Difference between revisions of "Shevassk (Strange Highways)"

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[[Strange_Highways]]
 
[[Strange_Highways]]
 
== Rank ==
 
== Rank ==
*Cleric 2
+
*Cleric 3
*XP: 2500/3000
+
*XP: 4000/6000
 
*Alignment: Neutral
 
*Alignment: Neutral
*Full PC
+
*Player Character - Played by Lysus
 
*List any titles or holdings
 
*List any titles or holdings
  
Line 18: Line 18:
 
*Languages
 
*Languages
 
**Common
 
**Common
**
 
**
 
 
*General Proficiencies
 
*General Proficiencies
 
**Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors
 
**Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors
 
**Riding - can handle a riding animal under difficult circumstances like combat
 
**Riding - can handle a riding animal under difficult circumstances like combat
 
**Diplomacy - +2 bonus to all reaction rolls when attempting to parley
 
**Diplomacy - +2 bonus to all reaction rolls when attempting to parley
**Healing 2 - Care for up to 4 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 7+, can Neutralize Poison, Cure Disease, or Cure Light Wounds once/day per patient on throw of 18+
+
**Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
 
*Class Proficiencies
 
*Class Proficiencies
 
**Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears
 
**Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears
**
 
**
 
  
 
== Combat ==
 
== Combat ==
 
*AC 7
 
*AC 7
*HP 10
+
*HP 14
 
*Movement Rate 60/20/60
 
*Movement Rate 60/20/60
 
*Initiative Modifier 0
 
*Initiative Modifier 0
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Mace: 10+, 1d6
+
**Mace: 9+, 1d6
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification & Paralysis 13
+
**Petrification & Paralysis 12
**Poison & Death 10
+
**Poison & Death 9
**Blast & Breath 16
+
**Blast & Breath 15
**Staves & Wands 13
+
**Staves & Wands 12
**Spells 15
+
**Spells 14
  
 
== Spells ==
 
== Spells ==
*First Level: 1
+
*First Level: 2
**A first level spell in your repertoire
+
**Command Word
**Another first-level spell in your repertoire
+
**Cure Light Wounds
**Etc
+
**Detect Evil
 +
**Detect Magic
 +
**Light
 +
**Protection from Evil
 +
**Purify Food and Water
 +
**Remove Fear
 +
**Resist Cold
 +
**Sanctuary
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: 9 stone
**Then list
+
**Plate Armor
**Those things
+
**Shield
**Individually
+
**Mace
 +
**Holy Symbol
 +
**Boots (Leather, high)
 +
**Belt
 +
***Waterskin
 +
**Backpack
 +
***Blanket
 +
***Crowbar
 +
***Hammer
 +
***Iron Spikes (12)
 +
***Iron Rations (1 week)
 +
***Rope
 +
***Tinderbox
 +
***Torches (6)
 +
**Coin Purse
 +
***1 gp, 1 sp
 +
*Draft Lizard, Medium
 +
**Saddle and Tack

Latest revision as of 09:43, 7 September 2017

Strange_Highways

Rank[edit]

  • Cleric 3
  • XP: 4000/6000
  • Alignment: Neutral
  • Player Character - Played by Lysus
  • List any titles or holdings

Attributes[edit]

  • STR 10
  • INT 10
  • WIS 10
  • DEX 10
  • CON 10
  • CHA 13

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors
    • Riding - can handle a riding animal under difficult circumstances like combat
    • Diplomacy - +2 bonus to all reaction rolls when attempting to parley
    • Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
  • Class Proficiencies
    • Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears

Combat[edit]

  • AC 7
  • HP 14
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Mace: 9+, 1d6
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 9
    • Blast & Breath 15
    • Staves & Wands 12
    • Spells 14

Spells[edit]

  • First Level: 2
    • Command Word
    • Cure Light Wounds
    • Detect Evil
    • Detect Magic
    • Light
    • Protection from Evil
    • Purify Food and Water
    • Remove Fear
    • Resist Cold
    • Sanctuary

Equipment[edit]

  • Gear, Armor, Weapons: 9 stone
    • Plate Armor
    • Shield
    • Mace
    • Holy Symbol
    • Boots (Leather, high)
    • Belt
      • Waterskin
    • Backpack
      • Blanket
      • Crowbar
      • Hammer
      • Iron Spikes (12)
      • Iron Rations (1 week)
      • Rope
      • Tinderbox
      • Torches (6)
    • Coin Purse
      • 1 gp, 1 sp
  • Draft Lizard, Medium
    • Saddle and Tack