damage on a critical hit.

Silt Sandals Details to follow soon.

Rituals Brew Potion

Portend Weather

(Remind me to fill these in later!)



Shattered Lands