Difference between revisions of "Shin Megami Tensei Dungeon Delvers rules"

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==Expectations==
 
==Expectations==
  

Latest revision as of 03:09, 24 March 2009

http://wiki.rpg.net/index.php?title=Shin_Megami_Tensei_Dungeon_Delvers

Expectations[edit]

A good writer possesses not only his own spirit but also the spirit of his friends.

I plan to post regularly and I expect players to do the same. No strict deadlines, but don't apply if you can't commit. I won't hesitate to drop people if they neglect the game (without good reason). Sounds harsh? Yeah. If one person slacks off, it affects everyone else's fun. I'm also putting a lot of work into this game so I'm pretty invested. I'm actually pretty easygoing. If you have a reason that you can't play, that's no problem. I'm not going to kick you out because a family member died or anything. Just stay in contact with me, let me know what's going on and we can work something out.

The game will probably be 60/40 on roleplaying/combat, though that can change depending on player preferences. I expect players to have strong, well-developed characters. "I attack again, I do 12 damage" won't cut it.

I'm going to take four players based on the strength of their character submission. I may eventually allow an extra player into the game at a later date. There may also be room for replacements.

Extra Rules[edit]

Open your arms to change, but don't let go of your values.

I have a few new feats and weapons for this game. As the game continues, I will also have new Persona-specific powers you can take as well as paragon paths for Persona users.

The Dungeoneering skill does not exist in this game. Instead, there is a new skill: Technology (INT). This skill is used for computers and other technological devices.


New Weapon Proficiency: Shotgun +2 proficiency, 10/20 range, brutal 2 1d10 damage, load minor, 45 gold

New Weapon Proficiency: Pistol +2 profiency, 15/30 range, 1d8 damage, load free, 25 gold, off-hand May be used with powers that normally require a crossbow.

Gameplay[edit]

Happiness is not something ready made. It comes from your own actions.

I'm going to handle all of the dice rolls using Maptool. I need every player to submit a portrait of both their character and their Persona. You'll see why.

For every post, it'd be nice to use the following format. The only mandatory part is the bolded character name at the beginning.

http://i159.photobucket.com/albums/t124/kithkar/postformat.png

When you post your actions, I'll respond with dice rolls and such. During combat, I'll post initiative and show you how things are going. Yes, show you.

Here's an example of two humans kickin' it somewhere. Shun Takeda and an unnamed guest star.

http://i159.photobucket.com/albums/t124/kithkar/example1.png

When combat isn't going on, we'll keep things pretty easy. Mostly narrative. During combat, though...

http://i159.photobucket.com/albums/t124/kithkar/example2.png

Here is Shun's Persona CuChulainn in combat with two Omoikane. I'll post a full map during combat along with coordinates so you can tell me where you're moving.

For results, here's a sample of how I'll display them:

http://i159.photobucket.com/albums/t124/kithkar/resultsdisplay.png