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[[Category:WHFRP]][[Category:PBP]][[Category:Player_character]]
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Posting this for Amy, she can go through and edit it for advances, XP and formatting.
[[Image:Silma_Rockseer.jpg|right]]A character in the [[The Sorrow of Bolrech Bog]] PBP WHFRP game.
 
  
==Stats==
 
 
Name: Silma Rockseeker
 
Name: Silma Rockseeker
 
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Race: Dwarf  
Race: Dwarf
 
 
 
 
Age: 85
 
Age: 85
 
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Height: 4'4"  
Height: 4'4"
 
 
 
Weight: 140
 
Weight: 140
 
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Eyes: Brown  
Eyes: Brown
 
 
 
Hair: Ash Blond
 
Hair: Ash Blond
 
 
Distinguishing Mark: scar on both hands
 
Distinguishing Mark: scar on both hands
 
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Siblings: 2  
Siblings: 2
 
 
 
Homeland: Barak Varr (the Black Gulf)
 
Homeland: Barak Varr (the Black Gulf)
 
 
Star Sign: The Big Cross (sign of clarity)
 
Star Sign: The Big Cross (sign of clarity)
 
 
Background: Bourgeois
 
Background: Bourgeois
 
 
Career: Messenger
 
Career: Messenger
  
===Profile===
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Profile
 
 
Weapon Skill: 47 (Advanced)
 
  
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Weapon Skill: 47
 
Ballistic Skill: 38
 
Ballistic Skill: 38
 
 
Strength: 32
 
Strength: 32
 
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*Toughness: 41 (upped from 37 using S.M.)
Toughness: 41 (upped from 37 using S.M.)
 
 
 
 
Agility: 32
 
Agility: 32
 
 
Intelligence: 42
 
Intelligence: 42
 
 
Will Power: 26
 
Will Power: 26
 
 
Fellowship: 24
 
Fellowship: 24
  
 
Attacks: 1
 
Attacks: 1
 
 
Wounds: 13
 
Wounds: 13
 
 
Strength Bonus: 3
 
Strength Bonus: 3
 
 
Toughness Bonus: 4
 
Toughness Bonus: 4
 
 
Movement: 3
 
Movement: 3
 
 
Magic: 0
 
Magic: 0
 
 
Insanity Point: 0
 
Insanity Point: 0
 
 
Fate Points: 2
 
Fate Points: 2
  
===Basic Skills===
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Basic Skills
  
 
Animal Care (from messenger)=42
 
Animal Care (from messenger)=42
 
 
Charm (from bg)=24--34w/nobility
 
Charm (from bg)=24--34w/nobility
 
 
Consume Alcohol +10% (from bg, twice)=51
 
Consume Alcohol +10% (from bg, twice)=51
 
 
Outdoor Survival (from messenger)=42
 
Outdoor Survival (from messenger)=42
 
 
Perception (from messenger)=42
 
Perception (from messenger)=42
 
 
Ride (from messenger)=32
 
Ride (from messenger)=32
 
 
Swim (from messenger)=32
 
Swim (from messenger)=32
  
===Advanced Skills===
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Advanced Skills
  
 
Navigation (from messenger)=52
 
Navigation (from messenger)=52
 
 
Secret Signs (Scout) (from messenger)=42
 
Secret Signs (Scout) (from messenger)=42
  
 
Common Knowledge (dwarfs) (from dwarf)=52
 
Common Knowledge (dwarfs) (from dwarf)=52
 
 
Common Knowledge (empire) (from messenger)=52
 
Common Knowledge (empire) (from messenger)=52
 
 
Speak Language (Khazalid) (from dwarf)=52
 
Speak Language (Khazalid) (from dwarf)=52
 
 
Speak Language (Reikspiel) +10% (from dwarf and messenger)=62
 
Speak Language (Reikspiel) +10% (from dwarf and messenger)=62
 
 
Trade (Smith) (from dwarf)=42
 
Trade (Smith) (from dwarf)=42
  
===Talents===
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Talents
  
 
Dwarfcraft: +10% bonus on trade skills (from dwarf)
 
Dwarfcraft: +10% bonus on trade skills (from dwarf)
 
 
Etiquette: +10% with charm, gossip regarding nobility (from bg)
 
Etiquette: +10% with charm, gossip regarding nobility (from bg)
 
 
Grudgeborn: +5% to WS with Goblinoids (from dwarf)
 
Grudgeborn: +5% to WS with Goblinoids (from dwarf)
 
 
Night Vision: 30yards with starlight (from dwarf)
 
Night Vision: 30yards with starlight (from dwarf)
 
 
Orientation: +10% navigation (from messenger)
 
Orientation: +10% navigation (from messenger)
 
 
Resistance to Magic: +10% on WP Tests to resist magic (from dwarf)
 
Resistance to Magic: +10% on WP Tests to resist magic (from dwarf)
 
 
Seasoned Traveller: +10% on Common Knowledges and Speak Languages (from messenger)
 
Seasoned Traveller: +10% on Common Knowledges and Speak Languages (from messenger)
 
 
Stout-Hearted: +10% on Fear, Terror, WP to resist Intimidation (from dwarf)
 
Stout-Hearted: +10% on Fear, Terror, WP to resist Intimidation (from dwarf)
 
 
Sturdy: No penalities for wearing heavy/plate armor (from dwarf)
 
Sturdy: No penalities for wearing heavy/plate armor (from dwarf)
  
===Trappings===
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Trappings
  
 
Leather Jack
 
Leather Jack
 
 
Map Case
 
Map Case
 
 
Riding Horse with Saddle and Harness
 
Riding Horse with Saddle and Harness
 
 
Shield
 
Shield
 
 
Good Quality Clothes
 
Good Quality Clothes
 
 
Jewelry worth 8g (necklace with a pendant of my family's seal on it)
 
Jewelry worth 8g (necklace with a pendant of my family's seal on it)
 
 
Axe (hand weapon)
 
Axe (hand weapon)
 
 
Leather skullcap (3g)
 
Leather skullcap (3g)
 
 
1 Waterskins (8s)
 
1 Waterskins (8s)
 
 
Tinderbox (30s)
 
Tinderbox (30s)
 
 
4 Torches (20p)
 
4 Torches (20p)
 
 
Tent(15s)
 
Tent(15s)
 
 
Wooden Cutlery (5s)
 
Wooden Cutlery (5s)
 
 
Blanket (25s)
 
Blanket (25s)
 
 
Backpack (30s)
 
Backpack (30s)
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Purse with 5s, 4p (rolled 9g)
  
Purse with 5s, 4p (rolled 9g)
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Questions
==Background==
 
===Questions===
 
  
====Where are you from?====
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Where are you from?
 
Silma grew up in Barak Varr, specifically the Great Cove. She often wondered how her people were able to surive and prosper in such an environment, sharing their space with the greenskin. This is where she learned that all greenskins were evil creatures, just asking to be killed.
 
Silma grew up in Barak Varr, specifically the Great Cove. She often wondered how her people were able to surive and prosper in such an environment, sharing their space with the greenskin. This is where she learned that all greenskins were evil creatures, just asking to be killed.
  
====What is your family like?====
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What is your family like?
 
Silma's family consisted of herself, her mom and dad, as well as 2 older siblings. Her parents had charge over the main docks that offloaded and reloaded any ships that came in to their area. Her elder siblings were both taught at a young age how to fight and help defend their land.
 
Silma's family consisted of herself, her mom and dad, as well as 2 older siblings. Her parents had charge over the main docks that offloaded and reloaded any ships that came in to their area. Her elder siblings were both taught at a young age how to fight and help defend their land.
  
====What is your social class?====
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What is your social class?
 
Silma grew up pretty well. Her family were respected members of the community and she never had to lack for anything, except freedom to go and do whatever she wanted, whenever she wanted.
 
Silma grew up pretty well. Her family were respected members of the community and she never had to lack for anything, except freedom to go and do whatever she wanted, whenever she wanted.
  
====What did you do before you became an adventurer?====
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What did you do before you became an adventurer?
 
Before Silma decided to explore the countryside, she fulfilled her deeds as a good daughter should. She was a shining example to others in society and allowed herself to be trained and taught whatever items her parents deemed necessary.
 
Before Silma decided to explore the countryside, she fulfilled her deeds as a good daughter should. She was a shining example to others in society and allowed herself to be trained and taught whatever items her parents deemed necessary.
  
====Why did you become an adventurer?====
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Why did you become an adventurer?
 
Silma wanted to be able to explore. She was never allowed to go out and look into the forest. She wasn't allowed to go swimming in the Gulf without guards. One day she saw her opportunity to flee in an outgoing ship and quickly took the opportunity.
 
Silma wanted to be able to explore. She was never allowed to go out and look into the forest. She wasn't allowed to go swimming in the Gulf without guards. One day she saw her opportunity to flee in an outgoing ship and quickly took the opportunity.
  
====How religious are you?====
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How religious are you?
 
With all of the bad things happening to herself, her family, and her friends, Silma decided at a young age that if there was a god, he must hate her very much.
 
With all of the bad things happening to herself, her family, and her friends, Silma decided at a young age that if there was a god, he must hate her very much.
  
====Who are your best friends and worst enemies?====
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Who are your best friends and worst enemies?
 
Silma left behind her best friend Tatma. She was a couple years younger than Silma which is why they got along so well. She had not yet become jaded to the reality of life and had some excitement in her. Silma still regrets not taking her along. The only enemies Silma has ever known are the greenskin, and that hatred is inborn.
 
Silma left behind her best friend Tatma. She was a couple years younger than Silma which is why they got along so well. She had not yet become jaded to the reality of life and had some excitement in her. Silma still regrets not taking her along. The only enemies Silma has ever known are the greenskin, and that hatred is inborn.
  
====What are your prized possessions?====
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What are your prized possessions?
 
Possessions get lost and traded for better things. The only item Silma has that she will never part with is a family heriloom that she took with her when she set out on her journeys.
 
Possessions get lost and traded for better things. The only item Silma has that she will never part with is a family heriloom that she took with her when she set out on her journeys.
  
====Who are you loyal to?====
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Who are you loyal to?
 
Loyalty is something that Silma has found herself being too generous with. She definitely loyal to her family and writes to her parents often, but only rarely hears back from them. They do not approve of her adventures. She also finds herself drawn into other people's problems and vows to help them thinking they would do the same for her.
 
Loyalty is something that Silma has found herself being too generous with. She definitely loyal to her family and writes to her parents often, but only rarely hears back from them. They do not approve of her adventures. She also finds herself drawn into other people's problems and vows to help them thinking they would do the same for her.
  
====Who do you love/hate?====
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Who do you love/hate?
 
Silma currently considers herself lucky enough to love and hate no one, just the beforementioned family and friends. She fears getting tied down to another because he could quash her free spirit. She choose not to hate others (greenskins not included) until they have down something exceedingly awful, like try to kill her.
 
Silma currently considers herself lucky enough to love and hate no one, just the beforementioned family and friends. She fears getting tied down to another because he could quash her free spirit. She choose not to hate others (greenskins not included) until they have down something exceedingly awful, like try to kill her.
  
===Motivations===
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Motivations
  
 
Honour: Silma has this trait ingrained in her from childhood. She respects those above her and treats those beneath her with the same dignity. She would never let herself be degraded by her own actions of treating others incorrectly.
 
Honour: Silma has this trait ingrained in her from childhood. She respects those above her and treats those beneath her with the same dignity. She would never let herself be degraded by her own actions of treating others incorrectly.
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Bloodline: Family are the only people that will truly have your back for eternity. Silma knows that she should have stayed with her family and regrets leaving. She is always thinking in the back of her head to leave and go back home to protect her family and make sure they prosper. Her other motivations in life though are currently superceding these thoughts, although she knows one day her family will be her ultimate drive and send her home.
 
Bloodline: Family are the only people that will truly have your back for eternity. Silma knows that she should have stayed with her family and regrets leaving. She is always thinking in the back of her head to leave and go back home to protect her family and make sure they prosper. Her other motivations in life though are currently superceding these thoughts, although she knows one day her family will be her ultimate drive and send her home.
  
===Story===
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Background Story
  
 
Silma was born into a protective family of the Rockseeker clan. They had been successful figureheads of the Black Gulf for many generations. Silma's mother was very grateful to have finally gotten her girl, with the two older sons already around, she knew that the family would prosper. Being as such, Silma was always being watched over, guarded, and codled because she was the baby of the family. She did learn some weapon skills and other tools to defend herself but that is only becaue of the are where they all lived. The Black Gulf is a very unfriendly area that is full of heartbreak and hard life because of the daily struggle for survival against the greenskins.
 
Silma was born into a protective family of the Rockseeker clan. They had been successful figureheads of the Black Gulf for many generations. Silma's mother was very grateful to have finally gotten her girl, with the two older sons already around, she knew that the family would prosper. Being as such, Silma was always being watched over, guarded, and codled because she was the baby of the family. She did learn some weapon skills and other tools to defend herself but that is only becaue of the are where they all lived. The Black Gulf is a very unfriendly area that is full of heartbreak and hard life because of the daily struggle for survival against the greenskins.

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