Difference between revisions of "Sisyphus Yeshar"

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| 20 || 30 || 30 || 50 || 30 || 65(x2)** || 60*** || 60*** || 34 || 20 || || 22 || 5 || 5
 
| 20 || 30 || 30 || 50 || 30 || 65(x2)** || 60*** || 60*** || 34 || 20 || || 22 || 5 || 5
 
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==Skills==
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* '''Intelligence:''' Navigation (Stellar, Warp), Literacy, Medicae, Tech-Use
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** '''Common Lores (Int):''' Navis Nobilite, Machine Cult/basic, Tech/basic
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** '''Scholastic Lores:''' Astromancy, Beasts
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** '''Forbidden Lores:''' Mutants, Navigators, Warp
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** '''Languages:''' Low Gothic, High Gothic
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* '''Perception:''' Awareness, Psyniscience, Scrutiny
  
 
==Talents==
 
==Talents==
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* Talented (Navigation, Psyniscience)
 
* Talented (Navigation, Psyniscience)
 
* Technical Knock
 
* Technical Knock
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==Traits==
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* Shrouded House
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* Mercantile Opportunists
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* Stranger to the Cult
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* Sturdy

Revision as of 14:15, 13 September 2011

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Profile

Character Name Player Name Career Path Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Sisyphus Yeshar Sunhawk Navigator Forge World Fringe Survivor (Heretek) Seeker of Truth Dark Voyage Prestige Heir Apparent
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy Wounds Insanity Corruption
20 30 30 50 30 65(x2)** 60*** 60*** 34 20 22 5 5

Skills

  • Intelligence: Navigation (Stellar, Warp), Literacy, Medicae, Tech-Use
    • Common Lores (Int): Navis Nobilite, Machine Cult/basic, Tech/basic
    • Scholastic Lores: Astromancy, Beasts
    • Forbidden Lores: Mutants, Navigators, Warp
    • Languages: Low Gothic, High Gothic
  • Perception: Awareness, Psyniscience, Scrutiny

Talents

Navigator Powers

  • (Novice) Gaze into the Abyss: flavor text here.
    • A Perception Test determines if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such.
  • (Novice) Held in My Gaze: flavor text here.
    • Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability.
  • (Novice) The Lidless Stare: flavor text here.
    • Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue.
  • (Novice) Stripping the Husk: flavor text here.
    • Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.

Weapon Talents

  • Pistol Weapon Training (Universal)

Other Talents

  • Jaded
  • Foresight
  • Talented (Navigation, Psyniscience)
  • Technical Knock

Traits

  • Shrouded House
  • Mercantile Opportunists
  • Stranger to the Cult
  • Sturdy