Difference between revisions of "Sheela-Na-Gig"

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Line 29: Line 29:
 
* Dagger +2, 1d4+2 Damage
 
* Dagger +2, 1d4+2 Damage
 
*Dagger +2, 1d4+2 Damage. 10/20/30.
 
*Dagger +2, 1d4+2 Damage. 10/20/30.
*Move: 40
+
*Move: 30
 
*Saving Throws:
 
*Saving Throws:
 
**Death/Poison 13
 
**Death/Poison 13
Line 37: Line 37:
 
**Spells 15 (14 illusion, 17 charm)
 
**Spells 15 (14 illusion, 17 charm)
  
*Equipment: 39/65
+
*Equipment: 113/165
 
**Armor: None
 
**Armor: None
 
**Weapons: 10 Daggers (10)
 
**Weapons: 10 Daggers (10)
Line 52: Line 52:
 
***Holy Water
 
***Holy Water
 
***Spellbook
 
***Spellbook
***Eldran's Spellbook (Magic Missile)
+
***4 weeks Iron Rations (56)
 +
***Lantern (2)
 
***Eamon's Hand Axe and 50' Hemp Rope (10)
 
***Eamon's Hand Axe and 50' Hemp Rope (10)
 
***Baldri's Sling and 18 Bullets (2)
 
***Baldri's Sling and 18 Bullets (2)
**Treasure: 9 pp 3 gp 2 sp (3)
+
***10 Flasks of Oil (10)
 
+
***Ink
 +
***Paper (1 sheet + Map of Old Island Fortress)
 +
***10 Quills
 +
***Baldri's wineskin (2)
 +
**Treasure: 9 pp 3 gp 2 sp + 7 gp "party funds" + 38 gp (Baldri's money)
  
 
== Spells ==
 
== Spells ==
Line 62: Line 67:
 
**Read Magic
 
**Read Magic
 
**Charm Person
 
**Charm Person
 +
**Magic Missile
  
 
==Background==
 
==Background==

Revision as of 08:42, 25 October 2015

  • Sheela-Na-Gig
  • Human Magic-user 1
  • XP: 364/2500


Attributes

  • STR 14 (+1)
  • INT 15 (+1)
  • WIS 13 (+1)
  • DEX 13 (+1)
  • CON 11
  • CHA 5 (-2)

Languages

  • Common
  • +1

Racial Abilities

  • +10% Experience

Class Abilities

  • Spellcasting

Combat

  • HP: 4/4
  • AC: 11
  • AB: +1
  • Dagger +2, 1d4+2 Damage
  • Dagger +2, 1d4+2 Damage. 10/20/30.
  • Move: 30
  • Saving Throws:
    • Death/Poison 13
    • Wands 14
    • Paralysis/Stone 13
    • Dragon Breath 16
    • Spells 15 (14 illusion, 17 charm)
  • Equipment: 113/165
    • Armor: None
    • Weapons: 10 Daggers (10)
    • Gear:
      • Short Bow (2)
      • Quiver/20 arrows (3)
      • Backpack
      • Cloak (1)
      • Clothing, common outfit (1)
      • Rope, Hemp (50') (5)
      • 6 Torches (1)
      • Tinderbox (1)
      • Waterskin (2)
      • Holy Water
      • Spellbook
      • 4 weeks Iron Rations (56)
      • Lantern (2)
      • Eamon's Hand Axe and 50' Hemp Rope (10)
      • Baldri's Sling and 18 Bullets (2)
      • 10 Flasks of Oil (10)
      • Ink
      • Paper (1 sheet + Map of Old Island Fortress)
      • 10 Quills
      • Baldri's wineskin (2)
    • Treasure: 9 pp 3 gp 2 sp + 7 gp "party funds" + 38 gp (Baldri's money)

Spells

  • First Level. 1 per day.
    • Read Magic
    • Charm Person
    • Magic Missile

Background

  • Sheela is not a modern magician, certainly not a purveyor of 'respectable magic' as Mr. Norell would put it. Sheela dresses in a plaid cloak and little else but woad, scars and tattoos. With her matted hair, vile tongue and wild eyes she does not make friends easily but is incredibly loyal.

Motivation

Unearth more magic (easier to find than make)