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[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]
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[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Campaign Page]
  
''From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...'''Until Now.'''''
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Simadi Sors
 
 
 
 
== Simadi Sors ==
 
 
 
 
 
''Neutral Changling Bard Level 3''
 
 
 
 
 
*Background: Spy
 
*Age: 24
 
*Height: 5' 9"
 
*Weight: 155 #
 
 
 
===Ability Scores===
 
 
 
*Strength 8 (-1)
 
*Dexterity 15 (+2)
 
*Constitution 13 (+1)
 
*Intelligence 12 (+1)
 
*Wisdom 10 (-0)
 
*Charisma 17 (+3)
 
 
 
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.
 
 
 
*AC: 13 (in armor)
 
*HP: 21
 
*Speed: 30'
 
*Proficiency: +2
 
 
 
 
 
*Melee Attack: +4
 
*Ranged Attack: +4
 
*Spell Attack:
 
*Spell Save DC:
 
*Cantrips known:
 
*Spells Known:
 
*Spells Prepared:
 
 
 
===Saving Throws===
 
 
 
*Strength  -1
 
*'''Dexterity''' +4
 
*Constitution +1
 
*Intelligence +1
 
*Wisdom +0
 
*'''Charisma''' +5
 
 
 
===Languages Known===
 
 
 
*Common
 
*Elvish
 
*Goblin
 
 
 
===Proficiencies===
 
 
 
*Light Armor
 
*Simple weapons, Hand crossbow, shortsword, rapier, longsword
 
*Three Musical Instruments: Guitar, Flute, Violin
 
 
 
===Skills===
 
 
 
*'''Acrobatics''' (Bard)
 
*Animal Handling
 
*Arcana
 
*Athletics
 
*'''Deception''' (Changling Instincts)
 
*History
 
*'''Insight''' (Changling Instincts)
 
*Intimidation
 
*'''Investigation''' (Bard, '''Expert''')
 
*'''Medicine''' (Lore)
 
*Nature
 
*Perception
 
*'''Performance''' (Bard, '''Expert''')
 
*'''Persuasion''' (Lore)
 
*Religion
 
*Sleight of Hand
 
*'''Stealth''' (Lore)
 
*Survival
 
 
 
===Feats===
 
 
 
*None
 
 
 
===Traits===
 
*Personality: I would rather make a new friend than a new enemy.
 
*Ideal: Chains are meant to be broken.
 
*Bond: I would do anything for my family and my chosen companions.
 
*Flaw: I would rather wander the world than be bored at home.
 
*Regret: Did unspeakable things while a spy during the war.
 
*Debt: Someone knows where a missing sibling is. This will cost me...
 
 
 
===Personas and Masks===
 
* ''Butterfly'', a female half-elf bard entertainer. Dances and plays violin at every opportunity.
 
* ''Ratface'', a male half-orc thug. Redhaired, scar-faced, ill-tempered, coughs and weezes constantly. 
 
* ''Taxes'' a wandering male teifling ex-soldier from what is now the Mornland. Quiet and sad.
 
* ''Kokrel'' a Hobgoblin sailor. Meticulous and cold.
 
 
 
===Features===
 
 
 
*Shapeshifting (Changling)
 
*Spellcasting (Bard)
 
*Bardic Inspiration (d6)
 
*Jack Of All Trades +1
 
*Song of Rest
 
*Bardic College of Lore
 
**3 Bonus Proficiencies
 
**Cutting Words
 
*2 Skills with Expertise (Investigation, Performance)
 
 
 
===Gear===
 
 
 
*Melee weapon Rapier 1d8 piercing finesse
 
*Ranged weapon Light Crossbow 1d8
 
*Entertainer's pack
 
**backpack
 
**Flute
 
**bedroll
 
**2 costumes
 
**5 candles
 
**5 days of rations
 
**waterskin
 
**disguise kit (doesn't really need this -- false trail to cover their identity)
 
**Set of common clothes
 
**Set of entertainer clothes
 
**Crowbar
 
*Leather armor 11+2 (Dex mod)
 
*Violin Case
 
**Violin
 
**Bow
 
**Rosen
 
*Quiver
 
**Dozen bolts
 
**Sharpening stone
 
*Belt pouch
 
**small knife
 
**100 gp
 
**Deck of fortune-telling cards.
 
 
 
'''RING OF MIND SHIELDING'''
 
Worn and Attuned
 
 
 
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
 
 
 
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.
 
 
 
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
 

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