Difference between revisions of "Ship of Fools"

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(Hermetic protection ceremony on the yacht Alexander before leaving port in Newark Delaware.)
(Tag: large unwikified new article)
 
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Bell, book and candle, I invoke your protection.
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=Campaign Introduction=
Candle, bell and book defend me.
 
Book, candle bell cause me to stay safe.
 
  
Candle, flame to show the approach of danger,
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A group of newly awakened magicians are all given letters inviting them to a party and a cruise to Paris where they will receive training in the Magical arts.
Book, give knowledge of who strives to harm me.
 
Bell, sound alarm when those who would hurt me draw near.
 
  
Candle source of light that I might see,
 
Source of heat in cold,
 
Burn the enemy before they reach my gate.
 
  
Book with knowledge filled,
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=Calendar of Upcoming Games=
Reveal the cause and source of danger.
 
Teach me how I may stay safe and defeat my foe.
 
  
Bell ring when anger and hatred imperil me,
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* 09 Nov - Mage
Klaxon that I am not suprised when the evil doer draws near.
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* 23 Nov - Mage
Provide warning that enemies do not suprise me.
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* 07 Dec - Mage
  
Candle flame become a raging conflagration to burn the fields
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=Personalities=
Consume this house before it falls into the grasp of the enemy.
 
Leave no stone upon a stone, sear flesh from the bones of my attacker.
 
  
Book bludgeon the creatures who would do me ill
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'''Cindy''':  [[Dawn]] <br>
Crush between your pages the antagonist.
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'''Terry''':  [[MoiraODonnel]]<br>
Ink flow like poison from your pages before my knowledge fall into the hands of the other.
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'''Maer''':  [[Reece]]<br>
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'''Andy''': [[Carrie]]<br>
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'''Kim''':  [[Tegan]]<br>
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'''Ken''':  [[GabrielPetrovski]]
  
Bell become a cauldron brewing strong magic to ward my home
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=The Journal of Adventures =
The barrel of a cannon to slaughter those who march against me.
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===(with some editorializing by Ken)===
Ring to deafen the ears of the sly one who tries to steal my secrets.
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[[131026MainJournalEntry | Session 1: "Gathered, not interred " ]] - In which Our heroes are gathered for a party
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[[131109MainJournalEntry | Session 2: "Continuations and Confusion]]
  
By three magics I ward my home.
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=Character Design=
Three icons will gaurd me in the night.
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Standard Mage Characters Plus 5 points of Spheres
By three magics I defend against my enemies.
 
  
Let the light of candle grant me sight
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=And Now a Word from our GM=
May book give me knowledge that leads to insight
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So shall bell warn me of evil's approach.
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The game will be high experience, and fast paced.  Most of the players have played in my Amber games before, and so are aware that the game will be more free form then most other diceless games.
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<br><br><br><br><br>
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Go back to [[Dr._Penguin%27s_Iceberg| Dr. Penguin's Main Page]]

Revision as of 14:01, 9 November 2013

Campaign Introduction

A group of newly awakened magicians are all given letters inviting them to a party and a cruise to Paris where they will receive training in the Magical arts.


Calendar of Upcoming Games

  • 09 Nov - Mage
  • 23 Nov - Mage
  • 07 Dec - Mage

Personalities

Cindy: Dawn
Terry: MoiraODonnel
Maer: Reece
Andy: Carrie
Kim: Tegan
Ken: GabrielPetrovski

The Journal of Adventures

(with some editorializing by Ken)

Session 1: "Gathered, not interred " - In which Our heroes are gathered for a party Session 2: "Continuations and Confusion

Character Design

Standard Mage Characters Plus 5 points of Spheres

And Now a Word from our GM

The game will be high experience, and fast paced. Most of the players have played in my Amber games before, and so are aware that the game will be more free form then most other diceless games.








Go back to Dr. Penguin's Main Page