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Standing at the desk looking back at the door to the quarters, the doorjamb clears the bunk edge by a scant 8 inches and likewise clears the corner of the room on the other side by 6 inches. There is an integrated control panel in the jamb on the left, over the foot of the bunk and it is similar to the headboard console, minus the radio/media player. Centered at the top of the jamb is an emergency lighting fixture and the jamb itself is painted with glow-in-the-dark paint, for times when the main power fails. On the long run of wall opposite the bunk, there is nothing to break up the space except for light strip starting 6 feet above the deck. It's 4 inches wide and the wall continues to the pipes overhead without further features.<br><br> | Standing at the desk looking back at the door to the quarters, the doorjamb clears the bunk edge by a scant 8 inches and likewise clears the corner of the room on the other side by 6 inches. There is an integrated control panel in the jamb on the left, over the foot of the bunk and it is similar to the headboard console, minus the radio/media player. Centered at the top of the jamb is an emergency lighting fixture and the jamb itself is painted with glow-in-the-dark paint, for times when the main power fails. On the long run of wall opposite the bunk, there is nothing to break up the space except for light strip starting 6 feet above the deck. It's 4 inches wide and the wall continues to the pipes overhead without further features.<br><br> | ||
β | The Port Crew Dorms are indentical in fixtures to the Starboard, save everything is built in a quarter turn to the | + | The Port Crew Dorms are indentical in fixtures to the Starboard, save everything is built in a quarter turn to the clockwise, with the door centered in the wall. To see the plan, go [[#Port Crew Dorm| here.]]<br><br> |
Back to [[#Plan Descriptions|Plan Descriptions]]<br><br> | Back to [[#Plan Descriptions|Plan Descriptions]]<br><br> |