Sisyphus Yeshar

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Revision as of 14:23, 13 September 2011 by Sunhawk (talk | contribs) (Talents)
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Profile

Character Name Player Name Career Path Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Sisyphus Yeshar Sunhawk Navigator Forge World Fringe Survivor (Heretek) Seeker of Truth Dark Voyage Prestige Heir Apparent
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy Wounds Insanity Corruption
20 30 30 50 30 65(x2)** 60*** 60*** 34 20 22 5 5

Skills

  • Intelligence: Navigation (Stellar, Warp), Literacy, Medicae, Tech-Use
    • Common Lores (Int): Navis Nobilite, Machine Cult/basic, Tech/basic
    • Scholastic Lores: Astromancy, Beasts
    • Forbidden Lores: Mutants, Navigators, Warp
    • Languages: Low Gothic, High Gothic
  • Perception: Awareness, Psyniscience, Scrutiny

Talents

Navigator Powers

  • (Novice) Gaze into the Abyss: Sisyphus is skilled at perceiving the warp-borne gifts of others, and can even track them somewhat.
    • A Perception Test determines if a target holds the taint of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such.
  • (Novice) Held in My Gaze: Sometimes a target must be kept from using their gifts; Sisyphus is capable of ensuring they stay where they should be, as his prisoner.
    • Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability.
  • (Novice) The Lidless Stare: Sometimes, all that falls under Sisyphus' gaze must perish.
    • Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue.
  • (Novice) Stripping the Husk: A trained Navigator can damage only a single target with their gaze.
    • Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.

Weapon Talents

  • 'Pistol Weapon Training (Universal): Sisyphus is trained with most of the standard pistols of the human sphere.
    • Proficiency with all non-flame and non-exotic pistol weapons

Other Talents

  • Jaded
  • Foresight
  • Talented (Navigation, Psyniscience)
  • Technical Knock

Traits

Mutations

  • Bloated Form
  • Eyes as Dark as the Void

Other Traits

  • Shrouded House
  • Mercantile Opportunists
  • Stranger to the Cult
  • Sturdy

Equipment

Weapons

  • (Best) Hellpistol: <>
  • (Best) Metal Staff: <>

Armour

  • (Best) Xeno-Mesh Armour: <>
  • Modified Nobilite Robes

Cybernetics

  • (Good) Cortex Implants: <>
  • (Good) Augur Array: <>
  • (Good) Mind-Impulse Unit: <>

Other Equipment

  • Black Tarot
  • Silk Headscarf
  • Charm
  • Micro-bead