Difference between revisions of "Shevassk (Strange Highways)"
(→Equipment) |
|||
Line 53: | Line 53: | ||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: 9 | + | *Gear, Armor, Weapons: 9 stone |
**Plate Armor | **Plate Armor | ||
**Shield | **Shield | ||
Line 61: | Line 61: | ||
**Belt | **Belt | ||
**Backpack | **Backpack | ||
− | **Blanket | + | ***Blanket |
− | **Crowbar | + | ***Crowbar |
− | **Hammer | + | ***Hammer |
− | **Iron Spikes (12) | + | ***Iron Spikes (12) |
− | **Iron Rations (1 week) | + | ***Iron Rations (1 week) |
− | **Rope | + | ***Rope |
− | **Tinderbox | + | ***Tinderbox |
− | **Torches (6) | + | ***Torches (6) |
− | **Waterskin | + | ***Waterskin |
Revision as of 00:49, 1 June 2017
Contents
Rank
- Cleric 2
- XP: 2500/3000
- Alignment: Neutral
- Player Character - Played by Lysus
- List any titles or holdings
Attributes
- STR 10
- INT 10
- WIS 10
- DEX 10
- CON 10
- CHA 13
Skills
- Languages
- Common
- General Proficiencies
- Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors
- Riding - can handle a riding animal under difficult circumstances like combat
- Diplomacy - +2 bonus to all reaction rolls when attempting to parley
- Healing 2 - Care for up to 4 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 7+, can Neutralize Poison, Cure Disease, or Cure Light Wounds once/day per patient on throw of 18+
- Class Proficiencies
- Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears
Combat
- AC 7
- HP 10
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Mace: 10+, 1d6
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis 13
- Poison & Death 10
- Blast & Breath 16
- Staves & Wands 13
- Spells 15
Spells
- First Level: 1
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
Equipment
- Gear, Armor, Weapons: 9 stone
- Plate Armor
- Shield
- Mace
- Holy Symbol
- Boots (Leather, high)
- Belt
- Backpack
- Blanket
- Crowbar
- Hammer
- Iron Spikes (12)
- Iron Rations (1 week)
- Rope
- Tinderbox
- Torches (6)
- Waterskin