Editing Silent Wayfarer's Shadowrun Stuff

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
=Places of Interest=
+
=Places=
  
 
==The Edge==
 
==The Edge==
A shadow bar located directly on the border of Renraku and Aztechnology corporate territory (hence the name). The Edge is run by Plain Jane, apparently an ex-shadowrunner of some repute. She offers security, privacy, and a place for fixers and Johnsons to meet with runners, which is one of the reasons why both corporations adjoining The Edge have permitted it to remain as it is. Word on the street is that The Edge is ''protected''; nobody is going to hassle its people or even discharge a firearm in its general direction for fear of the consequences.
 
  
 
==The Ark==
 
==The Ark==
Also known as the MV ''Krazny Koroleva'', the Ark is a converted cargo ship that serves as the floating base of the ''Chernye Britvye'' gunrunners. It is moored at Bay 94, an enclosed pier on the dockside that is separated from the rest of the port by solid concrete walls and an underwater submarine net. The surrounding warehouses stock inventory that is used to cover up their arms-smuggling activities and some of them have been converted into living quarters for the Churnies.
 
  
 
==The Wash==
 
==The Wash==
Located close to the docks, The Wash is a large concrete wash leading from the city's drain system to the open sea. It adjoins to the Underground and, less reassuringly, the ghoul warrens under the city. It is a notorious hotbed of criminal activity that the Star has not been able to root out with any degree of success; it's easy to get lost in the maze of tunnels down there and few officers are willing to risk a lonely and horrific death deep within those fetid, comms-dead walls to make better numbers for their superiors.
 
  
 
=People=
 
=People=

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)