Editing Simadi Sors

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*Charisma 17 (+3)
 
*Charisma 17 (+3)
  
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.
 
  
 
*AC: 13 (in armor)
 
*AC: 13 (in armor)
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===Saving Throws===
 
===Saving Throws===
  
*Strength  -1
+
*Strength  +0
 
*'''Dexterity''' +4
 
*'''Dexterity''' +4
*Constitution +1
+
*Constitution +2
*Intelligence +1
+
*Intelligence +2
*Wisdom +0
+
*Wisdom +1
 
*'''Charisma''' +5
 
*'''Charisma''' +5
 +
  
 
===Languages Known===
 
===Languages Known===
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*'''Insight''' (Changling Instincts)
 
*'''Insight''' (Changling Instincts)
 
*Intimidation  
 
*Intimidation  
*'''Investigation''' (Bard, '''Expert''')
+
*Investigation  
*'''Medicine''' (Lore)
+
*Medicine  
 
*Nature  
 
*Nature  
 
*Perception  
 
*Perception  
*'''Performance''' (Bard, '''Expert''')
+
*'''Performance''' (Bard)
*'''Persuasion''' (Lore)
+
*Persuasion  
 
*Religion  
 
*Religion  
 
*Sleight of Hand  
 
*Sleight of Hand  
*'''Stealth''' (Lore)
+
*Stealth  
*Survival
+
*Survival  
  
 
===Feats===
 
===Feats===
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*Regret: Did unspeakable things while a spy during the war.
 
*Regret: Did unspeakable things while a spy during the war.
 
*Debt: Someone knows where a missing sibling is. This will cost me...
 
*Debt: Someone knows where a missing sibling is. This will cost me...
 
===Personas and Masks===
 
* ''Butterfly'', a female half-elf bard entertainer. Dances and plays violin at every opportunity.
 
* ''Ratface'', a male half-orc thug. Redhaired, scar-faced, ill-tempered, coughs and weezes constantly. 
 
* ''Taxes'' a wandering male teifling ex-soldier from what is now the Mornland. Quiet and sad.
 
* ''Kokrel'' a Hobgoblin sailor. Meticulous and cold.
 
  
 
===Features===
 
===Features===
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*Song of Rest
 
*Song of Rest
 
*Bardic College of Lore
 
*Bardic College of Lore
**3 Bonus Proficiencies
+
*Expertise
**Cutting Words
 
*2 Skills with Expertise (Investigation, Performance)
 
  
 
===Gear===
 
===Gear===
  
*Melee weapon Rapier 1d8 piercing finesse
+
*Melee weapon Rapier 1d8 piercing finessse
 
*Ranged weapon Light Crossbow 1d8
 
*Ranged weapon Light Crossbow 1d8
*Entertainer's pack
+
*pack
**backpack
 
**Flute
 
**bedroll
 
**2 costumes
 
**5 candles
 
**5 days of rations
 
**waterskin
 
**disguise kit (doesn't really need this -- false trail to cover their identity)
 
**Set of common clothes
 
**Set of entertainer clothes
 
**Crowbar
 
 
*Leather armor 11+2 (Dex mod)
 
*Leather armor 11+2 (Dex mod)
*Violin Case
+
*Set of common clothes
**Violin
+
*Set of entertainer clothes
**Bow
 
**Rosen
 
*Quiver
 
**Dozen bolts
 
**Sharpening stone
 
 
*Belt pouch
 
*Belt pouch
**small knife
+
*100 gp
**100 gp
 
**Deck of fortune-telling cards.
 
 
 
'''RING OF MIND SHIELDING'''
 
Worn and Attuned
 
 
 
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
 
 
 
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.
 
 
 
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
 

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